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Basih

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Everything posted by Basih

  1. What I don't get is the point of selling the brand.. why not just license it for UNIT GAMES? They would've been able to make a APB title while LO holds the rights.
  2. Macros are not something that LO can detect since pretty much all gaming mouse comes with software that you can use to create easy macros. There is nothing the game can do to detect the difference of holding a button and clicking it manually. I'll give you a tip, if you can't beat them, join them.
  3. It appears that the repeated forum threads about Cyrillic finally reached LO. Looks like good changes to me
  4. Basih

    Cyrillic is a problem

    Yup it is, good thing too. The issue needs immediate attention!
  5. Basih

    Cyrillic is a problem

    Just what is happening right now, All the imported Russian hackers are immune to being reported and we've seen no results from any anti-cheat software used by APB.
  6. Basih

    Cyrillic is a problem

    Hiya, Since we now have a swarm of Russians on Citadell it's time to address some real problem with them, their names. Some of them have names consisting of Cyrillic letters which totally breaks the /report system. Cyrillic characters is not recognized by the form so you can't press the blacked out report button. This is the most pressing issues regarding Cyrillic, though it doesn't diminish the annoyance of seeing district chat full of characters I can't read or write. I have 2 ideas for this problems, firstly flag all characters with Cyrillic names for a free rename. Secondly introduce a option to disable Cyrillic for us westerners.
  7. Being 255 makes no difference. It is as people here have said earlier only an indication of how long you've played. Truth be told 195 is the real max rank because it is the last rank in which you earn something that gives you an advantage (Purple mods, Low yields etc. )
  8. and this is one of many reason why I believe they should remove the support for Cyrillic letters in all video games.
  9. Don't know if it's been documented before but the Mobile Shield consumables can't be dropped anymore apparently..
  10. I've just tested the RFP changes on district A and I can conclude that it still has the same problem, too much range. Limit the normal RFP-9 to 30 meters and have the fang go up to 38m. Also, in order to make the Talon more viable you should consider to revamp the Pistol Silencer mod so that firstly, it doesn't remove effective range, secondly it doesn't reduce magazine size. EDIT: Also remove the automatic kick when you teamkill on the testing districts so we can try stuff properly...
  11. It's better to just have a testing district on the LIVE servers because the population is so low that a OTW wouldn't yield much results.
  12. Look, the Obir has a worse TTK but it isn't meant to be used in a outright TTK fight. It is a weapon you use to peak out and kill your enemy with and it damn good at it. The Obeya 762 is one of the most versatile weapons in the game, if it wasn't because of the ridiculous state of the N-tec this weapon would probably be the king of mid-long range. As for long range Sniper Rifles should dominate, but they are to polar opposite of the 762 for being unable to adapt to different situations. As for the ACT44 and RSA, yep they suck and need to be totally overhauled.
  13. The problem with the RFP is that it is a secondary that has a similar role but better TTK than the primary versions (FFA/OBIR). With these new changes, a RFP wouldn't statistically outclass the primary but I think they should increase the bloom drastically to make it more of a challenge.
  14. I mainly use the Coywolf, it is amazing except for three sub-par statistics. It has very limited cargo space of 2 (!?!) which means you can't carry the heavy objectives that require 5. It also isn't very fast with a top speed slower than the Pioneer, although it has very good acceleration. Lastly, it has below average HP for a vehicle which is why I use High Burn Fuel in order to not get killed to often. I love it though and you probably will too.
  15. I'm skeptical about anything related to the "engine upgrade".... A GM presence in the game would solve the issue for now, not in a distant future when the engine upgrade i released. (if it ever will be released). If you're banned wrongly you can always get your account back. Though to be honest, maybe GM's should only be able to suspend players for up to 3 months maybe.
  16. The only cheater I know to be banned was a speedhacker I recorded and sent to support. The /report system isn't even used seeing how I've reported the same cheaters multiple times over 6 months and they still continue like nothing has happened. If anything, a GM needs to be online at all times and also given the ability to suspend cheaters, if not even ban them outright. I'd say it is better to ban a few too many than none at all.
  17. Many vehicles needs buffs to make them equal to pioneer and vegas meta. Coywolf needs more hp and more cargo capacity for example. Pioneer also need a reduction of top speed to perhaps 18-19 m/s.
  18. Hiya, This game desperately needs a killcam and while we're at it we should also increase the spawn timer and have it fixed at something like 30 seconds to make kills more rewarding and making objectives a bit less annoying. Currently, even if you manage to kill the enemy a lot and frequently they always seem to get back just in time to interrupt the objective on certain locations. A longer respawn timer would surely solve the issue of feeling like there is an endless amount of players coming your way. Poll up on top just because it's fun to see actual feedback rather than unconstructive comments.
  19. Hiya, I saw the post from Matt Scott that the "feature" was actually a bug that shouldn't occur in mission districts. He said they were going to adress the issue but I cannot help to feel sad by this as this was by far the best feature of the patch. I might even go to such an extent to say that this is one of the best features ever added to APB in post launch. Let me first start with why this feature should stay permanently. 1: It can be seen as a balancing feature that will bridge the gap between veteran players who have thousands of hours of game time and the newer players who haven't started to unlock stuff yet. An example of this could be a R255 player who got themselves killed and drop a weapon with a purple mod which requires R195 to use under normal circumstances, in this case players below that can pick up the weapon and fight on even terms. In Matt Scott's post he said something about some other balancing feature which could come eventually but until we actually know what it is, weapon drops should stay. 2: Leading into my second point, weapon drops will probably promote sales of Armas weapons and Joker boxes weapons due to the ability to test them out before buying. (I've also requested a testing range in social which seemed to get positive feedback). This actually happened to me today, tried and tested the Showstopper Thunder and the VBR 'Huntress' and I liked it, now I will definitely get them for myself. 3: Important to note is that the weapon drop system actually replaces your equipped weapon unlike how it worked with Valentine weapons which simply added another primary to your load-out. This eliminates much of the abuse potential of switching weapons mid fight. I've opened up polls on the matter seeing how Matt Scott only opened up polls on keeping it in FC. I'm also genuinely interested why some people seem to absolutely hate this feature so if you feel like it, please explain why you don't like the feature (or why you like it ) I hope this feature is here to stay and that Little Orbit reconsider their statement. //Basih
  20. Keep weapon drops across all districts and game modes. It is actually fast growing to be my favorite feature ever implemented in APB.
  21. My thoughts on the latest patch: RIOT is actually quite fun and finally something new and unique is added to APB. I also really like that they introduced weapon drops in all districts. The new joker weapon is a joke though, it is a reskined ursus that you can't hip fire with accurately and it is horrible ttk at range. EAC seems to do it's thing better than any previous anti-cheat, the startup sequence might alone scare of kids wanting to hack. Overall this is a solid patch and I hope more like it will come
  22. I guess it would be a relaxing schedule for the devs at least.. I fear that we won't get a screenshot until maybe the end of this year, doubt we'll ever see UE 3.5 in 2019.
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