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Posted
On 5/24/2019 at 10:24 AM, AntiCross said:

but I'm here to talk about this major issue with apb:r

when we will get Ray Tracing ?

 

Maybe when the game becomes stable again from our end. THe servers seem 2 run fine, but last time I played to get some premium game play, my server delay was about 500ms.

I would suggest getting a AAA game, paying way to much for it and get your fix there

Posted (edited)
On 5/24/2019 at 4:54 PM, NotZombieBiscuit said:

RTX is still a meme.

 

Nvidia jumped the gun on that one.

who knows if ms would've added raytracing support to directx otherwise...

game developers probably wouldn't have ever looked into it either otherwise...

customers - the public in general - probably wouldn't have cared at all...

 

i think although it's not amazing yet, i think they've started paving a way at least...

On 5/24/2019 at 4:54 PM, NotZombieBiscuit said:

 

hmmm. internet made me doublepost that and it merged... and now i cant remove the quote via phone. oof.

rtx>ip.board 4

Edited by neophobia
Posted
11 minutes ago, AntiCross said:

hahahah even the water in this mod looks better than apb :#

To be fair, the mod can look better than gta 5's water 

Posted
7 hours ago, CookiePuss said:

Not many options for Ray tracing at the moment. 

But on June 6th, you can always give this a try. 

 

https://www.nvidia.com/en-us/geforce/news/quake-ii-rtx-june-6-release-date/

 

Have fun!

you lost me at "Gigantomastia".

 

 

 

...

also if the news are correct, i'd expect the use of ray tracing to sky rocket on the new console generation.  Since it is way more convenient to develop a game without having to manually add or tell the computer where the shadows should be and all that developer magic.

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