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Too_many_snowflakes

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Everything posted by Too_many_snowflakes

  1. That's kind of the purpose of it being slow as dogshit.... If you started using it to run, it would be fairly easy for the enemy team to catch up to you and just spam the ever-living shit out of you with rockets/LMG fire. It wouldn't suit the role of "escape vehicle" very well.
  2. Full customization would be awesome, but that's a bit much to ask for right now. If that were to be implemented, you'd still want to limit the number of mods per weapon to something not too ridiculous. We don't want another COD clone. *shivers*
  3. Giving us a general timeline would be great, but at the same time, in order to fully understand why they haven't shared details with us, you need to understand how they are layering their priorities. (The first thing they did, was re-write their user agreement, after that, they re-did the forums the store and the support portal, and now they're most likely working on basic infrastructure.) They probably don't have a HUGE staff either. (This isn't CIG we're talking about.)
  4. I'm a huge fan of them personally. (I own all 4) Each one fulfills a sort of niche, whereas the one with all three mods is sort of just a really good sub gun overall. You've got to stay on target though!
  5. I would love to see something along the lines of an MRAP, considering a lot of police departments in the US have them now. A super slow, yet extremely hard to destroy vehicle. Most cars/vans/trucks in game are way too easy to blow up.
  6. Yea.... I prefer having something a bit more philosophical for a signature.
  7. Perhaps, but if/when tracers are added back into the game, NOT having them appear when you fire your weapon would be a huge advantage for obvious reasons. Not only that, but suppressors naturally are something that should be removable unless it's integrated into the barrel.
  8. As far as I know, they're not doing server migration for individual players. I'm hoping they do in the future, as I have a max rank stuck in HAN, and literally no one to play with.
  9. Pros and cons of having a suppressor equipped aren't even NEAR consistent across the board. What would be AMAZING, is if we could not only have that, but also the ability to attach/detach muzzle accessories from our weapons on the fly. The adaptability of being able to fire suppressed from afar, and then "going loud" when closing on a target or asset would be invaluable and fun as hell.
  10. I don't know what is more annoying, the fact that I hadn't noticed until you mentioned it, or the fact that this has been under my nose the whole time.... SML
  11. Oh shit!! I remember you now! Good to see your cute self is back!
  12. If that's the case, then sorry about that. lol I get a bit salty on here cause, even back in day we had "new guys" with no avatar or post or anything showing up. And all they would do is fuzzy bunny about shit. lol
  13. "no avatar" Some new guy who made an account here on the forums just to fuzzy bunny/complain about something that's obviously on everyone's minds.
  14. Well.... Thanks captain obvious. This is only a suggestion of mine, and definitely not one that should be put in front of more concerning matters. I'm just saying, forum UI is definitely something that needs adding to/loves from management in the future.
  15. That's what concealment is..... NOT SEEING THEM. No VISUAL indicator of them being there pre-shot. POST-SHOT in a shooter of any kind should be a completely different, yet corresponding story.
  16. Everybody loves memes, right? Wouldn't it be nice if we could have a similar way of dropping a meme in a comment section just like we can on Facebook instead of using imigur or some nonsense?
  17. If we do see new servers it'll most likely be after the engine upgrade, along with the extensive foundation work that needs to be redone.
  18. I see this also as a way of grabbing the interest of potential new players.
  19. They literally just took over from G1... Have some patience for fuck's sake. They're already showing major promise by simply by keeping the community informed of what's going on, something that was the equivalent of pulling teeth back when G1 was in power.
  20. When I say "vertical combat" I'm not just referring to most areas in the game having multiple vantage points, I'm also talking about how APB has an almost "parkour" like way of getting around. If you know the ins and outs of said area that is...
  21. So was there ever/is there like a Waffen SS themed clan in game?
  22. Taking a bit of what Lust said.... Knowing the map like the back of your hand will give you an advantage/make things easier for you. Memorize every nook, cranny, shortcut, ladder location, and elevated position in every area of San Paro. This will mostly come with play time, but exploring the city when you're not doing missions helps as well.
  23. I could get on board with this. It's kind of unfair to be able to discover/kill an enemy player that's in total concealment just by scanning the edges of whatever they're hiding behind.
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