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MattScott

CEO
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Everything posted by MattScott

  1. We have petitioned Amazon multiple times to get an adjustment on the G1C being sold there. We have yet to get a single response. Sorry, Matt
  2. Hi all, Just FYI. Several of our services are being intermittently impacted by provider outages related to hurricane Michael. I haven’t yet seen any extended outages, but connectivity is definitely going up and down which will cause disconnects from the game right now. Apologies, Matt
  3. Sorry guys. North America got hit by large, reoccuring DDoS attacks tonight. We had to turn on mitigation which turns the servers to mush. Overall, for the last 2 months, we have been able to withstand about 80-85% of the attacks without negatively impacting players. However the last week has been worse. We will continue to implement various protect systems.
  4. I can appreciate the OP’s frustrations. We are not perfect, but I do read the forums, and we do our best. For the record: - this was requested by players - it was already implemented for Fallen Earth, so it took very little effort to just standardize the code for APB - we are working on 2FA Thanks, Matt
  5. Hi there, We are working on a fix for this issue. Paypal changed their systems which require an update the in-game browser. Thanks, Matt
  6. NOTE: I was not on the original RTW team, nor was I on the Reloaded team, so much of this is internal hearsay. As I understand it, Midtown was a development area for the game's work in progress assets. Most of the buildings were used in Financial, although a couple unique designs remain. Technically we did find it on a map sketched in between Financial and Waterfront, and it is referenced in the lore as a separate place. The idea of Criminal and Enforcer Social Districts were too fragmenting to the player base, so those districts were scrapped. The Criminal Social District was used to create Asylum. The assets for the Enforcer district are still there, but for reasons I wont go into, they aren't very usable as in-game models. We would be better off doing something from scratch using that district as inspiration. Thanks, Matt
  7. Hi all, I love this post. and have enjoyed checking it occasionally to see the responses from players. I figure it's probably time for me to weigh in. First, I think the OP did a fantastic job organizing information and data about Midtown. We do have quite a bit in the archives, but the work was all temporary and never intended for the final product. Second, I don't think the current version of the game would benefit from LO building out Midtown right now. In my opinion we need to make sure there is enough content in the current 2 action zones so they can progress characters and get matches. Having said that, we do have some ideas for possibly incorporating Midtown in the future when the game has different matchmaking and streaming systems. As others have mentioned, I also think it would be fun to free roam and drive all over the map from district to district. Thanks, Matt
  8. Hi all, Sorry I've been quiet for a bit. I'll be posting on Wednesday on this exact topic :) Thanks, Matt
  9. Hi guys, We are adding 2FA very soon, and players will be able to use this to circumvent the 7 day issue when switching systems. Thanks, Matt
  10. Good catch. It'll be added tomorrow.
  11. Hi there, You guys beat me to it. You can see my post here: Yep. The APB section will be getting a lot more love in the coming months. Thanks, Matt
  12. Hi all, Just a quick note to give a little context to the re-launch of GamersFirst. You will have noticed by now that the site has been updated. This has been in the works for quite a while. Also, the Fallen Earth section is not finished. We spent quite a bit of time reviewing the old mini-site and much of that content was out-of-date. We needed to push the new site live in order to prepare for the launch of Descent. We will be going back through and fleshing this area out. For now, I like that we have merged the News/Blog section into this site. There was a problem with the FallenEarth BlogSpot site, so we couldn't use it, which prevented us from making larger announcements in an area we could direct players to. https://www.gamersfirst.com/fallenearth/news/ Thanks, Matt
  13. Hi all, Just a quick note to give a little context to the re-launch of GamersFirst. You will have noticed by now that the site has been updated. This has been in the works for quite a while. Rest assured that an entirely different team did the work, and it did not take away from our APB development schedule. Also, the APB section is not finished - however there wasn't much there before other than very dated screenshots and videos. We needed to push the new site live in order to prepare for the launch of Descent. We will be going back through and fleshing this area out. For now, I like that we have merged the News/Blog section into this site, instead of taking people to BlogSpot. https://www.gamersfirst.com/apb/news/ Thanks, Matt
  14. Hi all, We have taken Vnight's bug description, and we think we have located the issue. I don't have specific details, but the team will be working on a fix tomorrow. Thanks, Matt
  15. Hi there, We are working to streamline Trade Locking so that it is as invisible to the player as possible. It's a new system. We are still tweaking values. Thanks, Matt
  16. Hi everyone, I figured I would post an update here. The problem is that our CS system reports only go back 90 days. (Edit: tickets are not subject to this limitation) We currently have 1,892 tickets open and 1,643 of them are untouched. We're working to bring that down. We have definitely fallen behind a bit, due to pulling CS staff in to help QA recent builds. I have approved 3 new dedicated CS staff who start next week. Thanks, Matt
  17. Hi guys, I'm going to lock this post, since it has gotten out of control. We mishandled this CS ticket. He's been waiting 3 months without a single reply. There are reasons the ticket got lost. But it's still not okay. Sorry, Matt
  18. Hi guys, The Joker Ticket / Fight Club issue has been an issue. The delivery system broke on the last patch. We fixed that, but while sending out the original batch of Joker Tickets, there was a problem in the ability to claim them from email. That got corrected, so most players should now have the JTs they missed. However we have one final issue that is a bit harder to fix related to the top tier rewards for winning the Fight Club. We're still working on it. Thanks, Matt
  19. Hi there, I have made a separate post about adjustments we are making to the Trade System. However, the Trade Lock will re-engage every time you access the game from a new computer. The length of the lock is based on several under-the-hood values, but it will most commonly be 7 days right now. Thanks, Matt
  20. We are changing values on this week’s patch. I don’t feel comfortable giving out specifics. We needed to put in the artifical floor of 3 days to start. With that removed, some players will be able to trade Legendaries immediately. Unfortunately, I can’t say more, otherwise hackers will use that information to try and fool the system just like they do when they dethreat. Rest assured, we want the system to be largely invisible and non-intrusive.
  21. Hi everyone, We aren’t ignoring the DT problem or cheaters. We needed to launch the new Trading System because the new Report system uses some of the same underlying logic. I’m not going to make excuses. I see the same reports as everyone else. We are doing our best. We’re just running behind. Thanks, Matt
  22. Hi everyone, We’ve been tuning the Trade System and watching usage stats, and based on our metrics we are going to make some changes. But before I start, I want to clarify the two opposing design goals we are trying to meet with this system: 1) We want players to be able to securely trade items and money without getting ripped off. 2) We also need to protect the items and money of players so they cant easily be removed off their account in the event of a hack or credit card fraud. If handled badly, this system could lead to devastating results. So I admit we were very conservative with the rules on this initial week. It’s important to understand that the underlying logic is somewhat complex. The system is building a ‘risk’ profile for each player, and it still may choose to lock trades on an account level or an item level for periods of time based on any number of criteria. Unfortunately, there wasn’t any data to ‘pre-heat’ the system with, so it needed some time to warm up and watch transactions. Now to the good part: For most of you, the initial ‘new account’ seven day waiting period is over as long as you don’t switch computers or configurations too drastically. Going forward we are also reducing the lock time on Legendaries. You should be able to trade those much more freely. We will continue to watch the system and make adjustments. I appreciate your patience. Thanks, Matt
  23. We have been off mitigation for nearly a month. Unfortunately we were hit by a significant DDoS yesterday.
  24. This last patch also included a significant BattlEye update. We don’t advertise anti-cheat improvements.
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