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Flaws

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Everything posted by Flaws

  1. Flaws. You're making the jump modifier to be the sole savior of the NTEC. We both know that's not the case. Prior to the IR nerf it wasn't. But now I think it's what makes it appealing in terms of playstyle. OBIR, maybe Scout. You basically stripped us of 3 of the best choices there so it's no surprise that I'd go for one of those last two options.
  2. Forums are super derpy right now. I have no idea how I double-posted. I meant to reply to "and how is jumping accuracy supposed to aid with that?" It gives you a chance to defend yourself to an extent in CQC.
  3. In what situation is it best to cover a small room/hallway with an N-TEC if you can use a CQC weapon or an OSCAR for example? Assault Rifles are not meant for tight spaces, which is why the N-TEC lacks where CQC weapons (and other weapons of it's mid-range class) exceed.
  4. 1. What's the upside of using N-TEC over Obeya then if the changes are applied to live? 2. Jumping in mid-air is still more flexible than crouching and not moving while spraying the enemy. It's not the best, but it's an N-TEC so it isn't supposed to be the best at CQC either way. It just goes to show how the N-TEC really doesn't need a nerf. It does many things well but in CQC and long range, it gets caught out easily.
  5. Sure, the N-TEC kills faster but in a team (which is how most good players usually play), they'd rather take the Obeya due to the range capabilities. Hipfire spraying with the N-TEC isn't usually a good idea against any good players, especially if they are weilding a hipfire weapon like an OCA lol You could crouch with the N-TEC and hipfire spray at a moving target but that's the only option you've got there. No more flexibility if the jump accuracy is reduced further from what it is now.
  6. So let me get this straight. By nerfing one feature on a gun (we'll ignore the other changes for now) it becomes utter shit, despite performing the exact same? Cause that's the message I'm getting A lot of good players already main the Obeya rifle due to the changes to the IR mod and how it affects the N-TEC. If you get rid of the jumping accuracy, you'd have to always reach for your secondary in CQC which you already do when using the Obeya. Except, the Obeya has better range without suffering from lower fire rate. So.. why use an N-TEC? Then again, you could also play OSCAR for mid-range. It has higher mobility and it will beat an N-TEC at an optimal range.
  7. Wow talking about shit opinions from good players Care to elaborate?
  8. Let's assume I were to agree. What does a 0.02ttk increase change? I'm more on about the jumping accuracy. If you take that away as well, just like Improved Rifling was taken away from it, why would you play N-TEC over the Obeya for example? The N-TEC is good at many things, if the skill required is met by the player, but all other weapons exceed in what the N-TEC does. (Assuming we have two equally good players.) If someone just isn't good enough to beat an N-TEC in CQC with an OCA, then that's entirely down to their skill. Not the weapons. (As an example.)
  9. I'm not overplaying anything. N-TEC does require a lot more things to control compared to anything else that is considered meta (Misery and COBR-A have no place in the meta currently). And yes, there is more recoil on the N-TEC than an OCA or an oscar/carbine (if you wanna stick to mid-range only weapons) and it has way less mobility than both of those.
  10. if you jump shoot in the open like an idiot then yes, this applies. Otherwise it's a really effective tool for corner popping and quick CQC peeks where cover is involved, something that most ARs and SMGs are not capable of pulling off Indeed. But just because it's a possibility with the weapon, does not mean that everyone who picks up the N-TEC can efficently do it. It's not like an OSCAR where you pick it up and point and click everything at any range to win. It's supposed to be an all-around weapon but with a way higher skill cap which it currently is. So we should be nerfing most other weapons then? LO how could you miss the mark That's not the point. The N-TEC 5 is supposed to be a versatile weapon with a higher skill cap. Some weapons need to be looked at, as I mentioned above, but not "most other weapons". People are trying to make it seem like the N-TEC beats every weapon at any range, even though an N-TEC user doesn't stand much chance against a skilled OCA in CQC for example. Or a longer range weapon like the HVR, Scout, Obeya, OBIR etc. It also lacks against OSCAR, Carbine (due to their mobility compared to the N-TEC) and so on.
  11. The new N-TEC changes are terrible and I hope they realise that. There is no need to nerf one of the most complex weapons to use in the game (compared to basically everything else in the game that is considered meta). The N-TEC has the most complexity of them all. Reducing what you can do once you master it is a bad move. EDIT: The N-TEC 5 requires control of many things while almost every other weapon in the game lets you get off with only keeping track of one thing. N-TEC combines tracking, fire rate control (handling bloom depending on range), recoil control and movement + having to be aimed down the sights 90% of the time. Most other weapons in the game either have no real recoil, no actual bloom, can be used without aiming down the sights at similar ranges as the N-TEC *cough* OSCAR *cough*. I don't think it's the N-TEC that needs to be looked at but things like how the PMG can be used as a sniper rifle sometimes and how stupidly overpowered the OSCAR is in it's range category. And as far as jump shooting with the N-TEC goes, I do not see why that should be nerfed. It's already balanced well enough considering the fact that once you jump, you are stuck in a specific arc that your character follows as they fall down to the ground. It's not like we can easily manoeuvre left and right mid-air. The jump shooting is useful to those who can do it correctly and have good enough aim. I don't see the point of nerfing that whatsoever.
  12. I would use max graphics in 1080p for all of them but I simply pulled samples from shadowplays and twitch VODs which are, of course, using low resolutions I might update them at some point in the future. I don't like playing high graphics nor 1080p personally.
  13. I might make a separate guide for that in the future if they are still relevant after the engine upgrade. Configs are not a part of the official game so I preferred to stay away from that for now.
  14. Anyone who'd like to write something up for that section of the guide is most welcome to do so and send it over to me in private.
  15. Hello, everyone. I'd like to bring this guide I made to your attention. It's designed to get every brand new player up to speed with how everything in APB works. https://steamcommunity.com/sharedfiles/filedetails/?id=1445306227 I'd appreciate it if you could check it out and maybe provide constructive feedback if I should add or change anything and maybe upvote it so that more new players can see it. Hopefully this will help increase the new staying players in the game.
  16. Probably my favorite change from what I've seen. I can't wait.
  17. i7-7700K 4.20ghz GTX 1080Ti EVGA SC2 16GB Corsair Vengeance LPX 3000mhz Win10 Pro x64 The game is installed on my SSD: Crucial MX300 525GB Stable 110-121fps most of the time with some stutters here and there which everyone gets. Hoping for fps uncap after the engine upgrade though and maybe higher performance overall. Note: I stream 90% of the time (nvenc) + shadowplay recording in the background at all times.
  18. Oh man, it's been a month since the game was purchased and for some reason it doesn't look like a completely different game within that time frame. Oh man, why aren't they fullfilling my unrealistic expectations? Oh man... BETTER START WHINING ON THE FORUMS RIGHT AWAY
  19. Driving has never been client-sided in APB (at least after Reloaded) and it shouldn't be. GTA have been doing it wrong since GTA IV.
  20. Flaws

    Old Login Main Menu

    +1 Revamped version, but keep the soundtrack the same.
  21. +1, /ignore blocks such invites. Should be easy to implement.
  22. Flaws

    Gender Change

    Considering that Matt Scott has talked about being able to transfer characters between servers, I doubt that changing a character's gender would be that much of an issue in the future. After the engine upgrade, at least.
  23. I would appreciate a quick 50% off because they will probably take a while before reworking armas anyway.
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