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Everything posted by Seadee
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that's what the dynamic mission/objective bits are for and the fact that you can only capture when you are edge to edge, perhaps you make it so both sides start with 50% of the map, then activate key objectives to encourage/focus the fight? i suppose you could have it so only a few sections per "round" are open and you fight in that area for supremacy, then when the "round" finishes a batch of new areas "open" and the old ones "close" a whole game could consist of however many rounds it took to fight for the whole district. -- added to OP
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Changes to Premium and Riot Season Pass
Seadee replied to MrM0dZ's topic in General Discussion Archive
didnt matt say you could play riot without a pass but you'd only get riot tokens if you have a riot pass? -
I was pretty sure this had been posted before, but i cant seem to find it anywhere, it might be in the big Clan thread that @Esther created. A lot of people (myself included) have been asking for a area control district for a long time, with RIOT in testing it looks very much like the idea we had... sort of, of course the method in which it is employed in RIOT is to prevent your access and close down the district, like in BR, the way Gang War would work was more in tune with Planetside, in which each "area" has a control point which you can capture, you would spend your time in district capturing these control points for your side, at the end of an allotted time, the district would be reset and anyone who participated would receive rewards based on effort put in. now if this is an idea for a future Riot mode / season, then good stuff. if not, then consider adding this after the update as i feel it is more akin to the concept and lore of APB than the current RIOT mode (though im not going to complain about content and development, keep it up) 1. players start at opposite sides of the map - maybe location can be randomised for a change of pace each reset. 2. even split of control points between sides, players can only capture points that are connected to their current points - encourages combat situations 3. Timer could be 6/12/24 hours giving everyone a chance to participate, players get points for kills/assists/arrests/point captures/defending - no pressure to get in and play, but more rewarding if you do, points translate to Cash, Joker Tickets and Riot Tokens. 4. when the Timer is over you send rewards to the players who played based on % player points vs total points for the team. 5. rest the map, relocate the spawns, set it all off again. you could mix the maps up add barricades and block certain roads off to add a bit of a all out street war feel as if it has all totally gone to shit, it's an opportunity to realise what 10 years of fighting in the streets would do to a city... you could even then apply those or some of those changes to the actual districts (maybe use the gang war as a method of introducing map changes) you could also use the global mission system (i dont know what you call it, but thats what i call it) to channel players to certain areas, make some control points "extra special" at certain times, that give additional rewards to players who complete the objective, this would artificially create focus points for battle, giving the illusion of a fuller district (you dont want people wandering around for hours fighting no one) alternatively, you could lock down the areas in which you can fight in (using the gas mechanic) so that only certain control points are accessible at any one time, forcing the fight to happen in a smaller area (about the size of 2 fight clubs perhaps) once a winner has been determined those control points turn to their colour and the zone shifts to another set, half crim, half enfo, rinse and repeat until the global timer is up, hot dog we have a winner! Anyway, im sure this could be fleshed out more, feel free to comment with your ideas people, i'll add them to this post if they are any good.
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Maybe i should reword it to "This community has its shit bits sometimes"
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implying we are not already doing drugs and that's why we still play... > Play game about drugs and crime who's game play centres around violence. > Complain when the dev's do a meme themed hide and seek game. this community is a bit shit sometimes.
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Good Post, I keep an ear out for mentions but i agree with you, not only is it not fair on the lower skilled team it also isnt any fun for the higher skilled team. in WASP we dont find it fun to stomp bronze players (or shouldnt, i'll have words with anyone found doing that) i suspect MOST players have the same mindset, playing in Silver just to get missions is bad enough as you still get "easy" missions (sorry if thats offensive to anyone) no one wants to play in Easy mode. a proper matchmaking system will only be fully effective with a larger player base, a larger player base would even make the current system work better, it used to be fine when we had 3-4 full high threat districts and 50 odd districts all together multi language support etc. Population first > matchmaking. APB Community is its worst enemy.
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yeah, we'd all be banned if those videos were true, most of the time they are hilarious to watch, but sometimes they can be very convincing, especially if you are out to find a reason to believe that someone is cheating. we've kicked and banned people before for being Fair fighted, even if its a false positive, if they got cleared of wrong doings and the ban was lifted they were allowed to come back, but usually by that point the damage is done, good bye trusting friends, goodbye fun community, hello constant suspicion and underlying hate.
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im pretty sure San Paro is moving on a daily basis the largest amount of cocaine than any where else in the world, i doubt Columbia can create it as quickly as it get impounded in this game... it's either that or Washing powder and Sugar are contraband. i like the brave step, i hope to see more events like this in the future.
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PeterF where the F have you been?!
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*blows dust off of the chair and puts feet on the desk* Man, it's been a while... With RIOT on its way and Other games out there embracing the "Clan Cultre" (Hello Division 2) maybe LO should make sure they have a decent plan of action in place for bolstering the social aspects of a game (which a lot of AAA titles really miss out on and which was pretty much the only thing APB (RTW) nailed and didn't get surpassed on) this thread has a shed load of really neat things, even seeing a few of them appear in game would be fantastic. tl:dr - Glorified bump post.
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if only the series of events that happened last night and this morning that left me covered in sick and having poop on my trousers didnt happen, i'd have been in a hour before and posted the same thing Grats SK4LP, well done.
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I Know Freespace isn't really Descent Cannon and its not really the same developers... but... it would be awesome and if you make it quicker than Star Citizen (lol) then it would be a nice slice of the action. TL:DR - Descent : Freespace 3 - get that IP, win the internet!
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literally just making it up... assumed its BR squads of 4 battling it out is how APB works already Shrinking map confirmed by Matt fake news is fake. Clans are going to wreck face even if it was with randoms, they will find a way.
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swine, i didnt see your post, now i am the fool! Redhill is clearly a uMoldbro Industries rebrand
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what you say sonny? i couldnt hear you over the memories of RTW points pouring in from selling Pioneers on the market then watching the severs come crashing down around us as EA pulled the plug.
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Welcome to another high quality thread (got to keep those post counts up right?) APB thrives on competition, its a massive Ego booster and we all know that APB has some massive egos to boost. so with that in mind, as i'm sure some of you are aware, APB isnt exactly perfectly balanced as a game, match makings, missions weapons etc (my other post today deals with weapons and gear) match making is something being worked on already (yay) so i'll talk about missions for a moment. there is a simple and straightforward way to make "competitive" missions "balanced" ... at the end of the mission, flip the teams and play it again. yup its that easy, even CSGO does, both teams have a crack at it from both angles. now of course this wont work for every mission as some do specifically criminal activities, so someone will have to spend time making missions that work for both teams (one does arson, one does camera/bug, one is a drug raid, one is breaking and entry, easy right?) to create a more controlled environment you can slice out chunks of map (a la fight club) and initiate an instance of it (so the living citizens are in the same places, or not there at all for both teams) the missions in these "competitive districts" would be as dynamic as they are in the "real" districts, but you would also have a modicum of familiarity that you can build up easier with controlled areas. one possibly idea is that when teams get matched they have a pre-match area in which they are shown the map with the prospective objectives on it, allowing them to plan how their mission will go (if it goes to plan, which it rarely does) the simple act of flipping the teams at half time (15 mins each way?) means that the match becomes inherently balanced, in the event of a draw you go off of a set of win conditions in decreasing importance, Winner > Time > Points >K/A/D or something along those lines. throw in a league table with some points rating system (glicko2 or whatever) and you have a neat little measuring stick for our competitive community. no need for weapon restrictions or mission skipping, because "anything goes in APB" as everyone has just as much chance of using the same loadout to the same effect. (if you deal with the weapon issues as detailed in my other post about ARMAS) collaborative credit to the APB discord peoples : Explosion, Nitronik4ever, NotGoodAtNames
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Hello everyone ARMAS has guns, guns that you cant get in game, this makes people sad and shout pay2win, even if the guns are not great, it is still a bit of a bum deal. Proposal time! Any unique guns/cars in ARMAS should also be put into the Joker store for JTs, perhaps with a different unique skin, this curbs the pay2win somewhat since both are the same weapon. Any new base weapons /cars (1,2,3 Slot, Pre-mods) on ARMAS should be added to contacts or a contact (perhaps a Black Market salesman in social) for Lease in APB$, this keeps the flow of "new content" without the imbalance. Contact progression should be for cosmetics, new clothing options, a few weapon skins, new natives, decals, etc all mods should be available at the same time, possibly even get rid of the level 1 and 2 mods, just have a flat set of modifications available for purchase at <insert rank here> from the Black Market contact. Pre-modded weapons should be rank locked to whatever rank their mod is obtainable, other than that it's just if you can afford the lease. so in summary, Everyone has access to all weapons, ARMAS is "pay to progress" for people with more money than time, Joker Store and Contacts are grind for for people with more Time than Money. no one loses out, everyone is better off, leases of items will lead to purchases when people run out of time because they are earning money. Winning. Merge. whilst we are at it, Add something like a weekly point accumulator for the factions (pledge to any contact, earn points during missions) at the end of each week, anyone who reached goals gets a sudo joker box (or even just an actual joker box) giving them a weekly chance at winning a big prize for practically no effort other than playing the game. you could add many rewards to faction contacts (cosmetics) and people would gladly grind them, other people would just be happy to earn things whilst playing.
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back in my day we ain't had no Devil Dogs all we did was go to Suji's then they change Suji's and now we go to the Club, but someone put a cardboard cutout up there and now it's cool or something. i say move that cardboard cutout and your keep your devil dogs away from "safe areas"
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Seem's like there are still a few issues to address, but you are guaranteed that this community will find anything wrong (if its a problem for us) i'm just glad the whole thing is being looked at, its been ridiculous for so long, it was getting to the point where i was actually happy to pay the price of a brand new game for the next clothing set, sort of a Stockholm Syndrome effect...
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could be a good idea, you character is account bound, to the point that in any game from the same company uses the same characters, at least as a base, then you can have a nice "social hub" game ... and almost use it as a launcher... the metaverse
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GTA Created by David Jones who at DMA, DMA split into Rockstar and RTW, RTW with David Jones, Created APB... i'd say Cousins works there, maybe i should have said Half Brother? do you mean player base or like code base, because LO are doing the same thing with FE that they are doing with APB, have you seen matts posts over there? might be one day FE becomes a popular MMO
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LO are redoing FE as well so chances are it might do one day. i know, but it still makes me chuckle that it could be them, sitting there laughing evilly about how they are stomping down on their cousin, afraid that they might one day stand up form themselves. it has be prophesied! (maybe... im sure someone has said it)
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boggles my mind that there are some people out there who still seem dedicated to shutting down APB, they really must have some life issues for this to be an important task for them to complete. i reckon its Rockstar, only logical explanation, they dont want APB to succeed under new management and eclipse GTA, because if APB works, then FE will work and it has a sort of post apocalyptic wild west theme, so can pull away the RD lot. Good luck and power through these DDoSsssesss i don't play often any more, but when i do, i still enjoy the game.
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exactly why i said it wouldn't work in this version of the game, it's something that might be an idea to include in a future version, probably the one built on UE4.0 . this version of UE is barely able to function as an actual shooter, let alone a dynamic event driven map adjuster
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it's definitely not a thing to do half arsed, but i'd like to think the seasonal events and test events they keep doing are helping refine the mechanics so that it can work without being game breaking, i imagine this sort of thing appearing well into UE3.5 or even in UE4.0 it's not something i'd expect to be put into the current game.