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Everything posted by BrandonBranderson
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Personally I thought that trailer was super cringey. It had some popular Youtubers at the time like Tobuscus and Sea Nanners which was interesting. And like BXNNXD said, the live action scenes only make the gameplay look super dated. Not to mention the scenes they set up for the firefights with the parked cars as cover, and then miles of empty space in the background just looks lazy. I still have trouble watching it. I like this trailer a lot more. It's more representative of what the game is really about, and the gameplay is just put together a lot better than in the live action trailer. Not having real life to compare it to, since the game wasn't really meant to look totally realistic to begin with, makes it look a whole lot better, plus it doesn't have that gross moldy looking filter on it that they used in the live action trailer.
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Premium, the Joker Store and the P2Whiners
BrandonBranderson replied to Seadee's topic in General Discussion Archive
Perfect example of this was the Troublemaker. We had complained for months before they even touched it. That sound still reverberates through my head. *chills* -
8/10 Very cool, I know I've heard that sample at the beginning in another song a long time ago but I can't put my finger on it. Here's an oldie.
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Premium, the Joker Store and the P2Whiners
BrandonBranderson replied to Seadee's topic in General Discussion Archive
That doesn't outweigh the downside. The Yukon was just straight up broken. The gun was actually just not functioning as intended. It had the highest fire rate in the game because G1 didn't bother to set the fire rate differently than the burst fire rate. Instead of saving up $12,000,000 you could pay real cash to potentially get an op gun, which is P2W, and none of us want that. -
Agreed, the tubes look kinda stupid just being flat, but my main problem with the suit is that it is barely compatible with any other clothing items. It would be nice if the tank was a separate clothing piece (that could actually be customized a little) so you could choose to wear a backpack or something instead. The Revelations items in general are just way too restricting. Plus the butt ugly skin that all the Revelations weapons except the Harbinger use, with no normal looking skin available at all.
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This one has been an issue throughout most of APB Reloaded's lifespan. Summary: The reverse gear of the Moirai is extremely slow and has absolutely no power behind it. Description: This has been brought about back when G1 decided to "fix" the vehicle physics. The problem with the reverse gear is that there's absolutely no power behind it and it can just barely make it up a slope. The problem is exaggerated with a full trunk. Steps to Reproduce: -Enter a Moirai -Hold "S" Reproduced 100% of the time. Results: The car barely has enough power in reverse to move itself yet the rear wheels sometimes seem to spin like there's no traction. Expected Results: It should at least have sufficient power to reverse up a slope. Additional info: I'm assuming this happened due to an oversight back when G1 was working on changing the vehicle physics. For some reason they thought it would be a good idea to convert the Moirai from AWD to RWD, and apparently didn't take into account how AWD works. When moving forward with AWD the power should be distributed a little more towards the back to help push the car along. However when you're in reverse the power should be distributed more towards the front to push the car backwards. What I don't think they realized is that by converting it to RWD it now just has the low powered rear wheels dragging the car, and the other, more powerful axle has been eliminated, leaving it with barely enough power to carry itself. I'd love it if this car were to be reverted to its original stats as an AWD, because from what I remember, it used to be a really good car thats low health was justified by the amount of power it had. Now due to it's low health it can't afford to have a broken reverse gear.
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Premium, the Joker Store and the P2Whiners
BrandonBranderson replied to Seadee's topic in General Discussion Archive
The cool down difference between premium and non premium should definitely be eliminated. BUT it should be set to the current premium cool down time. I can't imagine waiting twice as long to use a little 5 second long minor speed boost in my car. Also make all weapon icons white except the valentines guns and legendaries. The gold icons only appear to free players as bought p2w weapons. -
Epidemic event is headache
BrandonBranderson replied to TheGuest's topic in General Discussion Archive
You can buy the primitive decals on Armas, not the skins though. I agree though, a lot of the dailies are pretty ridiculous. Kill 3 barrel carriers? Who continues to hold a barrel while getting shot at? The easiest and quickest one so far was to deal 10,000 damage to barrel stacks which I managed to do in about two minutes, but then there's ones like Win 3 Rounds or something like that which can take hours depending on your team. Killing 10 players near friendly small toxin barrels took the better part of a day. The new game mode itself is awesome, but the tasks to get the rewards are way too difficult. -
If I remember correctly the party blower was a reward for logging in on APB's birthday for the past couple years, except last year.
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Massive bug with the new game mode (Hotfix needed)
BrandonBranderson replied to Frosi's topic in General Discussion Archive
Man that's a pleasant surprise, thanks Matt! -
The title seems to conflict with the intention of this thread.
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I gotta agree with #3. The other two not so much. I like the fog when used in events (I hate it in the main game though). I think central park is the perfect place to have 3 teams fight over after each capture their 3rd of the district because they all end up converging at the center, though markers for the barrels could be made a little more obvious. The only thing I dislike about the event other than its rocky start is that APB has always had a ton of info on the screen during missions but this event sometimes feels like sensory overload at times, with the amount of numbers, icons and colors on the screen at a time. Might just be a matter of my brain being slow to process that stuff though.
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Epidemic - walk through
BrandonBranderson replied to MattScott's topic in General Discussion Archive
Awesome thanks! the new ones look cool -
Epidemic - walk through
BrandonBranderson replied to MattScott's topic in General Discussion Archive
Anyone have a screenshot of the new skins? I've looked around the forum but haven't found any yet. -
Clarification on symbol rewards...
BrandonBranderson replied to CookiePuss's topic in General Discussion Archive
Wow neat, never expected to get more primitives, that's awesome thanks! -
APB: Unreal Engine 3.5
BrandonBranderson replied to thelinux's topic in Fan Sites & Communities & Promotions
Realistically we're probably going to be on 3.5 for quite a while once they get the first upgrade in. Upgrading to UE4 requires them to pretty much rewrite the entire game's code. It's a totally separate team based in Australia handling the UE4 upgrade though, so whatever the main team is doing here won't slow the UE4 upgrade at all. Hopefully these guys know what they're doing better than RTW did. -
It'd be a fantastic sight.
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He's implying that you're drinking Hitler.
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ARMAS Store refresh and pricing changes
BrandonBranderson replied to MattScott's topic in General Discussion Archive
What the hell? Did that pack get raised? If anything that pack in particular should have gotten the biggest price dive out of everything on Armas. Unless they're using it as a tactic to deter anyone from buying it so they don't waste money on the worst guns. Sneaky. -
Add team damage or ban the greifers.
BrandonBranderson replied to a topic in General Discussion Archive
This has been an issue every year since 2014. Personally I enjoyed what I played of the event so far though. -
Epidemic - walk through
BrandonBranderson replied to MattScott's topic in General Discussion Archive
Managed to try out a round of Epidemic before work this morning and it was really cool. I really like your solution to G1's BR boundaries looking like shit buy turning them into gasses instead of a bright red grid. I didn't think it was too hard to pick up on how to play the event, I just did what the markers told me to do like in every mission.