Jump to content

MattScott

CEO
  • Content Count

    1300
  • Joined

  • Last visited

Everything posted by MattScott

  1. Hi backers, As you may remember from previous updates, the narrative of Unsung Story takes place over multiple chapters, each featuring its own unique setting and characters from across Lasfaria. During your journey, you will ally with important figures who are trained in special jobs that are much different from the 20 jobs typically available for you and your party characters. We call these unique roles Prestige Jobs, and there are 5 of them in total. These heroic allies will often join your party as playable characters, allowing you to command the exceptional spells and abilities they have to offer on the battlefield! Let's take a look at some of the allies you will meet and the Prestige Jobs they ascribe to: Vanquisher Early in the game, you will meet the renowned soldier, Brienze Dupree, a skilled Vanquisher. The Vanquisher is an exceptional melee fighter, great at counterattacking and becoming more dangerous when either the Vanquisher or their foes are at low health. Trying to fight a Vanquisher toe-to-toe is not a wise decision. Here are some of the Vanquisher’s skills. Duel: The Vanquisher taunts an adjacent enemy, forcing that enemy to concentrate their attacks on the Vanquisher. The Vanquisher also becomes enraged, increasing their offensive potential for a few turns. Terminate: This melee attack deals strong physical damage, while guaranteeing a critical hit when striking an enemy with less than half of their maximum health. A great attack to use on already weakened foes. Lore Master In Chapter 1, you will be introduced to Lady Sirena Renfern, an experienced Lore Master. The Lore Master takes some inspirations from both the Librarian and Elementalist roles, employing a blend of offensive and supportive magic in a unique package. Positioning and targeting are crucial to a Lore Master, as well as keeping an eye on how much Focus they need to use. Now, let’s look at some of the skills you might see a Lore Master using. Verse of Air: This is a ranged, single-target, spell which deals a high amount of wind damage. It also grants a boost to the Speed of all adjacent allies when cast. Measure of Frost: A cross shaped 'area of effect' spell, which does a fair amount of ice damage to anyone caught in its path. Once used, the caster also has a high chance to apply a defensive bonus to themselves. Ranger Chapter 2 finds you alongside Asette Dupree, a female horned, trained in the ways of the Ranger. The Ranger uses a combination of ranged attacks and versatile support abilities. They are considerable offensive ranged threats, but are a bit more durable than the typical Archer. Rangers excel when they can stay out of the melee, supporting their allies, while biding their time to find the perfect moment to strike. They receive bonuses for dealing the blow that knocks-out the enemy. Gift of the Woods: This ability can target the Ranger or one of their adjacent allies. The target gains increased accuracy and a regenerative healing-over-time effect for several turns. Turn the Tide: A ranged attack, dealing physical damage to a single target. If this attack knocks-out an enemy, the Ranger may revive one of their own knocked-out allies, getting them back in the fight. Daggermage The Daggermage makes their first appearance in Chapter 3, when you encounter the talented Miriam Duval. The Daggermage is a stealthy caster, using elemental daggers to quickly tear and blast apart their enemies. They are the epitome of the ‘glass cannon’ concept and must rely on their stealth skills to avoid being targeted by enemies. Umbra Stiletto: A ranged attack, the Daggermage throws a conjured magic dagger at an enemy that deals Dark damage. Then they slip into the shadows, gaining Stealth until their next turn. If the hit is critical, the Daggermage remains in Stealth for several turns, instead. Meteor Blades: A melee attack that deals fire damage in an area-of-effect pattern after hitting the target. If the Daggermage uses this skill while in Stealth, there is a high chance to apply additional damage-over-time burning effects to each enemy hit. Crusader Our final Prestige class is the Crusader, championed in Chapter 4 by a singed named Sir Roderic Apresa. The Crusader has a wide range of abilities and are heavily influenced by their equipment choices. Capable of protecting both themselves and their allies, they also have the potential to unleash a sudden magical onslaught, but they must carefully balance their focus resource to do either. Convalesce: A ranged cross-pattern skill, which has a beneficial area-of-effect. Convalesce heals all units in the targeted area; units at less than half of their maximum health will be healed for more. Smite: A melee attack that deals magical Light damage, the attack has a chance to stun its target when used against an isolated foe. I hope you enjoyed this quick overview of the Prestige Jobs. We are excited to give you a more in depth look at these, and other jobs, in future updates! Kickstarter Reward Note Some of you may remember the Kickstarter Edition Elite Classes. I'm excited to announce that these Prestige Jobs created for some of our most memorable characters will also be playable for those of you who got tiers or addons that included the Elite Classes. If you would like to read the entire June 2019 Kickstarter Update, you can check it out here: https://www.kickstarter.com/projects/littleorbit/unsung-story-tale-of-the-guardians/posts/2524318 Thanks, Matt
  2. Hi backers, We've taken some time to refresh our job tree. Every unit starts as a Mercenary or a Physician. Those are the two starting jobs, and as they level up you can change jobs. If you look closely, you'll see a couple changes to some of the class names, and there are now more than 20 classes because we've added Prestige Jobs. You can read the full June 2019 Kickstarter update here: https://www.kickstarter.com/projects/littleorbit/unsung-story-tale-of-the-guardians/posts/2524318 Thanks, Matt
  3. Hi backers, Character Customization Mockups This process starts with Jessica, our User Experience (UX / UI) artist. She typically starts in Photoshop with a set of approved user interface elements, and then works through the various screens. As you can see, we've been working hard to establish what Unsung Story's interface will look like. Choose a Job As I said earlier, all units start as either a Mercenary or a Physician. Choose a Race Next we have to choose what race we want our unit to be. Each race has a couple stats that they excel at, so it's important that we leave room on the screen to talk about what makes them unique. Choose a Body Type and Skin Tone It's not shown here, but the body types will be a mix of male and female. Both the shapes and skin tones will be unique to each race. Choose a Face and Eye Color We want every one of your units to feel special, so they can have various faces. You wont see the face a lot in the battle, but for dialog sequences we get an animated portrait that talks. Choose a Hair Style and Hair Color Right now we have about 9-10 hair styles per race / gender combination along with one hair style unique to each job. Choose a Color Scheme At the end of Customization you can choose from a couple special themes for your color scheme. We're still working on these, but for anyone who got the Kickstarter Edition Classes then you'll get a special skin. Finally, we've put together a short Work In Progress video showing off some of those customization features. Right now we have most of the basic races, genders, and job outfits modeled in 3D. However, each of those models then has to go through a second "unification" step. This is where the vertices on the model are nudged and pushed to fit each body type so that it works correctly with our customization system. We decided to finish all of the female human models, so we could work through everything once before moving onto the next races and genders. To show things off properly, we cheated in this video and swapped the Physician for our Archer since that was one of the job outfits that has already been unified. The video is on our Kickstarter Update for June 2019 here: https://www.kickstarter.com/projects/littleorbit/unsung-story-tale-of-the-guardians/posts/2524318 Thanks, Matt
  4. Sorry. I didn't intend to mean that the model of the gun was original. Only that the Legendary itself (stats, modifier, and skin) are.
  5. Hi all, My latest blog is up. You can read it here: http://gamersfirst.com/apb/news/2019/5/31/fun-fair-fixed TL;DR: - Console builds are being submitted to our publisher by EOD today - RIOT Beta launches on June 5th - Easy Anti Cheat will replace BattlEye on June 5th - JMB 22 "New Glory" coming on June 5th - Revamp of the Joker Store to include ARMAS permanent items on June 5th For those that use RSS readers, you can now subscribe to the APB newsfeed. Thanks, Matt
  6. Hi all, Some services take longer to start than others. The game is fully back online now. Thanks, Matt
  7. Hi all, This looks like an issue with the provider where Fallen Earth is hosted. We saw a connectivity issue that momentarily disconnected two of our networks. Those happen to be one network hosting the game servers and the other network hosting the database servers. That network issue is resolved, but we are waiting for servers to reboot. Thanks, Matt
  8. Hi all, With all due respect to the OP, I’m going to ask that we not discuss this here. I’m locking this thread. Thanks, Matt
  9. Hi all, The servers are back online. Thanks, Matt
  10. Hi all, I can't know how frustrating it is to try and play on the servers right now, but I can sympathize with upset players. The servers are performing terrible, and that's on us. We are making progress, but we really only have one of two choices right now: 1) Leave it up and let players do the best they can while we work 2) Take it down until we can fully fix it and then put it back up Neither option is attractive, but for now, we're going with Option #1. While they contributed to the general unhappiness, the server issues were not the core reason for yesterday's issue. Unfortunately I'm not yet fully up to speed on what happened. From what I understand, we had a situation that got out of hand. My staff jumped in to handle it. It escalated. In the meantime, I had gotten on the FE discord to make an announcement about server stability and some of what we are doing, but I got called away for hours. Apparently some players took my presence as an opportunity to vent their frustration. I'm not interested in drama. I'm not interested in legislating your space. You can say or do whatever you like in the unofficial FE Discord. For any players or GMs who were directly involved in yesterday's situation, you are welcome to private message me here, so we can discuss your perspective. Thanks, Matt
  11. MattScott

    FE Server Issues

    Hi all, The servers are back online. Thanks, Matt
  12. Hi all, The server is back online. Thanks, Matt
  13. Hi all, I did not pull the plug. But it is after hours in the UK and US, so I'm hunting down engineers to look at the issue. Thanks, Matt
  14. Hi everyone, It's been a while since the last Customer Support status update. Little Orbit had a very rocky data migration, which lead to downtime. Downtime leads to increased player tickets. From April 29 to May 13th, we got ~2x the normal volume of tickets. Unfortunately, this was made worse, because our internal customer service tools were down for nearly 5 days of that period. That means my staff couldn't open or solve any tickets during that time. As of today, there are 1,489 total tickets (unsolved) which is up significantly from last time. And there are 1,075 total tickets that have not been touched (contacted). We've pulled a couple team members from QA and other roles to help get caught up. The majority of regular tickets are now from March 28th. Which means we lost ground from being nearly at the 30 day mark and shifted out to the 45 day mark for answering tickets. If your ticket is older than the 28th, and we have not reached out, then I recommend updating your ticket and asking for status. Thanks, Matt
  15. We put up the FE code yesterday for 4 weeks of Commander. ”FallenNot4gotten”
  16. Thanks. We're using this information to check the logs.
  17. Hi all, For the record, I don't consider any of this whining. It appears one of the servers goes haywire, and the specific aspects of the game stop working for a little while. The situation eventually resolves itself, but while it is happening, it's very frustrating. We are looking at it. Thanks, Matt
  18. Hi all, The code is valid to be claimed till 6/16/2019. Thanks, Matt
  19. Hi all, Effective 5/16, we have activated a 4 week Commander code as compensation to the players in the hopes of helping them catch up on lost progress. The code is: FallenNot4gotten The code is valid to be claimed till 6/16/2019. Thanks, Matt
  20. Hi all, We have activated a 4 week Commander code as compensation to the players in the hopes of helping them catch up on lost progress. The code is: FallenNot4gotten I'll be editing this original post and making a separate announcement on the forums, Twitter and Facebook as well. Thanks, Matt
  21. Hi all, The server did crash around 1am, so we started maintenance early. Thanks, Matt
  22. We are back online early! Servers are up.
  23. Hi all, One of the game servers crashed before 4am, so the team started early. My original plan had been to limit the scope of optimizations to reduce downtime. The goal was to do a short window this time and then more smaller scheduled fixed each couple of days till we got everything finished. The bad news is that once we got started, the shorter maintenance wasn’t possible. So instead they decided to do everything in one go. My community team was asleep, so we weren’t able to get a post up. The good news is that the work is done and servers are coming online now. The game should be up around 9:30am Pacific. Thanks, Matt
  24. Hi all, At approximately 4pm, our Xbox servers got hit with a 40Gbps DDoS attack. Unfortunately when we get hit that hard, we have to shutdown access to the box so that the attack doesn't affect other servers. We have shifted resources to other systems in the meantime, and at least 1 instance of each district is online. We will put the other districts back online as soon as possible. Thanks, Matt
  25. Hi all, We'll be going down around 11:30am UTC time / 4:30am Pacific for regular maintenance. There is no large database restore or repair planned, so this should be well within the normal maintenance window. We have made some progress on optimizations that should help performance. The hope is to clean up the various character loading and gameplay issues. EDIT: Servers are back online as of 9:10am Pacific. Thanks, Matt
×
×
  • Create New...