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HardStyler3

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Everything posted by HardStyler3

  1. they can be explained pretty easy there are 2 things that changed APB got patches and for me because i didnt play for longer time Easy Anticheat got added those are the only 2 things that can explain this because like i said everything else EVERYTHING runs perfectly fine
  2. RAM timings are you serious? can we stop now with the shitposts here because we said mutiple times already that: other games run perfectly fine apb ran perfectly fine BEFORE Our Hardware is fine if it wouldnt be point 1 and/or 2 would not be possible this is not productive at all
  3. i have the issue too see my thread about it https://forums.gamersfirst.com/topic/10375-something-fucked-up-my-apb-performance/
  4. like i said in my posts above every other game runs perfectly fine CSGO 400+fps League of Legends 150+ fps Black Desert Online 100+ fps PUBG 100+ fps no fps drops no stutter at all only apb is not playable at all
  5. the best moment is ingame when the frames drop from 120 fps to 15 in like a second
  6. so we have exactly the same error i guess i am happy that i am not the only one and that it has nothing to do with my setup because every other game runs perfectly fine @MattScott is there something we can do to help identify the issue or something
  7. so the game is basically unplayable for you too?
  8. so ive wanted to play some apb again yesterday and ive now have framedrops from 120+ fps to 5 fps and crazy stuttering and there are 2 changes that happened between now and last time ive played 1. easy anticheat got added to apb i have a ryzen 7 2700x and to get most of the performance possible from the cpu you need to set affinity and set specific cores to the game (this doesnt work anymore because easy anticheat blocks every cpu affinity or core affinity changes and even programms like process lasso that optimize cpu distribution get completely blocked) 2. ive changed my vega 56 amd gpu against a new Navi 5700xt gpu this is something else ive changed but i dont think its the problem because the gpu sits at like 200-500mhz when i am ingame in apb so it gets stalled by the cpu that doesnt give it enough work the normal boost clock of the gpu in Black Desert Online for example is like 1900mhz so its basically sitting idle if the frames boost up to 120 fps when i dont move the mouse the clock also only goes up to 700mhz so is there something i can do or can you devs work together with me to fix performance for either ryzen cpus or navi gpus if we can find out what the error is. thanks for the help in advance
  9. looks nice but i hope you are testing framerates in all hardware configurations so intel + nvidia intel + amd amd + amd amd + nvidia games these days dont get enough optimization for amd gpus anymore. they have an easy to use gpu optimization tool called radeon gpu profiler on their open source platform gpuopen https://gpuopen.com/radeon-gpu-profiler-1-5-1/
  10. its crazy that this community wants everything like right now but LO and Matt isnt allowed to make any money at all in any way because they are instantly "greedy" and shit like that they bought this dead as fuck game for probably way too much money and are sinking money into it right now which makes them probably a 99% loss right now because this game probably makes them money for like 5% of the employees that work on it. stop being greedy fucks and wait until shit is ready the shit have to read all the time here makes me furious seriously
  11. @MattScott i hope that network engineer gets some days off now for that crazy work that he did poor guy...
  12. the ability to get your own loadout and cars is really really bad
  13. ok first feedback round i didnt crash ever and everything runs really smooth gameplay wise - we really need a go to next round/district when your team is dead so you dont have to wait like 10 minutes for next game - there should be more stuff spawning in the game (weapons/cash) / the cards to activate the poison machines are too spare too maybe - hazzmath suits are more than enough - teamchat / voice doesnt work? - there is some sort of safezone in the middle of the game near central bug but maybe it was a bug?
  14. ok first feedback round i didnt crash ever and everything runs really smooth gameplay wise - we really need a go to next round/district when your team is dead so you dont have to wait like 10 minutes for next game - there should be more stuff spawning in the game (weapons/cash) / the cards to activate the poison machines are too spare too maybe - hazzmath suits are more than enough - teamchat / voice doesnt work? - there is some sort of safezone in the middle of the game near central bug but maybe it was a bug?
  15. i hope that doesnt mean that you guys only optimized for intel/nvidia hardware but you will also optimize for amd graphics cards and especially the new cpus. because that sounds like intel/nvidia is running better with the new engine (its unreal engine which is optimized heavily for nvidia) because my ryzen 2700x + vega 56 runs really fine right now in apb would be shit if it would run worse after the engine upgrade....
  16. i get this but i never crashed ever yet i always just x the window of battleye
  17. the little group of people supporting isnt even an argument if you got 5 people to spend like 500 dollars each you have basically 1 months of salary for 1 employee... good job!
  18. Movement in combat situations At the moment we just can run, jump and hide, switch arm, look around corners. I thought it could give fights a bit more action if we can do more like dodge rolls/jumps, wall-walk-shooting, 3-Point-Landing, laying down. I was kidding with the two things in the middle... nothing too edgy or straight out of anime looking moves. Something possible you can do in a fight. If shot you can jump or roll into cover or use it to avoid bullets. That could probably open the wae for new character upgrades or a new stamina system for those moves but somehow it can be confusing because stabba reduces stamina and adding another system besides that could burst someones brain. At some point it is boring just being able to walk in a fight or crouch. There is more to make a fight nice and spicy i think. NO GAMEPLAY CHANGES FOR THE LOVE OF GOD PLEASE
  19. yeah but the 4hours it goes down is for steam maintenance and should not affect the servers itself right steam games are not usually down at that time atleast i cant remember them being
  20. how is it possible to put so much dumb shit in 1 sentence?
  21. so you basically contradict everything that steam is saying?? i dont believe that Relaying your game traffic over our network gives you several benefits. First, relaying traffic anonymizes it, protecting both gameservers and clients from denial-of-service attacks. Furthermore, because routing decisions are made dynamically by the client, if a relay becomes unavailable, clients can switch to a different relay within seconds, perhaps at a different point-of-presence if necessary. For an attacker to disrupt gameplay, they must mount an attack large enough to overwhelm multiple data centers. Second, clients can select a route that gets off of the public Internet and onto our dedicated links as early as possible. On our backbone we can ensure that the routing is optimal, since we have peered with over 2,500 ISPs. We also prioritize the latency-sensitive game traffic over HTTP content downloads, which we can afford to do because game traffic makes up a relatively small percentage of our overall bandwidth utilization. And on our backbone, a sudden surge of traffic unrelated to gaming won’t degrade the experience. Finally, by relaying the traffic in software, we can often improve the ping time! How can a relayed route be faster than a direct route? The Internet is a packet-switched network; there is no such thing as a “direct” route. When a packet is sent “directly” to the remote host's IP address, it takes the route determined by standard IP routing protocols. This route is often not optimal! Our protocol puts the client in charge of routing decisions. The client considers each relay point-of-presence, and determines the end-to-end latency along this route. It then selects the route with the lowest latency. Giving clients their choice of route makes a difference surprisingly often. Based on a sample of 16M connections from unique client IP addresses to dedicated servers in our data centers: 43% of players experienced an improvement in their ping time. 25% of players experienced an improvement of 10ms or more 10% of players experienced an improvement of 40ms or more.
  22. i mean if you are integrated into steams network you are basically invulnerable because you need a massive attack to get that network under fire maybe they could implement it with the engine upgrade or something
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