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Snubnose

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Everything posted by Snubnose

  1. aight mate, you said: "by the popular gas station on the sign there is graffiti sprayed over" obviously I thought you meant the RedHill signs that everyone is talking about in here... as kev already said, these graffiti been there for ages and they're all over the city so therefore they're not relevant. anyway, you made an honest mistake and thought this was something new in the game... can happen, no sweat.
  2. aight I've checked out all 3 existing billboards (one behind double B, one at city hall and one at javez)... I take it you're trolling then?... well you got me to start up the game and check it out, gratz.
  3. which one? maybe post a pic? what does the graffiti even say?
  4. it sure is annoying when someone comes up with their half assed "review" or article about something without really knowing much about the matter, but that's no reason for a company to stop posting progress updates and teases... anyway, I already suggested to post pictures with a watermark saying it's "work in progress / not final product".
  5. it's not like these pics would unveil a shitload of bugs or whatever... it's just pictures of a few textures, models and shaders, nothing big to worry about. also, new pictures can't be as bad as the console version and all the other pictures already posted by RP years ago... btw, what exactly do you mean "someone posts the wrong pics"?
  6. I mean, RP shared quite a bit of screenshots and even a video from asylum... I get where you're coming from and why it's risky to share more stuff.. (although a lot has actually been shared already + the console versions are out for years, so that's that.) but maybe you could just "watermark" the screens with a small text like "not final product / rendering, lighting, shaders may vary in final product" or whatever
  7. their phone number could possibly fit the first 2 blanks for the whole code, right? so basically: 6ac20d50-9385-4f0f-2650-____________ could be wrong though since the other sections have letters in them...
  8. hmm... well all billboards got that number though...
  9. edit: another one guys we're being monitored
  10. wait a minute... devildog switched places? TO THE HOSPITAL? is he on the lookout for people that might have the virus?
  11. *monitoring mode* *slightly hopeful*
  12. in terms of content rotation for the new gamemode and the contacts, what will happen to the "old" content that's getting rotated? will it be placed somewhere else, so it's permanently ingame (joker store for example), or will said content be temporarily available untill it eventually comes back into the rotation? also, how will leveling the contacts in this new game mode affect our ranking? will it increase the max rank, or act like event contacts? about armas pricing: I'm sure as hell no marketing person and what I'm about to say may seem a bit extreme to some, but IMO even 25$ for a permanent weapon seems off... I'd say 10$ for a weapon is fine... there are so many weapons, so people won't stop at just one (if the price isn't too high). people need a constant supply of premium to level up and earn proper money anyway. 25$ is something you'd pay for a DLC, which has a lot more content than just 1 single weapon. so I'd say 25$ is something you'd charge for a pack with a car+bodykit, some clothes and a weapon in it. maybe this can change in the future when content creation is a lot more streamlined and in focus, than the current work on the engine update and whatnot, because I don't plan on smashing another 1200€ into APB in the future LUL anyway, great to hear some more news - it's heading in the right direction!
  13. haven't played APB for like 4+ month now... pretty sure my premium is about to run out (or already has)... RIP supporting the idea of premium only counting for time logged in, not time since purchase. (obviously needs a rework though)
  14. the console version has really bad lighting... where some parts of buildings were shining even though they were in shadow. also, shadows were casted where they shouldn't be (for example: when you're inside but the sunlight still casts a shadow from your character). so I wonder, has that been fixed yet?
  15. would be nice to get a contrast slider in the options... or generally more adjustable graphic / shader settings like 'intensness of bloom' and 'intenseness of motion blur'. from what I've seen on consoles, it seems like shadows are just too dark. also, as rooq already mentioned: dynamic lighting for headlights and police sirens would be nice... at least visually the game should keep up with more modern games. as others mentioned: too much colorful texture changes ain't that great... the city should look flashy, but destroyed / dirty.
  16. I'm more excited about account merging than the engine update itself... it'll only bring slightly better visuals and a better base for future updates (which is very nice), but I got 2 accounts of great value and very different list of items so I'm really looking forward to account merging!
  17. nope, only some guy called "mr. ambrose fred" trying to scam me, lying about knowing me from somewhere LUL *sorry, offtopic... I'll stop. I got the december newsletter though not this one...
  18. weird... I didn't get that newsletter even though I'm subscribed to it... anyone else? also, would you be so kind and PM me the copy-pasta of that whole newsletter (if there's more)?
  19. yes. only now I notice how the sledge hammer and fire axe got mixed up LUL
  20. so, what about account merging? any plans yet? it has been said it's somewhere in the future but it's never really been "pinpointed" (or actually mentioned on a roadmap I think)... I'm more excited about that then the engine update TBH...
  21. "Expect to see it in the coming week" it said 11 days ago.
  22. so the newsletter I got in my mail from 11 days ago said this: so, what's the reason that one got delayed? (or did I simply just miss something?) I mean sure, we got 2FA, a new report system and a new christmas event was announced.. just wondering about development progress and the lookback... I hope I don't sound too annoying asking for this, was just wondering. (and kinda bored) anyway, I'll keep track of what's happening with APB and hoping that I'll someday get back to playing it. best of luck LO - and everyone - have some blessed holidays!
  23. I'd suggest you give the winners a skin selector ontop of the title... just because a title is just some text and most people don't care about them at all... pretty sure they'd be pleased with a skin selector. (FYI: the skin selector already exists and was used in previous events)
  24. why are you implying that I wanted them to add it now? if it's ever going to be added, it would most likely be with / after unreal engine 4, and that's still far away. (UE3 upgrade should already take care of the fps drops / performance issues. if not, this game is even more doomed than now - and that's barely possible) also, you guys need to understand that this is a question, not a request. (although I'd appreciate DLSS, since APB's current AA is taking it's toll on FPS.) I was reading some stuff about RTX and DLSS, was bored and decided to make this thread out of curiosity. can't be bothered too much with APB anymore, so I guess I'm "out" of this thread. (didn't intend to discuss about RTX or DLSS in here, just wanted to ask a question and make it public instead of taking it to DM's). but everyone else, feel free to continue - I'll be waiting for matt to answer my question
  25. just a technical question for @MattScott will APB get raytracing (unlikely I think) or DLSS (more likely) in the future (perhaps with the unreal engine 4 upgrade that's being worked on)? and - have you even considered implementing this new tech ever since the RTX series got released? some additional text that can be ignored: about raytracing - for Battlefield V it's unfinished and still getting developed... it's a huge performance impact (even though with some other options turned down from ultra, it's running fine) and also has some little errors (like some bushes or FX not properly getting traced in the reflection of the water, but that's just a small problem). about DLSS - well, it's pretty much a performance friendlier anti-aliasing, for the cost of a little bit of sharpness the usual anti-aliasing techniques provide. just watch this video. the difference on screen is minimal (some might not even notice, but the performance improvement is quite big)
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