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vsb

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Everything posted by vsb

  1. that’s not a bug, it’s an intended mechanic on every version of the hvr
  2. its hexerin he doesn't believe in proper reports, things are just supposed to magically fix themselves
  3. the hvr has dominated long range since the the introduction of the damage dropoff system, and until recently it could easily dominate mid and close range as well damage alone elevates it above being a "situational" weapon and, aside from perhaps positioning, there's very little skill required to land a single shot when you have perfect accuracy - there's a reason the "point and click adventure" and the "silver sniper" memes exist there does seem to be less people using it lately but (at least in my case) that's because the damage linked to accuracy makes the gun really clunky and awful to use, its still incredibly effective but it's not fun anymore the scout is very vulnerable to ca3 players (which is essentially everyone), and yes 85% damage vs 55% is a significant advantage ARs would have been my first choice if orbit hadnt broken and abandoned shotguns, ARs are kind of the backbone of the game and i think they should be fixed before we go messing about with the more specific niches as you've pointed out the cobra and issra are garbage the misery needs something, atm its just an obeya with a slower rof, worse bloom, and worse range the frenzy needs either 1 less stk or a small bloom adjustment the aces rifle is underwhelming the lcr/old glory are ok but i'd like to see them get an very small accuracy buff every weapon doesnt need to be meta, but if i haven't seen a gun in weeks or months (other than skipping over it in my inventory) then i think it should probably be looked at
  4. you could at least try to be a good fake bungo
  5. if you were n5/p5 then you could have just shot them regardless ramraiding isnt meant to be free money, ramraiding in an empty district is more of an exploit than people stealing your cash imo a nap doesnt seem to have helped me if toxicity is caused by elitism and elitism is caused by aspd, then we're at a bit of a roadblock because i disagree that apb is a tiny sociopath factory we've had 2 global threat resets, but iirc the last was in 2012 or early 2013 i'm definitely hoping that dynamic skill brackets are a part of the new ELO visual system orbit will introduce
  6. well yes but actually no i meet way more average people than toxic people, whenever im online a majority of the people don't even interact beyond shooting each other elitism is a symptom of pvp, its unavoidable as long as there's any tangible way for one player to prove theyre better than another
  7. look lady, i sure as shit didnt get paid to be a mobile petsmart
  8. i don't think its me after playing apb for almost 10 years i dont feel any need to screw my opp over (other than by winning i guess), most veterans (at least the ones i know) realized a long time ago its not worth it to be so plugged into the game even if removing threat would somehow lower elitism (spoiler: it won't), you'd still end up removing a huge reason for people to play listing a random symptom instead of the actual causes led me to believe you were focused on the wrong thing, if thats not the case then my bad 1 pedestrian =/= 1 player afaik, and being forced to waste time/attention running around killing civilians on a mission is still effectively punishing players for playing well losing prestige at the money laundry requires a player to have dirty money, for an enforcer that means finding a stolen car or stolen items and turning them in - again, not a process ideal for the middle of a mission
  9. wait thats not a kid in the animal carrier? man ive spent all these years thinking that mission was mad fucked up lmao
  10. shotguns orbit could at least fix the shit they broke before moving on to their next victims
  11. there's a cap because they want to be able to control the joker ticket economy without pricing everything as if people play missions 24 hours a day i did find it a little odd that mattscott went from "1-10" to "0-10", it seems unnecessary to have a nonexistent reward when working with such small numbers
  12. who's getting punished? and for what? i still don't understand the fixation with the rating, maybe if apb had an AO rating which would actually restrict it from being distributed in certain regions i would understand, but otherwise im lost
  13. what? factions - current missions - current guns - current blood splatter - current civilian interaction - current ltl - current dialogue - current everything in the rating summary still exists in the game, what is outdated? im not sure what resources you think the devs are devoting to civilian ai, but im pretty sure almost no work goes into them and having played riot, where there are no civilians at all, its honestly surprising how much blander the map is without them why does apb need to be rated T in the first place? its already way more mild than similar games like saints row or gta, attempting to water the game down to meet a ratings requirement is only going to make the end product even worse than it already is
  14. seems like more than just the dialogue edit: screenshot of the esrb page for apb [https://www.esrb.org/ratings/31254/APB+Reloaded/]
  15. IGD is basically just addiction, which isn't surprising since basically anything can be addicting that's a far cry from antisocial personality disorder, which is basically the "official" diagnosis for sociopaths - we're on "video games cause mass shootings" levels of meme as far as im concerned
  16. its not, but the closer the oca's ttk gets to the pmg the more the pmg will outperform it
  17. holy crap what the hell, playing videogames gives people mental illnesses? sounds like you have a few of your own lmao here's the bottom line: apb is a solely pvp game - in order for player A to win, player B has to lose, and yeah losing sucks because (almost) no one wants to fail, but blaming a video game for a personal inability to control oneself is a pretty crazy level of denial thats not to say that apb is perfect and nothing should change, but framing your personal opinions on balance as some crusade for "mental health" is hilarious the "wrong" way most players ramraid isnt stressful at all, put on some tunes, zone out, and drive into walls in the corner of an empty district until you have enough cash either way, ramraiding and witnessing are leftovers from the old (rtw) mission system so its no wonder they feel clunky in the current game, especially after g1 bungled them even more a few years back i feel like there's a good opportunity for little orbit to enhance and expand on open world activities, and loop them back around to tie in more seamlessly with apb's core gameplay, but honestly so few people actually bother to ramraid that working on open world activities seems like a waste of time at this point i refer back to my first "paragraph", someone has to lose in order for someone else to win in apb removing threat won't do anything to curb pvp toxicity because threat doesnt cause pvp toxicity, the elitism will just move on to other comparisons; "i have more total kills than you", "i have more weapon roles", "im in this big owner clan and you aren't", "i beat you x days ago and i have a screenshot", blah blah blah, all it boils down to is "i win and you lose so i'm better" and there's no way to get rid of that additionally a pvp game with no ranking system (does that even exist?) has way less appeal to pvp players, because they either want that challenge and competition or they want the bragging rights and epeen that comes with it - there's a reason so many players want the older more detailed threat system back orbit may be scrapping the color system but the recent Q&A made it pretty clear that they intend to stick with a visible skill ranking system and it sounds like they plan on making it a lot more indepth than the current system i personally don't enjoy runners either, but i know quite a few people over the years who find it fun whether they're chasing or running i also don't see why your gameplay preference, which i assume is hunkering down and camping one (possibly broken) spot, should mean more than their gameplay preference feels like you want to band aid the symptoms of larger problems instead of actually fixing the root cause - running is less effective when mods like blowtorch are balanced and carsurfer is more widely available, players abusing map spots merely requires the maps to be fixed im with illgot on this one agreed, missions (and maps, and spawns, and a million other things) need an overhaul pass make notoriety/prestige mission dependent - notoriety/prestige are reset to x level at the start of every mission (to ensure that you pop n5/p5 because of current performance) remove the n5/p5 radar star reward players more for popping n5/p5, for staying n5/p5, and for kills while n5/p5 punish players more for factionkilling n5/p5 players allow both factions to pay off notoriety/prestige levels, or have losing missions and dying affect notoriety/prestige levels more severely i think any of these, or some combination of them, would go a long way towards fixing the bounty system friendly reminder that enforcers cannot pay off their prestige level the current bounty system isnt balance, its a bad band aid fix for poor matchmaking - with the incoming addition of phasing and matchmaking/threat tweaks there's no reason that any player should be dominating a team so completely that their only chance is someone out of mission killing said player punishing players (which is all the current n5/p5 system really does) for doing well is pretty unacceptable imo
  18. do you really think the developers unbanned thousands of people without considering that a majority of them would now have access to multiple accounts? and if the developers actually are against players having multiple accounts all the more reason to offer an account merging service
  19. vsb

    help

    im not a bumper at all im actually a chrome bull bar the superior vehicular attachment
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