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About MartinPL

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    Hi, my name's Martinz!

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  1. Wait, we had an election for a Spokesman for the Whole Community? I don't remember voting for you — or appointing you to speak on my behalf.
  2. Kill-steak? Clearly this is a teaser/hint that we'll be getting a piece of steak as a throwable Half-Brick reskin once the Engine Upgrade drops! :^) Thanks for organizing a bit of something inbetween the 2.1 development!
  3. That would make sense, but I don't think missions are tied to map areas (as in, On the Fence only being able to be started and take place within a specific neighborhood); this would mean that learning one mission would still require the knowledge of all possible objective spawnpoints, not just a specific set of them that is correct every single time. Feel free to correct me on that one if I'm wrong. Either way, this only proves OP right on the assumption that some people with thousands of hours in the game (a small subset of veterans) will have individual spots memorized. The method of resolving this issue is adding more possible map items for mission interactions, not changing mission names and descriptions as OP suggested.
  4. Here's a fun piece of information: saying something is a fact more often than not makes people more suspicious of what you're saying. No. Knowing the objectives in a mission does not give you the knowledge of where the objectives will actually be located in advance. This should be fairly obvious from just playing the game. IIRC mathematically speaking, it's 25 missions for Crims and 25 for Enforcers. Considering that each contact already has a pool of missions they can give out, with those 25 missions appended to various contacts, it's a given that you may not see all of these missions right away. Remixed and reevaluated? Decent idea, actually. I think there are some missions in the game which could use an overhaul. Renamed? There's no real change this would bring about — and given the existence of localization configs which directly display mission objectives (because mission descriptions are replaced by just the objective list), the "issue" would still be there. Hell, if memory serves me right, LO has expressed interest of integrating "simplified" interface elements like those localization configs. Targeting specific groups within the playerbase is a great way of alienating support of your ideas. Not to mention, all groups and skill levels should be taken into account. Not just lower threat players, not just highest threat players — we either listen to everyone who speaks up, or we don't listen to anyone at all. Disagreement is not automatically toxicity. Saying that you're "speaking the truth" doesn't automatically make your words the undeniable truth or anything like that.
  5. I can see inspiration here from some of the Call of Duty games which have had character perks that allowed the player to substitute their secondary with a primary, with (if I remember correctly) only a part of the second primary's ammo capacity. The way I see APB's gameplay loop work, a primary is your main "role" in the team, while a secondary is a weapon that lets you cover up the niches your primary underperforms in. If you are interested in a secondary OBIR, the RFP-9 is your best bet (though that's a bit of a stretch). If your primary is a shotgun, you can make yourself a bit more viable at long ranges with an ACT 44. Honorable mention is the FBW, which does just fine at all ranges sans long, where it will flat out lose to the likes of the N-HVR. APB is not supposed to be a game where you turn yourself into a one man army. You take specific primary weapons with the knowledge that you will not be 100% effective at certain ranges, leaving you to rely on other members of your team. Even if we were to consider adding such a character mod to the game, I don't think the penalties you proposed are deep enough to offset the sheer power the player gets from having two primary options at their disposal. Plus, which colour would it even occupy? Blue or green? It's nice to see people still come up with ideas for this game, but about this one... I respectfully disagree.
  6. No, most people disagree with you because your approach to balancing has historically included ideas such as making the N-HVR a one-hit-kill, making changes based on calculations which only account for individual cases and ruin the balance of things outside of those individual cases, straight up complete removal of a specific type of grenades (conveniently, the ones you don't use) or nerfing OCA Nano because you can't land your shots against it with a 'Bloody Mary'. This topic that you're trying to discuss in this forum thread, we've gone over this already, almost literally a year ago - hell, I had already made the exact same points back then... you simply refused to acknowledge them. I hate to be breaking it to you, but changes are not made by pestering people with the same flawed logic over and over until they relent and give in.
  7. Just out of curiosity - do you ever consider the possibility that if everyone around you keeps disagreeing with you, it's not everyone around you who's wrong? I've lost count of how many threads you've created about this specific topic, and every single time people tell you that no, Clotting Agent is not overpowered - it's you who's gimping themself by opting to use Kevlar Implants 3. Once again, from the top (not that I expect you to actually take any of this into consideration; if several threads later you're still holding the same opinion, you won't change it no matter how much time someone spends on explaining this to you): CA3 is meta for a reason - its health regen delay decrease lets the user dive back into combat earlier than if they were to sit for the default 8 seconds before their health starts regenerating. The actual delay takes more time, but sometimes regenerating just a small part of the lost health allows the player to resume combat. KI3 is out of the meta because it's a decrease to player speed in a game largely based around mobility. Its health benefit is not meant to let you tank three SHAW mags - it's meant to be a slight edge for specific situations. You get slightly more health, but the cost of it is that you move slower to the point where other players could literally run circles around you. I'd risk saying that it's Kevlar that's underpowered, not Clotting Agent that's overpowered. Have you considered evaluating why you keep losing fights to other players? Have you ever considered that it's not other people's equipment that is at fault, but your playstyle? You're describing to us that you can't kill people with a single shotgun pump and a percussion grenade anymore, which really only makes me think that you expect to be some sort of an unstoppable force capable of just moving forward and effortlessly killing everyone while they deal scratch damage - in which case I can only recommend that you play a singleplayer FPS game with an invincibility cheat. Those are more adjusted to letting players stomp enemies.
  8. Upgrading the engine that APB runs on will allow LO to add more content to the game in the future. The engine upgrade serves partially to allow for adding more content to the game instead of slapping more meatballs on the spaghetti code that is APB. No, because the codebase is a mess and the engine upgrade is meant to fix that, among other things. Four, if you count this made up quote.
  9. I've been in this game since 2012 and I certainly don't feel stomped on when content becomes more accessible. My only advice is to try and have a less elitist/exclusionary attitude.
  10. ...I'm actually surprised you've managed to spend over 7k hours in this game and through all of that time never once did it occur to you that for all of its existence its world had been one massive "what if" political scenario revolving around legalizing vigilantism and the natural consequences thereof. This is the same trail of reasoning as "I can divert the trolley at any time and prevent it from running over those people tied to the tracks, but that would be unfair to the people that the trolley had already run over". Alright then, quick question: exactly how many players in the live branch had used the 'New Glory', the Showstopper (both the regular variant and 'Thunder') and the 'Corsair' before their official releases?
  11. So, respectively: - you think making customization items more accessible is bad - you think you're an authority of what counts and doesn't count as content - you think specific groups of players are not allowed to have an opinion - you think improvements in fields you don't use don't count as improvements - you think content previously not available to players doesn't count as new content I ask again: Why are you and like two other people (to the surprise of no one, it's the same people who always complain about everything again) only being outraged about it now and only bringing it up now instead of two years ago? The sole fact that it took two years for someone to even notice the removal and care about it enough to bring it up here shows just how important that item really was. Hell, it still isn't important, seeing as it's getting brought up just for stupid made-up controversy. Though to think that all it took to absolutely detonate some fragile little things on this forum was to remove a likeness of their idol from a game... absolutely priceless.
  12. Oh I'm so sorry, I must have skipped the introductory course where we got told that we're only allowed to speak up if we're popular enough. That isn't really for you to decide though, is it? Between overhauling Armas, overhauling the Joker Store, overhauling the legendary weapons system, giving us official events such as the Joker Employee Contest, letting GMs help out in community events such as the recent Community Events Team tournament, letting the community feedback influence further balance changes, having customer support blow through a mountain of tickets and finally respond at reasonable times, getting rid of Joker Mystery Boxes, giving us three new legendaries to mess around with, lowering orange mod cooldowns for everyone regardless of whether they have Premium or not, running a free Premium period throughout the pandemic period... yeah, I don't think I agree, bud. I would love for you to tell me how bringing up the removal of a politically charged item (created by people who no longer run the game) from sale two years after the item's delisting from sale counts in your head as "constructive criticism". I think that if you had said "everyone who disagrees with me is a stupid doodoohead" instead of this last sentence and the image you added in with post editing, you still would've looked a bit more mature than this.
  13. Hello, i think and speculate that a certain few people on certain forums somewhere have something against a certain company somewhere (which is responsible for a certain game) for some reason, is it just me ? share your thoughts.
  14. Exactly which part of playing APB requires you to wear a mask of that specific person? Where were you when Obama didn't get his mask? I certainly did not see you complaining about a lack of his mask during his presidency. Surely if you want POTUS representation in customization, you should be equally rooting for all options. "This game should not be political"? Do you realize what game we're talking about? APB is placed in an alternate reality where a city-state enacts a controversial act that allows anyone to act as an officer of law, with no prior training required. The federal government and the entire world, instead of acting upon it, decides to simply sit back and observe how the situation develops. What follows is: San Paro is a literal hellhole where civilians get run over by both Crim-owned and Enforcer-owned cars on the daily, corporations and criminal organizations practically run the city. Gameplay-wise there's very little difference between Enforcers and Criminals, as both perform very similar tasks. Lore-wise, the similarities only continue as both sides include organizations with corporate funding (Praetorians, G-Kings) and ragtag alliances with a dress code and a gung-ho approach to getting stuff to go their way (Prentiss Tigers, Blood Roses). All of this game is a political statement. You should be able to realize things like this by yourself. Realistically the only discussion that needs to follow here is whether APB should hold a required IQ check upon registering an account. Considering that the thread we're in is basically three people raising a stink about an item that has been long gone from the game (making it fairly obvious that they only really care about causing trouble to the developers), I reckon a fair chunk of the playerbase would fail that check two questions in (after getting a lucky guess on the first one).
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