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Everything posted by MattScott
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I wanted to give players a chance to read and respond to this thread, so I could pick the first topic based on feedback. My plan is to put up the first thread on Friday, so everyone can weigh in over the weekend.
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Post 'Battleye' Update statistics
MattScott replied to collectmoments's topic in General Discussion Archive
Hi all, I've already said that I will not post ban statistics or embrace the toxicity surrounding the practice of glorifying bans. We usually communicate at least a couple times of month with their developers to see if there are upgrades. We also have some very helpful community members turning in cheats they have found or paid for. BattlEye has quietly flagged plenty of accounts for cheating. My team reviews each case, and has banned 100% of them. I find it interesting that no one is stepping forward from that group to admit they got caught. Thanks, Matt- 34 replies
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Hi everyone, We're all working overtime right now to finish up the Halloween event and to keep the engine upgrade rolling along, so I apologize for not being more present on the forums. However after reading through the various posts tonight, I can see a lot of unhappy, vocal players all pointing at Steam stats and blaming Little Orbit for various issues. Many of these posts debate whether Little Orbit has accomplished very much, and I'm not here to convince you one way or the other. Instead, I'd like to participate in the discussion and maybe share a little bit of my own perspective. To accomplish this, I'm going to try and create one post a week, where I will pick a topic that the community seems to be unhappy with, and we'll discuss it here in the open (as much as I can). Here are a list of issues that I see on the forums right now: - Why did Little Orbit unban all these cheaters? / Demo version of BattlEye / Ineffective anti-cheat / Matt said he wont ban anyone - Why hasn't Little Orbit fixed the Matchmaking system? / Threat needs to go back to the way it was / De-threaters - Why did Little Orbit do the Weapon Balance? / Shotguns suck / IR3 changes are garbage - Why isn't Little Orbit listen to me? / Why is Little Orbit listening to people that don't know what they are talking about? There are plenty more. Perhaps you guys can recommend the first topic you would like to discuss with me. Thanks, Matt
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Hi there, Yep. We are in the process of adding an RSS feed. Thanks, Matt
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Hi everyone, I'm sure you've noticed the new GamersFirst.com site, and more changes are coming as we get the site where I want it to be. We have also recently added Descent and Shards to the site. We'll be adding Unsung Story and possibly one other in the near future. I expect many of these titles wont be your cup of tea - and that's okay. But I encourage you to be a good citizen and welcome these new players as they start to use the forums. BTW - All of these titles have one thing in common - they needed a little rescuing somewhere along the way. I have hand picked each member our little misfit family, and rest assured, we are just as committed to APB now as when we took over. In fact, I'm going to be opening a couple topics on the forums soon to solicit player feedback on a couple things we're doing. Moving forward, many people have asked me why we chose to keep the GamersFirst name. Why not throw it away? Why not call it Little Orbit? To me, Little Orbit was a retail publisher focused on kids games. We learned a tremendous amount from running that business, but it's not really who we are any more. I like the name GamersFirst simply because of the company we want it to be -- a place where gamers come first. That sounds sappy, and I realize that for many of you, the name means exactly the opposite. Even beyond anything in the past, we've gotten off to a bumpy start. If you feel like we have ignored your feedback so far or that screwed up an aspect of your game, then I sincerely apologize. This is a work in progress, and we wont be able to make everyone happy. But our heart is in the right place. I appreciate your support, Matt
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We have petitioned Amazon multiple times to get an adjustment on the G1C being sold there. We have yet to get a single response. Sorry, Matt
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Hi all, Just FYI. Several of our services are being intermittently impacted by provider outages related to hurricane Michael. I haven’t yet seen any extended outages, but connectivity is definitely going up and down which will cause disconnects from the game right now. Apologies, Matt
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Jericho's hamsters seem to be dying.
MattScott replied to Siamsol's topic in General Discussion Archive
Sorry guys. North America got hit by large, reoccuring DDoS attacks tonight. We had to turn on mitigation which turns the servers to mush. Overall, for the last 2 months, we have been able to withstand about 80-85% of the attacks without negatively impacting players. However the last week has been worse. We will continue to implement various protect systems.- 10 replies
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I can appreciate the OP’s frustrations. We are not perfect, but I do read the forums, and we do our best. For the record: - this was requested by players - it was already implemented for Fallen Earth, so it took very little effort to just standardize the code for APB - we are working on 2FA Thanks, Matt
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Hi there, We are working on a fix for this issue. Paypal changed their systems which require an update the in-game browser. Thanks, Matt
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NOTE: I was not on the original RTW team, nor was I on the Reloaded team, so much of this is internal hearsay. As I understand it, Midtown was a development area for the game's work in progress assets. Most of the buildings were used in Financial, although a couple unique designs remain. Technically we did find it on a map sketched in between Financial and Waterfront, and it is referenced in the lore as a separate place. The idea of Criminal and Enforcer Social Districts were too fragmenting to the player base, so those districts were scrapped. The Criminal Social District was used to create Asylum. The assets for the Enforcer district are still there, but for reasons I wont go into, they aren't very usable as in-game models. We would be better off doing something from scratch using that district as inspiration. Thanks, Matt
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Hi all, I love this post. and have enjoyed checking it occasionally to see the responses from players. I figure it's probably time for me to weigh in. First, I think the OP did a fantastic job organizing information and data about Midtown. We do have quite a bit in the archives, but the work was all temporary and never intended for the final product. Second, I don't think the current version of the game would benefit from LO building out Midtown right now. In my opinion we need to make sure there is enough content in the current 2 action zones so they can progress characters and get matches. Having said that, we do have some ideas for possibly incorporating Midtown in the future when the game has different matchmaking and streaming systems. As others have mentioned, I also think it would be fun to free roam and drive all over the map from district to district. Thanks, Matt
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Hi all, Sorry I've been quiet for a bit. I'll be posting on Wednesday on this exact topic :) Thanks, Matt
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Hi guys, We are adding 2FA very soon, and players will be able to use this to circumvent the 7 day issue when switching systems. Thanks, Matt
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Good catch. It'll be added tomorrow.
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Hi there, You guys beat me to it. You can see my post here: Yep. The APB section will be getting a lot more love in the coming months. Thanks, Matt
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Hi all, Just a quick note to give a little context to the re-launch of GamersFirst. You will have noticed by now that the site has been updated. This has been in the works for quite a while. Also, the Fallen Earth section is not finished. We spent quite a bit of time reviewing the old mini-site and much of that content was out-of-date. We needed to push the new site live in order to prepare for the launch of Descent. We will be going back through and fleshing this area out. For now, I like that we have merged the News/Blog section into this site. There was a problem with the FallenEarth BlogSpot site, so we couldn't use it, which prevented us from making larger announcements in an area we could direct players to. https://www.gamersfirst.com/fallenearth/news/ Thanks, Matt
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Hi all, Just a quick note to give a little context to the re-launch of GamersFirst. You will have noticed by now that the site has been updated. This has been in the works for quite a while. Rest assured that an entirely different team did the work, and it did not take away from our APB development schedule. Also, the APB section is not finished - however there wasn't much there before other than very dated screenshots and videos. We needed to push the new site live in order to prepare for the launch of Descent. We will be going back through and fleshing this area out. For now, I like that we have merged the News/Blog section into this site, instead of taking people to BlogSpot. https://www.gamersfirst.com/apb/news/ Thanks, Matt
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Hi there, We are working to streamline Trade Locking so that it is as invisible to the player as possible. It's a new system. We are still tweaking values. Thanks, Matt
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Hi everyone, I figured I would post an update here. The problem is that our CS system reports only go back 90 days. (Edit: tickets are not subject to this limitation) We currently have 1,892 tickets open and 1,643 of them are untouched. We're working to bring that down. We have definitely fallen behind a bit, due to pulling CS staff in to help QA recent builds. I have approved 3 new dedicated CS staff who start next week. Thanks, Matt
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This is absolutely unacceptable
MattScott replied to Aftokinito's topic in General Discussion Archive
Hi guys, I'm going to lock this post, since it has gotten out of control. We mishandled this CS ticket. He's been waiting 3 months without a single reply. There are reasons the ticket got lost. But it's still not okay. Sorry, Matt -
Hi guys, The Joker Ticket / Fight Club issue has been an issue. The delivery system broke on the last patch. We fixed that, but while sending out the original batch of Joker Tickets, there was a problem in the ability to claim them from email. That got corrected, so most players should now have the JTs they missed. However we have one final issue that is a bit harder to fix related to the top tier rewards for winning the Fight Club. We're still working on it. Thanks, Matt
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why i have a 7 days lock trade
MattScott replied to TheManWithoutName's topic in General Discussion Archive
Hi there, I have made a separate post about adjustments we are making to the Trade System. However, the Trade Lock will re-engage every time you access the game from a new computer. The length of the lock is based on several under-the-hood values, but it will most commonly be 7 days right now. Thanks, Matt -
Adjusting Trade hold time for Legendaries
MattScott replied to MattScott's topic in General Discussion Archive
We are changing values on this week’s patch. I don’t feel comfortable giving out specifics. We needed to put in the artifical floor of 3 days to start. With that removed, some players will be able to trade Legendaries immediately. Unfortunately, I can’t say more, otherwise hackers will use that information to try and fool the system just like they do when they dethreat. Rest assured, we want the system to be largely invisible and non-intrusive.