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MattScott

CEO
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Everything posted by MattScott

  1. Hi everyone, We’ve been tuning the Trade System and watching usage stats, and based on our metrics we are going to make some changes. But before I start, I want to clarify the two opposing design goals we are trying to meet with this system: 1) We want players to be able to securely trade items and money without getting ripped off. 2) We also need to protect the items and money of players so they cant easily be removed off their account in the event of a hack or credit card fraud. If handled badly, this system could lead to devastating results. So I admit we were very conservative with the rules on this initial week. It’s important to understand that the underlying logic is somewhat complex. The system is building a ‘risk’ profile for each player, and it still may choose to lock trades on an account level or an item level for periods of time based on any number of criteria. Unfortunately, there wasn’t any data to ‘pre-heat’ the system with, so it needed some time to warm up and watch transactions. Now to the good part: For most of you, the initial ‘new account’ seven day waiting period is over as long as you don’t switch computers or configurations too drastically. Going forward we are also reducing the lock time on Legendaries. You should be able to trade those much more freely. We will continue to watch the system and make adjustments. I appreciate your patience. Thanks, Matt
  2. We have been off mitigation for nearly a month. Unfortunately we were hit by a significant DDoS yesterday.
  3. This last patch also included a significant BattlEye update. We don’t advertise anti-cheat improvements.
  4. Thanks for the heads up. We're looking at that now. That shouldn't be happening.
  5. This is good feedback. We're going to monitor this closely and watch inflation.
  6. Hi guys, The system is working as intended. It'll take a couple days to "warm up" and lift the restrictions. There are a lot of complicated mechanisms that we put in place to safeguard fraud and abuse. Hopefully players will find the new system after the initial wait periods are lifted. Thanks, Matt
  7. Hi all, I have updated the changed Weapon and Improved Rifling changes in the latest blog to help with confusion. The stats are now a direct comparison between 1.19.7 and 1.19.6. https://apbreloaded.gamersfirst.com/2018/09/mid-september-update.html Thanks, Matt
  8. Hi all, I have updated the changed Weapon and Improved Rifling changes in the latest blog to help with confusion. The stats are now a direct comparison between 1.19.7 and 1.19.6. https://apbreloaded.gamersfirst.com/2018/09/mid-september-update.html Thanks, Matt
  9. Sorry about that. This popped up on my radar when it was mentioned after the merge, but it got lost in the shuffle. Devs are looking at the issue.
  10. We’ll do it again - if only so we can get better at running events.
  11. I was still flagged as a GM. We eventually sorted it out right at the end. Next time.
  12. Agreed. We didn't have a chance to push to live to change the settings for the Prototype zones. Looks like we need to mix things up a bit.
  13. Hi all, My apologies. There was a significant miscommunication inside my team today. Running the event on a Sunday when some of us weren't available created the problem. Selali misunderstood and accidentally directed players to OTW. That was not our intention. However, for those that did join OTW and help, we were able to find a couple last minute bugs. Thank you! I'm going to call mulligan, and we're going to try this again the way we had planned - except for one change. This time, I'm going to get on and play too. So please join me and some other devs on LIVE Jericho in Prototype A at 4pm PT on Monday the 17th. I recognize 4pm on a weekday isn't as ideal as doing this on the weekend. For anyone who can't participate due to the timing, I'm sorry. We're still trying to complete the final test and collect player feedback before the 19th. Since our Admin Tracker has been finicky, I would appreciate the help in getting the word out to other North American players. Thanks, Matt
  14. Hi all, There was a miscommunication on running this event. Sorry. New event post here: Locking this thread. Thanks, Matt
  15. This really depends on how Unification is going. I don't want to hype new content. We have one piece of new content in the pipeline. But the main purpose is to facilitate Unreal 3.5. It's best if I leave that question for Beastie. He gave me those stats for the blog. does this mean texture / prop rework, or even some more map "rework" (more like adding stuff to make it look more alive)? There is a little of both. Mostly optimizations. But we also need to remove some of what got added to the console version maps to make them play better.
  16. Hi everyone, I've just put up a new blog with details on the upcoming 9/19 patch for PC. You can read it here: https://apbreloaded.gamersfirst.com/2018/09/mid-september-update.html I also spend some time to walk through the next steps for console and PC Unreal 3.5. Thanks, Matt
  17. We are committed to getting feedback. If there is a significant issue brought up, then we will hold pushing it out. I’ll leave that to Beastie. However, we have an aggressive development schedule to hit by the end of the year. So if the issues are subjective and not major, then I do want to push the Weapon Balance this week. Also many experienced players have reached out directly to complain about the current weapon balance in Live districts, so I’m keen to get the meta focused back on strategy and not spraying bullets.
  18. Hey everyone, The devs and testing will be on Prototype A. Those are the values we are looking to move forward with. Remember though it was morning for him since I think he is still in England... so not sure if tomorrow US time or tomorrow EU time. I’m back in the US now but still traveling. Blog should still make it up later today. Thanks, Matt
  19. Hi all, Voicechat is back online for all platforms. Kudos to Vivox for taking care of the issue, building us brand new servers, and upgrading our system to their latest codebase. Thanks, Matt
  20. Hi there, I discussed stack splitting in the live stream today. We are working on bringing it back - there is no intention to permenantly disable it. But the issue for removing it is all throughout the code, so it is taking some time to fix. Thanks, Matt
  21. Hi there, I actually have no idea what build this video was taken from. I can say that it isn't from any recent build of ours. Having said that, I think we should keep the expectations for the Unreal 3.5 upgrade realistic. We aren't remodeling the districts. The goal is to sync the codebase and improve performance on modern hardware. Thanks, Matt
  22. Hi everyone, I actually missed this update last week due to travel at PAX, but I think I'm going to stop posting updates. They aren't really that helpful. This week however, we did upgrade our support portal and added some extra questions when you submit a ticket to help us route the ticket better and respond sooner. Hopefully that will help us finally catch up and get to a reasonable wait time. Thanks, Matt
  23. Hi guys, Sorry for the downtime on the Support site. We did some analysis and upgraded our system so that we can collect better information right up front when you submit a support ticket. This should help speed up our response time going forward. Thanks, Matt
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