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BlatMan

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Everything posted by BlatMan

  1. /latencytest shows 80ms for the district server, while playing on US East. In game latency shows 1ms. Something is screwed up on Little Orbit's side. EDIT: Oh good I'm not the only one who noticed.
  2. True. Noticed on the Beta servers there was almost no hit registration problems as long as it stayed under 20/20 population. Above that it would crap out. Seems to be the same on live. The /latencytest in game shows roughly the same tickrate spikes as the previous version. It also runs the garbage collection every minute. Is the server not 64 bit? In game it says 25ms on US East. This is false. The /latencytest shows the real latency is between 60-90ms.
  3. The beta runs great, but it was not ready for release with the audio bugs.
  4. This needs to be added to the in game options. Most people look in the options to find optional settings, not files in the installation folder. It's counter intuitive. Speaking of installation folder, stop writing temporary and config files to the installation folder. Move these files to directories where the end user has proper permissions. This will enable individual Windows user accounts to have separate settings. This will also increase security for users who use push to talk in apps like Discord, since they will not need to run Discord as admin to be able talk. Suggestions for temporary files. This includes sub directories. I would add the option to add APB.exe shortcuts to the desktop and start menu, during the installation. The launcher is only needed for updates and repairs. There's no reason to use it otherwise.
  5. It's meh. Higher average fps, but more bugs.
  6. Since version 1.3 is now available on live, we should start a new bug report and technical support sub-forum for this version, and lock the old sub-forums. There's a lot of bugs in that section that may not apply to the current build, and there's new bugs in the current build. It will be easier for the devs if we start fresh, that way they're not chasing bugs that may no longer exist.
  7. Everything appears to be the same between Beta and Live client sided. No difference in performance. Server sided however is worse. Hitreg is non existent in some cases. This is probably due to the 50/50 player cap, servers being on US-west, and the higher percentage of non regional players.
  8. Ironically at least 2 of them were banned on fairfight. You'd think they'd have some sympathy.
  9. By that definition it means everyone who uses the CAP40 and/or OCSP should be banned.
  10. OP's trying to get their account fixed, and possibly prevent this type of incompetent account handling in the future, but instead gets harassed. So progressive, so inclusive.
  11. If I'm in a mission with BernieGores and kill them with an OCSP, is that a banable offense?
  12. I'm sure there's a lot client sided that shouldn't be, but it's still better than what GTA did. The vehicle's hitbox is not blocking line of sight between the exit point of the rocket and the intended target. It should come out strait. This needs to be changed. The same thing happens with grenades. The game thinks you're aiming at a closer location than what you really are, so it changes the projectile's trajectory to land at the closer position. Mine had the word "money" in the title.
  13. I bet they get rated on number of cases closed. Looking at a 30s video clip is 30s longer to click the close button. I also doubt the support staff have any experience in playing video games so they don't even know what is and isn't possible. GTA Online is an absolute mess. 99% of game state is client sided. At least with APB the server has the last say.
  14. Rust uses EAC. The official servers are unplayable due to the amount of cheaters. There's lots of players who can jump higher and fly. There's magic bullet that lets you hit any player within range without aiming at them. It can even hit behind walls. These players do get banned eventually but only through mass reporting. If obvious cheats like that are getting past, I doubt the less obvious are ever detected. They changed the recoil system from patterns to random because of the wide usage of no recoil macros. I don't see EAC being this magical fix like others see it. If LO ignore blatant cheaters, like ones who post clips of themselves cheating and have multiple steam accounts each with multiple VAC bans, I doubt it's going to be different with another brand anti-cheat.
  15. I doubt EAC will make a difference at first. Anything client sided can be bypassed. Maybe the server sided part will help, but it sounds like it's about as good as FairFight. I don't mean that as a good thing. The game devs would need to fine tune it's detection, and you saw what happened with G1's methods. Than again, I didn't expect Matt to have a working 64 bit version this soon, so who knows what else his team can do.
  16. Edit the defaultmusiclibrary.xml. This will let you remove the music without deleting the files and throwing errors. "\APBGame\Content\Audio\DefaultMusicLibrary\defaultmusiclibrary.xml" Remove everything between <Library> </Library> so it looks like this: <?xml version="1.0" encoding="UTF-8"?> <MusicPlayer Version="1"> <Library> </Library> <Config> <CurrentPlaybackInformation CurrentPlayingPlaylistID="-1" CurrentPlayingPlaylistTrackIndex="-1" CurrentPlayingTrackID="-1" PlaybackPosition="0" StorePlaybackSettings="true" Volume="1.000000" Random="true" Loop="Playlist" PlaybackOnFoot="false" BroadcastFromVehicle="true" EnvironmentFilter="true" AutoResume="true" /> <GeneralSettings ShowEULA="true" PermaDeleteOnRemove="false" DisplayPlayerHud="true" /> </Config> </MusicPlayer> Login, open the music player and reset it back to default. This will clear all the music. Then you can import your own music if you like.
  17. In game latency says 0ms but it's probably about 20ms going by camera switch delay, which makes sense if it's NA east. Still surprised by the performance. RAM usage is about 3GB. Total system RAM usage is about 6GB with APB and Discord. Very impressive.
  18. We I was young we'd yell about banging each others mamas till 7 am, then we'd pass out in first period study hall. Since they're using "AI" for this, it just means the AI will eventually ban for anything, like how Twitter was banning people for saying "Memphis". Couldn't talk about the city, the players, or anything with that word. Youtube demonetizes your content if you use the abbreviate Copy Paste, regardless of context. Just watch, kids are going to get banned for telling their friends to open the Control Panel to change their Windows settings.
  19. Battleye is blocking audio codecs. I don't have this issue with the live version, or any other game that uses BattlEye. There's also no point in further testing if you're going to have a GM using their fast speed to win in the events.
  20. They can reuse the current character editor map and add the old music to it. From what I can tell the RTW and retail version are not encrypted. There's also an app that can open the current version files, which is how players removed muzzle flash and stuff.
  21. It takes longer to load the main menu than it does to join a district. They need to remove that ugly thing, I still have the retail and RTW files. Maybe Matt can find a way to add the old main menu in.
  22. The good: - It didn't crash? I don't know because it popped up the crash report without crashing. I just kept playing. - FPS is higher on average than the current Live build. Fluctuates between 130-160, with some areas going over 200. CPU: W3680 RAM: 24GB DDR3 2133 9-10-10 GPU: GTX 1080 SSD: 960 EVO NVMe The bad: - Every bug that is in the Live version is also in the Beta. Car glitch, high fps sliding bug, false hit markers, etc. - Audio is horrid. Sounds without line of sight are muffled too much. Some sounds like grenade beeps can't be heard. A lot of sounds are missing effects. Osmaw explosions crackle. - Garbage collection stutter is still there. It doesn't happen as often but it's still a problem. - The hitreg goes to crap when the server population increases. - High latency players worsen low latency players hit registration. - The game still requires admin rights, unlike any other game I've played. EDIT: Audio can be partially fixed by disabling the sound environments. I'm guessing these affects are being applied wrong. Most configs still work. Some .upk files can't be modified but I see that as a good thing. The game overall runs better, I'm just being critical on minor issues. Honestly, I'm impressed how well it runs considering the rush to switch from the original upgrade to just migrating to 64 bit.
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