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BlatMan

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Everything posted by BlatMan

  1. At least post a recent screenshot. We haven't had large resupply boxes in a long time.
  2. https://www.gamersfirst.com/apb/news/2019/8/29/message-from-matt First Paragraph: "In August, Little Orbit reached terms to sell the APB IP to a company in Hong Kong named Unit Game." Here's Unit Game's website. It has no content except for the APB RTW trailer. https://unitgame.com/index.html
  3. The main thing is the gameplay needs to be more stable. Fix the garbage collection stutter, RTX issues, and netcode issues like the teleport bug. I bet a lot of players will want to come back every now and then.
  4. Bringing back threat locked districts will only make matchmaking worse. Players of lower skill will go up in threat because they will never face anyone better than them. Then when their threat is too high they'll be forced into the next threat level district, and get destroyed. If that's what you want, then just remove threat. Same outcome except without the dethreating.
  5. Threat districts ruined this game. They need to remove threat entirely and match based on quantity only, like the thousands of successful games did prior to when casuals got into video games.
  6. Adding threat to the training districts will screw over new players more than help them. It will assign higher threat values than what they should be, due to not having any veterans in the district. Then those players will move to the normal districts with their inflated threat and get stomped. Gold threat is so damn easy to get in the game's current state. We don't need to it to be even easier to reach for new players.
  7. BE only detects known exploits and maybe detects impossible inputs. Even then, it has to account for a wide range of input devices so I doubt the limits are that strict. You don't get banned for teleporting. It's not a client sided problem, it's a server sided problem. Having lag spike of less than 200ms can cause you to teleport. All of South America would have been banned by now if what OP was saying is true.
  8. Unless they're intentionally blocking your access to objectives I don't think you can count it as griefing. At least I wouldn't count it.
  9. The visual recoil per resolution is due to the slight field of view change. I think this was to prevent 16:10 and 16:9 from having a wider viewing angle than 4:3, but that doesn't make sense when you can adjust your camera distance. They should tweak it so 16:9 gives you the most FOV, since it's the most popular aspect ratio, and have it scale so that wider looses a little vertical for some horizontal gain, and narrower looses horizontal. There should also be a field of view adjustment in game, but only 5 or 10 degrees of adjustment, just enough to correct for your aspect ratio. The actual recoil, as in how much your camera rotates and how much you need to compensate with your mouse, is exactly the same. I do notice a trend in cheaters pretending stretched removes recoil. Anyone except maybe Mack knows your camera will turn to the sky while hip firing a DMR-AV. These players claim they have 400 DPI with 5 or less in game sense. You're not dragging your mouse 1ft in one frame, and you'll run out of desk without readjusting.
  10. It wasn't about game balance either, it was to sell the N-ISSR-B. They nerfed the jump shooting on the NCR, N-HVR 762, Vesper, and DMR. The same patch they added the N-ISSR-B, which can jump shoot. 2014/3/17 - 1.15.0.661971 to 1.15.0.665548 http://old.apbdb.com/changes/
  11. This company does not ban accounts even when openly cheating on livestream. You used a cheat known to Battleye, or your account was phished and someone else cheated on it. It's kinda sus that you know the ban date, but didn't do anything about it until now.
  12. The closest you can get is to have a 1v1 with both players using the NCR-762 'Anubis' and OCSP 'Kommandant'. Both weapons are very accurate but ttk is a little higher than other weapons in the same niche. They also have less over damage so clotting agent and kevlar can change the outcome.
  13. You personally are unable to compare and contrast weapons based on their overall stats, so you think no one should have easy access to that information. Everyone interprets words differently, and translating to other languages isn't perfect. Math doesn't change. You know what does change? Weapon stats, like the ATAC's effective range from 50m to 40m, and some accuracy stats back in 2020. You'd need to read through a hundred patch notes to find that change if it wasn't for APB:DB. Most people manage to pass kindergarten, They can handle it.
  14. Your first sentence contradicts itself. You can't accurately describe a weapon without the stats. How do you describe the difference between 40M and 50M with words, other than Forty and Fifty?
  15. It's 3rd person. Knowing the weapon is blooming is better than nothing. Most shots land closer to center than the max bloom so it's not the worst thing. If you want accuracy at 100M, multiply the 10M accuracy by 10. Want it at 50M? Multiply by 5. You can use compare that to the player's hitbox size, which I can't remember what it is. The real issue is none of the real accuracy numbers are listed in game, so new players have no way of accurately calculating accuracy.
  16. Last I checked it was impossible to miss a player if aimed near center hitbox at rendering using a DMR + hunting sight. I think a car is bigger than a player, and the middle of the door is about center of the car.
  17. It doesn't matter if the crosshair is "fully closed" or has 1 pixel gap, that's still accurate enough to hit a vehicle, especially when aimed center of the vehicle. What I'm saying is sometimes the server just doesn't process your shots.
  18. For me it was worst when the servers were in Texas with the ddos protection. Who LO are using now, Path, are much more stable. When your crosshair is fully closed and pointed at the center of car's door, but the shot misses and your ammo decreased. I can consistently ghost shoot semi-auto weapons without using a macro, as in shooting client sided but the ammo stays the same and others don't see you shooting.
  19. Most of these "configs" are modifications to .upk files, not just settings in the ini files. Someone decrypted the files to modify them. It is cheating. It's modifying files that are not designed to be modified. Besides, if someone's PC is so bad it can't run APB using the current Advanced Launcher, I doubt they have the funding to make purchases on Armas.
  20. The hitreg problems have nothing to do with the current weapon system, it's the netcode. There's no upper latency limit for lag compensation, meaning you can have 2000ms latency and still hit players who are visible on your screen, but are behind cover server sided. Waiting 2+ seconds for your shot to hit isn't exactly playable, but the netcode allows it. There's no timestamps, the server processes packets the order they come in. This causes issues like ghost shots when one packet takes a few ms longer than the next. There's other netcode issues that enable things like the teleport speed hack. There's also noticeable delay processing player hits compared to vehicles and pedestrians. If weapons were more accurate, you'd have more complaints about hitreg because more players would know their shot should have hit or not, rather than thinking it was rng with the bloom.
  21. It was before LO. G1 had test districts with various weapons and ttk changes. They also analyzed each weapon's average ttk and adjusted the weapons to get it slower. This is where the retarded bloom curve mechanic came from.
  22. BlatMan

    BATTLEYE KICKED ME.

    Peace is built with Autoit. You could try using Voicemeeter for an equalizer. It works for me with APB.
  23. Please remove the fog and bloom. It will look so much better.
  24. You'll go from Bronze to Green, if you're not already.
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