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LazyLizard

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Everything posted by LazyLizard

  1. An addendum here would be that there may also be hitdetection errors on client-/serverside that aren't registering client-/serverside properly.
  2. Joker Carbine...needs a buff? Whatever drugs you are on man, i want some.
  3. I literally had to lean in to look closely at the video on repeat. SBSR is a 3 shot kill. You hit all of those people only twice. Either that, or they got kevlar. I'd recommend taking better and more evidence. Here's some reading material. https://db.apbvault.net/items/Weapon_Rifle_SBSR_Slot3/
  4. Oh boy..where to begin. True ogre seems to be..where it always was. Spam till it dies. Shotgunbuff wasn't very neccessary, but something to fix their hitreg and how they fire was. Misery got a buff now. And why are you comparing it to a FAR? Those two are two entirely different rifles. And once again, you already have a FAR to begin with..it's called STAR 552. Only difference there really is that FAR's the slightly better, premium variant. Atac nerf is ..nnnoot really neccessary? I never really saw them as OP as any decent player could easily kill a person with one..as long as they didnt run out in front of them like a looney. This mostly seems to be a cause of players being tilted by the usage they see.
  5. The change is coming. You just gotta be patient. ...or 'yno..just get a source of income..like a sugar daddy..or a job.
  6. There's about a million threads about it. Either fix the guns, or fix the mod.
  7. Now i know you're garbage. ATAC was not OP. Sure if you're dumb enough to peek same corners or AD back and forth like an idiot in front of it's fire then sure. The nerf wasn't required.
  8. Blame the idiots who sell mods like CJ3 for like 100k+ a pop. Moreso there were more people on test districts than you claim, so that's the second mark of you being an idiot. Secondly: People tested what was told to be changed. And if i recall, i only saw one fuckign reference about the atac and that's it. No one mentioned it since.
  9. Just fuck off lad. Moreso, the testing was done mainly on shotguns. No one seemed to report any effects of the other weaponry. So OTW's patch was rushed into the game without properly seeing if anything else got hurt with the mass change of IR3. Yes, let me remove the mod or atleast downgrade it so my gun can be ACTUALLY USEFUL.
  10. I would be, but they broke the only gun i was truly in love with.
  11. Wanna be my sugar mommy and buy me AL watchman or merc instead? :kappa:
  12. Playing quite a few rounds of FC today, i have to agree with holyTyu here. There is genuinely no way you can properly use this gun anymore, as the IR3 changes and the ATAC nerf from 8 to 10 stk has made this gun barely usable. It has one of the LOWEST health damages at the moment. Thing is, there's a choice of two here. 1. Leave the ATAC untouched but nerf IR3, which i would have been fine with. or 2. Nerf Atac, leave IR3 untouched. Both of those are pretty major decisions in general. I dunno what i'm going to do with this gun anymore. It genuinely feels useless now with how harshly it was nerfed. Probably going to follow the rumours that you can get only one refund on your account.
  13. "They changed something that G1st didn't want to change for several weeks! They broke my NTEC IR3 meta! I can't use any other gun anymore! This game sucks!!!1"
  14. TLDR is, op cries about HVRs and Yukons not being buffed or something. Previously cried about UL3 needing buff. Probably. not too 100% on this.
  15. Kemp's a loser though. Sidenote, brick's fine. If you just learn not to run into the lead-up path someone throws it at you'll be fine.
  16. Understand you're getting your shotguns fixed, they will be 2 shot 10m~ish and you're crying about firerate on a IR3? What sort of loopyland have i entered?
  17. As lily pointed out "PIG nerfs? for a weapon with exactly 10m range, what nonsense. If people stop facehugging everything would be fine." As for OfficerKovacs: No, just..no.
  18. You already know my opinion on these changes but i'll just list em here again: Have the stun grenade do the same amount of stun as the frag or Cap would do health damage. The pig already provides enough risk at 10m max for the reward of providing a much easier stun. Moreso the lengthty 2~ish second reload and one shot per magazine provides plenty of time for the opponent to kill you, even moreso if they have teammates to rescue them from the stun. 1. You already get penalized for killing arrested criminals. There's nothing to feel bad about here. You're handicapping yourself and your team by leaning on the stun dmg more than you would health. 2. No. Moreso, what the -fuck- would criminals do with LTL?
  19. I'll agree with you on the grenade point. If i'm gonna toss my two cents, i think it'd be neat if they did the same amount of stun as a frag or cap would do dmg. But i'm not sure. MAybe they ignored the full stun point on the fact you're not killing em, and a teammate can still save them if they try. As for the pig, still don't see why it needs a nerf. It's a very limited range. So you're risking yourself for a one shot and 2-ish second reload for a reward of large stun dmg.
  20. Not really neccessary. 1. Grenades are already something that screams, "IF you stand here, you will accept your fate." Apply this to any other grenade too. The LTL grenade is already something similar of a Cap/frag, except LTL. 2. Pig only has a 10m range..does it really need to be nerfed? Keep it as is, but love of god do not spin off a special variant of it. Everything else would be awesome to see. More LTL weapons, even ones that just got open slots. Hell, i'll go as far to say that if they only end up in the armas market, i'd fucking buy them. Just something new, please.
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