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MonkaS

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Everything posted by MonkaS

  1. no thanks I don't want my hitreg any worse than it already is
  2. Game looks super cringe from reveal trailer and no the customization still isn't as good as apb its literally the same level as saints row 3&4 but with weapon painting now
  3. check apbdb the values aren't 100% accurate though
  4. Please just let matt out of the dungeon its been over 70 days since he was last allowed out
  5. yes and no you can test this by playing on an empty server you'll notice ttk is way faster and reg is better it still sucks tho cuz bad servers + sub 30 tickrate.
  6. would've just been better if it wasn't mentioned everyone has a different perception soon which was the word they used could be Q2 2014 soon for all we know
  7. more like anyone with a high refresh rate monitor
  8. Honestly I can understand why apb has been at times fairly well balanced but because g1 would always add stuff without balancing it(some might argue they did this to boost sales of armas weapons) and lo keeps touching weapons that don't need any changes or they do the stupid 'fixes' like hvr
  9. engine upgrade was UE 3.5 and it ran worse than live in many instances not to mention the orange filter made it look like awful.
  10. Show a list of everything running in task manager its most likely something using autoit
  11. He's hiding in a bunker in the middle of new mexico waiting for the end of the world
  12. Your right I don't even have to play apb either
  13. If the events were fun and didn't split the already tiny pop then maybe that'd be the case but apb events suck
  14. All I know is joker always preformed worse than eu so us never had the better servers and I'm not talking when joker would get hit with ddos attacks and those exploits that would crash the districts. Honestly I wish they never deleted the beta forums, the old forums, and the blogpost comment section would make it so much easier since I could actually reference these things. I mean ffs I've been playing apb since rtw so much stuff is just forgotten.
  15. Incorrect EU had overkill before US(pretty sure it broke like blat said so they sent it back to US but they def did have it before for at least a little bit cuz there servers def scaled better with pop) and they talked or asked/polled about server hardware from the community in the comment section/old forums which is now gone not sure if its on the wayback machine or some other internet archive. The choices were originally between a intel xeon cpu and an amd opteron cpu but because G1 is cheap they went with an almost 2 year old cpu.
  16. Nope EU had overkill US never had overkill its why even during peak hours eu ran ok vs joker which would shit the bed with over 500 players. Also yes packet manipulation/throttling can cause you to teleport this is due to apb having a large threshold for players with crappy connections(see games like csgo with packet manipulation due to crap lag compensation you can use something called 'backtrack' which allows you to shoot and kill someone up to 300ms in the past) its not a true 'speed hack' however you if you couple it with an actual speed hack it allows one to move a lot faster and you won't actually rubber-band back as much its what goat did. I have no clue why you think apb's servers ran on consumer hardware as far as I know they always used intel xeon or amd opteron for there servers. Also your link is a dead link.
  17. EU had "overkill" servers which actually were decent and once they "fixed" Joker it ran better than current Jericho
  18. I remember when we had decent servers(at least eu did) and didn't need 'maintenance' every week
  19. game design/balance isn't hard to understand nor is bug finding
  20. They only have 2 positions listed on the site makes sense they're looking for QA since they suck at game balance and they need QA for engine upgrade/1.3. Honestly they should just hire me for QA based on my forum posts to bad they don't do remote work.
  21. why wouldn't it? pretty sure they already run a check to see if you are in a mission since you can't ready up again after a mission starts(I don't code but it should be a simple check to see if the player is flagged as being in a mission and you would run GC right after in_mission is set to true or 1 or whatever) and they def should know when you die since it needs to trigger a respawn timer.
  22. I understand it won't work now however it'll def work with upgrade to 64-bit that being said it should either happen after death (needs to take into account death timer since ppl with faster computers would just respawn quicker) or it should happen after a mission starts/ends.
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