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Iazer

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Everything posted by Iazer

  1. another year I have to wait to get the valentines weapons never have the money for the things
  2. sure on that one? Not seeing the EasyAntiCheat startup when the game loads or?
  3. Fair enough I just wish this shotgun would be more mainstream cause I doesn't feel like it exists atm
  4. They already have a planned fix for the OBIRs ability to reverse quick switch so it will be gone eventually just have to fix one little exploit first then it will be gone
  5. Right, so this isn't going to be too long as I only had 4 shotguns to choose from: CSG, JG, DOW, Strife (Yes I am aware I could have bought an NFAS) remainders are influenced by others using them. Prototype A: CSG: I like the state of the CSG in live more than I do in the test district as other shotguns other than the Shredder dominate the shotgun scene on range. JG: The state of the JG in this district in my mind is perfect, it fits the shotgun category perfectly being the CQC weapon that can only be used in close quarters. NFAS: The state of this weapon in this district is almost there for how it performs, in my mind it still fires a little too fast considering how many pellets you have to hit (considering how many it puts out effecting performance of the game) Strife: The strife in here feels like the same out of place shotgun that it did years ago. It has little to no range and has an appalling fire rate making everything better than it so a slight fire rate increase would be nice to see. Shredder: The shredder in here is more on the CSGs territory and the SMGs with its ability to auto-fire with its high amount of pellet output and ~20m 3 shot. This I feel could do with a similar change to the CSG with a slight decrease in range to the overall range. Dow 'Thumper': This weapon I feel is in a fine state, it has a decent fire-rate and a range that I would say is fine for a shotgun being just ~12m. Prototype B: CSG: The CSG in here feels awful to use with its slow fire-rate and overall I don't feel would work well within actual gameplay. JG: It is a similar story for the JG here as the upped fire-rate on the weapon doesn't seem to be that big of an advantage but the damage output of the weapon is still too high to be something that wouldn't get complained about. NFAS: This is way to powerful in B, even more powerful than live I feel so definitely should NOT be put to live!! Strife: The strife in here yet again has the feeling of no mans land where it isn't good and doesn't really beat out anything in its class. Shredder: The shredder in here feels worse than on A and I think it would just be best to stick with what I have mentioned under 'A' for the shredder. Dow 'Thumper': The DOW feels like it has a bit too much range here but other than that I feel like it would be fine in standard gameplay. Extra Note: OBIR QS Nerf application when? (After the switching to nades then to the secondary exploit to stop the switching timer is fixed)
  6. so, how useful is half of these things? The music and themes yes, but the hiding your character, having backup be automatic, no grenade explosions for people outside of the mission etc? Literally none would have any point and especially that whole nades outside of mission thing, kinda removes the open worldy feel to the game. The majority of the things in here are to either fix a bug that has been long lasting and probably already known or just useless suggestions that make no sense.
  7. nej, hiding threat and having red and blue rank symbols based on faction would be much better and provide a much less toxic time
  8. Right so seems to me like someone is missing something from the game or their Windows install
  9. xXxXxBoxAPBxXxXx

    1. Spillra

      Spillra

      xaxaxxaxxaxaxaxxaxaxxaxaxxXAXXAXXA sug en xaxaxxaxxaxaxaxaxaxaxaxaxa

    2. Iazer
    3. Spillra
    4. Show next comments  12 more
  10. "Alig stopped being good years ago" you ok bud?
  11. Heard Niemi was a fan of Kermit so here's this special made Ugly Sweater #UglySweater Name: Iazer Server: Citadel
  12. My addiction is really getting to me. I'm creasing right now
  13. It has come to my attention that on the latest additions to Armas the weapons showcasing the Halloween skins on the classic pack include the Showstopper 'Thunder' and the Colby Commander / Classic *unclear on which* so was wondering whether this is a hint towards the future addition of being able to use different skins on legendaries or just a marketing technique for showing off the skins.
  14. Good thing I'm not currently playing
  15. Iazer

    Error?

    Could be caused by a routing issue where your ISP is taking you on a bizarre route. Or does this happen when you are trying to connect to a district when this happens because if you are trying to enter a district and its full such as social, the game more often than not will just boot you out to the login screen
  16. I am very much concerned for Iazer's witches hat
  17. New pumpkins :pog: now I have to search for them all across 2 characters again
  18. B's N-TEC 5 is substantially unusable, as it isn't either a long range or a close range weapon with the current stats, it has completely lost a place. It won't beat anything at 50m+ and is completely slaughtered at 50m-. In my mind the N-TEC 5's only real issue was ever the consistency when mid air as that was really the only thing that made it so good in CQC as you would move through the air and with the current way that the servers are performing and the latency of players using the "jump and lean meme" it makes it quite unbeatable as it is such a surprise and comes out of no where. As for the magazine changes, it really wont make a difference in game play as it has a 6 STK so the chances that someone is going to use 28 bullets to kill 1 player is very unlikely. The N-TEC 5 overall should be in my mind more of a Mid-Low Long range Primary that doesn't beat most things in CQC.
  19. nice remane carboard/plastic/acrylic/metal/box

     

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