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Mitne

For real. What do you think is REAL problem of APB right now?

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Hey.

I put it in off-topic for once since I think it's more of thoughs and feeling of players than rational statistic based data... but sure if you wanna you can drop that one too.

 

Basic question:

"What do you think is BIGGEST current cause of playerbase fall down in numbers?"

 

My personal though:

Toxicity caused by players copuled together with unforgiving and a bit stupid learning curve.

 

Frustration release allowed. I ask people to not downvote these comments, especially since I probably foresee such comments will be exact reason for that user to quit APB. But spam to enforce your opinion? Sure. Downvote all the way.

I want to see if my point of view is any right in eyes of others.

Edited by Mitne

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Almost everyone who would want to play APB and has the patience to play it already came and went because they didn't feel there was any reason to continue playing the game, for whatever reason, whether that be lack of new content, perceived bad balance, disliking the owners, or even just that it's old now and they've moved on to other games.

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because there is nothing to play for , no challenges , no new content , nothing.I don't even know why I wasted 4 years playing this..maybe it was fun before ;-; 
Also they merged my char to Jericho now I get 300+ ping so  fk it, but that's not that real reason why I stopped playing tho :V

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5 hours ago, BXNNXD said:

game no work

but... it just works

Edited by Mitne

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Toxic manchildren, consisting of at least 50% of the population, and lack of content.

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13 hours ago, Mitne said:

Hey.

I put it in off-topic for once since I think it's more of thoughs and feeling of players than rational statistic based data... but sure if you wanna you can drop that one too.

 

Basic question:

"What do you think is BIGGEST current cause of playerbase fall down in numbers?"

 

My personal though:

Toxicity caused by players copuled together with unforgiving and a bit stupid learning curve.

 

Frustration release allowed. I ask people to not downvote these comments, especially since I probably foresee such comments will be exact reason for that user to quit APB. But spam to enforce your opinion? Sure. Downvote all the way.

I want to see if my point of view is any right in eyes of others.

No, you can put it on general since its talking about the game, "Discuss all things APB Reloaded related here!".

 

-First of all, cheaters/ spammers. They are roting apb and they need to seriously combat these bug people.

-Low population

-An objective that keep players glued to the game. Legendaries were a nice objective until they starting nerfing them and spam trash guns -everytime more and more trash-.

-A more flexible way to rank up your characters. There are plenty of people that really enjoy playing other maps like FC and not action districts. Plus ranking up barely rewards the player. Meh i talked about this in other post and went completly ignored, w/e.

-Some fresh air with new maps and modes. For some reason i really enjoyed transporting stuff in the toxic event and not just focused on killing.

 

 

And yet, i have this crazy idea to make the game even more casual since they can't fight cheaters: lower ttk to a new average half second (just make weapons more powerful and letal); remove everything negative from mods (cars, characters, etc.); increase spawn time speed so everyone can kill each other more frecuently.

In gral, making the game more enjoyable, challenging and easier.

 

Edited by Excalibur!

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15 hours ago, Mitne said:

Frustration release allowed. I ask people to not downvote these comments, especially since I probably foresee such comments will be exact reason for that user to quit APB. But spam to enforce your opinion? Sure. Downvote all the way.

I want to see if my point of view is any right in eyes of others.

You did not take into consideration that people here cannot read and/or get offended easy

Edited by _chain

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2 hours ago, Excalibur! said:

No, you can put it on general since its talking about the game, "Discuss all things APB Reloaded related here!".

I asked for most important of all reasons. I know every single reason why people leave here - I face every problem myself after all. Some leave because one thing and others because other one. It's generalization but I want to see what is the most burning problem APB faces today.

1 hour ago, _chain said:

You did not take into consideration that people here cannot read and/or get offended easy

I try to never take people feelings into considerations - because most of time they are irrational.

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The mission system and progression. This includes the spawn system.

 

There's too many missions that are impossible to progress due to all players spawning within range of the objective. Mobile spawner adds to this, and the spawn waves means the whole team can spawn in the same location, at the same time, next to the objective, immediately after you finished wiping the last team member. For normal spawns, they should be placed 125 to 150M distance from the objectives, and at least 75M from players, which should include final stage item holds and VIP players. Mobile spawner should also fall within these spawn rules.

 

With the low population, players are unable to rank up their character because there is not a waterfront or financial district populated enough to start an opposed mission. This means they cannot unlock the higher tier mods and vehicles which can be essential to winning and progressing even further. This severely hurts free-to-play players, the core playerbase who keep the whales around. What I suggest is allow players to rank up contacts on all districts, including fight club. Premium should double the standing earned to make it worth purchasing.

Edited by MrsHappyPenguin

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Content , lack of reasons to log in "Daily Events" Dynamic event mechanic that used to be working

(was causing lag during missions so g1 disabled it)

 

Content: They said they will release 2 new contacts (wild stab in the dark it's the 2 contacts haunting the loading screens in enforcer/criminal character selection scenes.

 

Lack of reasons to log in: The daily event tracker that used to be a good way to get people to log in then a good way to make them team kill 5 people just for a reward,

 

Dynamic events were great if missions really ticked you off you can go play "The Butcher" for a few mins get 60 kills then drop the gun.

 

On the other hand Drug mule gave enforcers effectively a alternative way to "ram raid" mugging D-Dealers and make quick cash.

Edited by Zolerox

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