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Unclean

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Everything posted by Unclean

  1. A slightly higher baseline TTK across the board would do this game good. Perfect TTK is hardly ever hit because of rng spread and recoil.. even weapons that have perfect bloom recovery hardly ever reach perfect ttk because it's long enough to allow a player to run 10 feet to cover for enough time for CA2/3 to kick in I'm not saying we need lower ttk than we already have, but making irrelevant guns on par with the ones that are used more often will only help in variation in missions
  2. Less nerf, more buff pls Just bring irrelevant weapons up to meta standards instead of turning us all into bullet sponges
  3. Anyone know what the context is on this? it sounded silenced before for some reason.. should be back to sounding like a hand cannon now lol
  4. The OCA still competes unless a shotgunner is using his corners correctly at face distance ( yes, we had this conversation already..) But I feel like shotguns SHOULD own face cqc since it's their range niche whereas smgs are between shotguns and ARs. That said-SMGs definitely need some love. I play the Norseman Hoenir and the manic from time to time for fun, but they aren't really competitive.. I end up switching to a PMG, AMR, or an OCA if a fight gets serious and I want an automatic
  5. I'm not sure if I like it or not.. I haven't had an instance where I could kill with it in 3 shots without an assist, but I do like that when you run out of ammo, you load one shell at a time so you can get extra panic shots out instead of waiting for a full reload
  6. why though? It dies to cqc weapons if you get too close and dies to medium range weapons if you're slightly too far.. It's a good hybrid is all. Bringing new weapons into the meta doesn't make them OP. It just makes them relevant. With the slight range nerf, I'm getting far less 3-shot kills so it's just fine.
  7. I'm not saying "make everything a balanced killer at all ranges".. more like.. people are complaining about how shotguns kill so easily in cqc right now, but that's how it should be. More like the ntec is a balanced killer at all ranges so weapons that are much harder to use or that have bad range should kill quicker. Maybe the ntec needs a ttk of like .9 since it's great at all ranges and then range-niche weapons like shotguns and smgs would get lower ttk of around .7 because they don't have that versatility. the ntec's ttk isn't really the issue since it matches most of the other ARs, but the issue comes when the other ARs are harder to use like you said with the precision and it's versatile. If a weapon has a niche purpose or a niche range, there's no reason for it to be harder to use or have a higher ttk than the ntec. I think explosive weapons should be harder to use, weapons that use a slower firerate to "balance" them shouldn't have other adverse effects like giant spread or recoil, and that weapons with low range shouldn't have the same ttk balance rate of a weapon that can kill you the samme from 10m or 60m
  8. That's what I meant.. I'll change it lol It's weird that the DMR-AV does so much hard damage, but then SBRS seems to do so little
  9. I know the weapon updates were a small step towards more updates and bring irrelevant weapons up to meta standard, but the SBRS still needs love. There's no point in using it when a DMR-AV does everything better and hardly anyone uses a DMR either.. my advice is to half the recoil on both models again and increase the hard damage. Keep the health damage to a 3-shot kill, but up the hard damage so that people in cars have to actually think twice before rushing in like with the ALIG, SWARM, and Shredder.
  10. Not sure if trolling or Simple Jack
  11. Just because the class is AR does not mean that it's made for mid range.. I ado agree that it needs some love, but I see it as more of a close range AR like the ACES rifle
  12. Its meta now, of course there are a lot in missions. Just like oca, hvr, cobr-a, and ntec.. it being popular doesnt make it OP. It's supposed to be strong in cqc. You were never meant to take on cqc weapons in their range with a medium range weapon.
  13. The 9M made sense since you're gimping your CQC capability, now putting IR on a weapon is mostly a downside unless you only plan on using the weapon barely further than it's max damage range. Exactly.. unless it's on certain smgs I suppose
  14. The Star directly competes with the Ntec so you're kind of comprehending yourself here.. the ntec gives up a little cqc power to be better at longer distances but under 30m a star would win every time if skill levels are equal. the ntec simply is not OP. Neither is the star or far. They are all balanced. People like myself are saying it's the most balanced weapon in the game because it's the easiest example because everyone has used them and gone against them frequently. If all weapons are brought up to par to these weapons, then we will see a better variation of weapons in missions.
  15. I'm not as I haven't used it yet to see the changes, but I was replying to someone complaining that people use meta weapons in missionsOn topic-i see more people complaining about the rate of fire changes for IR3 more than the range (for obvious reasons[its the negative]) and no one complaining about the range they add... so why is LO lowering the range? Anything ir3 is on is going to be handicapped from close range battles anyways
  16. It would have been 3 ntecs and an hvr before sooo....
  17. I agree, criminals with ltl makes zero sense. criminals should have criminal-only lethal weapons and enforcers should have another way to make money outside of missions. cant wait for my breach loaded slug secondary that does 950 damage at 10m and 0 at 11m.
  18. ok wise patootie, where is the post saying we are working on fixing the BE bug that boots legit player upon loading the district, do you see that in any of matts stuff,,,no. No it says we gonna work on more weapon changes, don't say nothing about fixing what they broke. you need new servers, a new provider, before you start changing things. n if the game worked I wouldn't be here to whine. they're working on server issues, but most of it is from the engine and code which they are rebuilding from the ground up. That's why Reloaded gave up. if BE is giving you issues then its probably a kernel issue.
  19. So's the N-Tec/N-HVR meta for the past six-or-so years. But as long as both weapons remain largely untouched the discussion will continue. At least they try with the HVR, even if the core issue is apparently never considered for change. I still stand by the thought that the ntec is the most balanced weapon in the game, and I dont even use it.. I prefer the nssw. I think instead of pulling meta weapons down at this point, we need to bring other weapons up to their standards.. if the ttk is longer than .75 for a medium range weapon, make it easier to use and keep the same ttk. Make the hvr switch speed longer, full accuracy from bloom slower, and eliminate hip firing from all snipers.. update smgs, the rest of ars, lmgs, and then snipers.. or whatever order.. I saw this last update as a baby step. LO should keep their chin up.. as soon as anyone sees "weapon update" they think that all weapons will have magically been worked on and all should be balanced now
  20. Avoid comparing the SG-21 to any other shotgun. It's not design with the idea of going head on with anything. It's more for team support or popping out of cover. Not to mention 858 damage is still absurdly high for a shotgun in APB, lowering the TTK could put it at S1 Manic status, and fuck that shit. I'd agree accept it has a huge range issue to be a support.. it's not like the hvr that can be used at any range
  21. I see the ntec as the most balanced medium range weapon.. the jg should be super strong up close.. csg should be a little weaker, but be able to reach out a little further.. and the shredder should be the hybrid weapon. I think if we give LO time and let them take their small steps, they will bring other weapons up to this standard so there is less of a meta
  22. It's not on par with an ar at medium range.. an ntec user still kills a shredder user with ease from the range at which an ar is meant to be played.
  23. You must not read the forums.. Just one of those people who show up to whine?
  24. Sorry, I just got off work and somehow confused the pellet count with range somehow lol So why the 41 damage loss? Does that set the damage per pellet off enough?
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