BlatMan
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Everything posted by BlatMan
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I didn't notice until now. Your team get backup when the opposing team calls for backup. I didn't call for backup, yet it gives me another teammate. Then the mission grows infinitely because the opposing team's threat is low enough to keep calling backup.
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It was a bunch of deathreaters trying to not go up in threat, with some new players mixed in.
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Mind turning on SARD?
BlatMan replied to VanilleKeks's topic in Social District (General Discussion)
Whatever they did, they made it so it screws you over for having low latency. EU with 100ms? No issues with hitreg. NA 50ms (in game, it's a lie) shooting at Brazilians? Nothing hits. -
Nobody buys it anymore. They farm a few joker tickets and get it.
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Manually Banned Without Explanation
BlatMan replied to MistyRayne's topic in Social District (General Discussion)
Maybe the game shouldn't show the email address associated with your account in the login screen. -
What if premium gave you an overlay for how much "data" each symbol and edit adds, rather than the generic progress bar? You wouldn't be limiting free players, it just adds convenience.
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I guess teleporting around on other people's screens while getting good hitreg is better for me too.
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I bet they mixed up their east/west configuration, and that's why hitreg is so bad some days.
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why does LO hate stabba players?
BlatMan replied to ninjarrrr's topic in Social District (General Discussion)
I think the stun OPGL is sorta decent, but it's useless since you unlock it at max cop role. There's no point in farming arrests after that. -
WTB East US Servers
BlatMan replied to a Pair of Socks's topic in Social District (General Discussion)
Surprisingly, I had good hit registration on US West yesterday, even when the whole district would lag out. I miss the overkill servers crashing too. Good times. I wonder how the district server will run on a basic desktop with an AMD X3D chip? Going by performance over the years, it seems like the districts are limited by single threaded performance and memory latency. No matter what hardware, LO needs to host districts on their own dedicated physical servers. Cloud based is terrible for latency. They cram tons of virtual machines onto the highest core count, lowest core clock CPUs with the lowest JEDEC spec memory. If they're clustered, your VMs are constantly being moved around to different hosts, adding more latency. I doubt dedicated physical hardware is affordable for LO at this time. Not so much the hardware, but being able to pay someone who knows what they're doing. Cisco and Dell can't even find people who know how to apply thermal paste properly, and not bend the CPU socket pins repeatedly. -
I got 0 rewards for driving my teammates to the objectives. They shot, I drove. I squeezed that little starter car through those kick open fence gates, grabbed the heavy item. I then drove that dinky car through another fence gate onto the docks. Teammate grabbed the item and dropped it. $0, 0 standing, 150 score. Really????
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Shove the US servers in Texas or Florida. Half the pop is from Brazil. It doesn't make sense to keep them so far north in the US.
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After hearing about the 13/th14th gen Intel CPUs being unstable and leading to false bans, I now understand why Little Orbit had doubts with EAC. I still don't get unbanning everyone, including those manually banned for cheating, but maybe support was just as garbage as Gamersfirst's support and didn't bother including notes with their bans. Maybe they lost access to the old report system when they switched to Zendesk.
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I tried launching APB on Debian and to my surprise it works with SARD anti-cheat. No launch arguments needed. It seems to run about the same as it did with EAC. System Specs: CPU: Xeon W3680 RAM: 24GB DDR3 GPU: Nvidia GTX 1080 Operating System: Debian 12 (Bookworm) Kernel Version: 6.1.0-22-amd64 Compatibility tool: GE-Proton 9-10
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Add "Ambience Volume" on the Options Menu already.
BlatMan replied to FranGT's topic in Social District (General Discussion)
If you delete the file does the game still work? -
APB: Reloaded Version 1.31 "New Horizon"
BlatMan replied to MageLO's topic in Social District (General Discussion)
From what I understand, DHCP query frequency only affects how often the router requests an IP address from your ISP when you don't have an IP assigned yet, as in during a modem or router reboot. That shouldn't affect your ability to join a district. I doubt people are clicking join district the moment their DHCP lease expires, that's if this setting affects that. -
Sounds good to me. The 4th shot has too much bloom.
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Revert .45 changes. Revert Little Orbit RFP-9 changes. Increase range of OCSP to 40M. Now you have 3 pistols that compete in the same range, but have different aesthetics.
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Regarding the new anti cheat..
BlatMan replied to randomguy343's topic in Social District (General Discussion)
For me, I don't like having extra stuff running that's not needed. It's another driver that can break my PC if it gets a bad update. I work in IT. I had to manually delete that Crowdstrike driver file on company servers. At least it was only a few hundred, and I got paid for it. -
Regarding the new anti cheat..
BlatMan replied to randomguy343's topic in Social District (General Discussion)
I'm in the same boat. I'm waiting till they have Linux support. I hope they allow GE-Proton, because Steam's latest proton didn't run that great, and the Steam login was broken. -
Some random boys still speedhacking
BlatMan replied to Easiest's topic in Social District (General Discussion)
Idk what they're doing to move fast, but there is a netcode bug that teleports you server sided. It's easy to detect if someone is abusing it. Even if there's a false detection, it means that player's internet connection is so bad they shouldn't be allowed to join action districts. -
Guess crackling audio is considered a feature. Obeya SLR still has crackling audio too. Joker Carbine has a loud distorted mid-bass sound on the right audio out, but only from the shooters perspective. It's really annoying when using headphones with a normal/flat frequency response.