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About Sergsininia

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  1. This... Only thing I remember were name merges during server mergers. Nothing about account deletions. Did you use Steam, or login with a G1 account? Check and make sure you're on the right account to sign in.
  2. I mean... 8+ years here, and I only have 1 mission memorized. Something Deeds. Forgot the first word. Heck, I don't even remember the whole mission. Just that the 2nd or 3rd stage has you raid 4 doors - but only 2 of the doors are necessary (Obj. E and F). The other two just waste time. That's about all I got to show for 8 years of knowledge... Ope, found it: APB DB has everything you need. So.... not entirely veteran knowledge exclusively... anyone can pull this data up and use it.
  3. Do you mean beta? alpha != beta. unless that's the sentiments your trying to express regarding the beta?
  4. For those who are color blind - green might not always be the best choice if some of the UI contains red. Though, APB tends to use Blue & Orange. Red and Green player names are a colorblindness issue though. Personally, using a different style or image for the waypoint marker would be ideal.
  5. This. You (OP) also seem to be misunderstanding, we do have an anticheat. It is enabled. And some cheats may certainly get around it, but it filters out most public and open cheats, which is what you seem to be implying with "five minutes of google searching". Also, inb4 "bring us headshots for players with more skillz"
  6. From what I've understood about the upgrade, getting APB onto 3.5 will unify PS4/XB1/PC code bases, they should then be able to get the compatibility with the PS5 after that... The PS5 is only now being released, and the PS4 is still expected to receive new games for around another year. Due to the architecture of the Xbox Series and PS5 architectures, we should be able to see a better compatibility of games between the 3 main markets, even more so than the PS4 and XB1 have had. Personally, I think focusing on the PC engine upgrade primarily, and pushing out the content update to PS4/XB1 alongside the PC first, to then ensure compatibility of the game with the new consoles. The new consoles architectures aren't terribly different from the current console generation, so updating games shouldn't take more effort than converting from PS3 to PS4 or PC to PS4.
  7. To some, if they can, then they should... I still remember playing against someone who exploited a bug that glitched them into a building... fun times... I had a recording of that somewhere, not sure if I can find it. feel like rewatching it.
  8. Player artwork/customization/musical work/fashion. Game's persona. Friends as of 2012 who I've held onto. Constant PvP gameplay Not GTA Online
  9. Is it though? Because I haven't seen this happen that often. If it were god mode... I think it'd be the meta... which it isn't.... I mean, no.... it doesn't work like that.. it removes the delay to regen, and doubles regen speed. Thus... this isn't instant, and still requires any user (kevlar or not) to seek cover to regen. It only gives players more control over when they would start to regen their health. How? I don't want someone to say "fix this" and just say "it needs to be fixed" if you think something is a problem, and you think it needs fixing... please suggest how to fix it. As a studying software engineer... I'd much rather have a problem, and some suggestions as to how the users want it to work. Not the backend for how it's designed, but how the user's end should function... At least give us that... I don't think more people will try "This setup" because it's not as viable as you think it is... but, do go ahead and see how it works out... doubtful it'll work as well as you entertain it to be.
  10. As an IT and Tech Support employee elsewhere .... Have you tried restarting the system? Have you tried uninstalling and reinstalling the software? Do you have any audio coming from the game signifying that it's at the main menu? Give those a shot... and see if there's anything else to try....
  11. Since I actually compared my NSSW to an ALIG that a friend was using (both without mods for testing) we found that that ALIG did more damage per shot, though I believe the NSSW's rof was slightly (measureable but not significant) faster... So an ALIG probably would be a better choice that I've found... Potentially wrong here, but this is from personal research.
  12. How about we adjust the whole of the green mods and not focus only on nerfing/buffing one since CA is the current meta? While I agree that CA is obviously much much more widespread than any other green mod, as others have said, it's likely because that other mods don't have enough going for them to justify the risk of slower movement or reduced health compromising on faster healing. It's because that's how the game has been designed due to the weapon balancing. Flak Jacket literally reduces the amount of grenades you use, and unless you're using Low-yields, you're basically got 1 opportunity to make a grenade work. Lots of players don't want to afford that risk, thus most don't use it. Fragile reduces the amount of health you have. I unironically main this green mod myself, but the cut down amount of health definitely puts me at a disadvantage. Higher movement speed only helps if you're using a heavy weapon... pretty much a LMG or HVR/DMR, especially if you're in a group where you're not needed to be a front-line attacker for your team. I see no signs of this even being remotely true. TTK has iirc, over time been reduced since the game's inception. Which actually is a net gain in damaged dealt... not a net loss... There are 3 (4) snipers in the game. You have: DMR and variants. NVHR 762 and variants NHVR 243 and variants Anubis (I forget the original one but w/e it's based off of) and variants. These three snipers have different specs. The 762 version of the NHVR that you're referring to as needing more damage was literally nerfed to 800 from 850 in the previous weapon balance. That's because there's the issue of quick switching. Asking for "headshots" or 1 hit kills destroy the game's entire mechanics. Everything in this game is designed for characters to have a single - unified hitbox, and no (non-explosive) weapon has ever, nor should ever, deal enough damage to kill a player in 1 shot. Yes, kevlar makes you a harder target to hit. That's the point??? CA still requires you to take cover. If you're hit 2x in a row by a 243 or 762 NVHR in optimum range, CA doesn't protect you from that (and I don't believe kevlar does either) What? You're saying... make a sniper... inaccurate... did a fuse blow or something? No. In no way, shape or form should this change ever be made. Congratz? Play style and player ability help you far more against explosive weapons than a green mod. Though the green mods do help... I don't see the point you're trying to help yourself with here... this example would actually support those who think Kev. is balanced against CA.... Maybe modify the green mods to have resistances... that's an interesting proposition, and something that could be an applicable idea... Now, would it be good or not? I can't say... that would require more analysis of the game.
  13. Ah, well tax isn't the only one... Ammo and car spawns as such. Sure they're minimal, but the existence of a few different ones helps. I'm not good at receiving memes - might as well post all my replies to r/woosh
  14. https://allthetropes.fandom.com/wiki/Money_Sink https://en.wikipedia.org/wiki/Gold_sink Neverwinter had an issue with ingame currency inflation. https://www.engadget.com/2014-09-14-the-daily-grind-whats-the-ideal-mmo-gold-sink.html Thus they added a money sink to at least reduce how bad the inflation got.
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