Dear developers. You need to determine the role of each shotgun, they should be different, like girls. Curly red-haired, spectacular blonde, strict brunette, arrogant hipster, well, you know ... At the moment, all the pistols are one-sided, these are just copies with dyed hair.
1. JG - shotgun, from which the player should expect the classic behavior of a shotgun. 2 shots = corpse, range up to 20 meters, heavy damage from close range, absolute uselessness at a distance of more than 30 meters.
2. CSG weapons for aiming
firing from a shelter, at a distance of 15 to 40 meters. Low efficiency when driving.
3. NFAS one store = one corpse. High firing speed, long reload time.
4. Strife = HVR from a short distance, low running speed, very strong recoil, three bullets in the store. Huge damage to cars when firing at close range Calabria takes serious damage with one shot at point blank range.
5. Schrоder - automatic CSG for aimed shooting. Low reload speed, a small amount of ammunition, accuracy decreases with prolonged shooting 6. OGRE - one clip = 2 corpses. High recoil, long reload time, reduced accuracy during prolonged shooting.
6. OGRE - one store = 2 corpses. High recoil, long reload time, reduced accuracy during prolonged shooting.
Shotguns should have an advantage at a distance of up to 30 meters! And no rifle should have superiority at these distances!
Organize a test. Two players stand at a distance of 15 meters, one uses JG, the other NTEC. Players cannot move, but can crouch. Changing the parameters of the gun can be considered successful when the JG is superior to NTEC.