Jump to content

MattScott

CEO
  • Content Count

    1297
  • Joined

  • Last visited

Everything posted by MattScott

  1. Hi all, One more brief update. We're waiting on a trouble ticket to get fulfilled with our new datacenter to fix a final hardware issue. Then we have two tasks that can be completed, and the servers can come back online. I can't predict how long the trouble ticket will take to get addressed. But I'll let everyone know once we're back online. Thanks, Matt
  2. I recommend this site: http://www.azurespeed.com/ You can see what your latency is to various parts of the country without going through our network. We did not move any of the district servers (Jericho, Citadel, or Nekrova). So your latency shouldn't be affected. However, if you find that the speed site reports no latency issues, then you can get on Jericho and run /latencytest and send it to me in a PM on the forums.
  3. Hi there, This is just temporary. We had an issue with this payment type during the move. We have reached out to them to get it fixed, and we will turn it back on as soon as possible. Thanks, Matt
  4. Hi all, Just a quick update. The team has finally worked out most of the issues (I hope). I did see the first couple servers come online internally. Don't try and log in yet, it wont work. I'm estimating about 1 more hour. Thanks, Matt
  5. Hi all, With all the craziness this week and the server outages, the development team hasn't made enough progress on the changes to RIOT for a play test this week. We're going to aim for May 10th instead. I have updated the original post to reflect the new date: Thanks, Matt
  6. Hi all, With all the craziness this week and the server outages, the development team hasn't made enough progress on the changes to RIOT for a play test this week. We're going to aim for May 10th instead. I have updated the original post to reflect the new date: Thanks, Matt
  7. Hi all, I have posted an update here. Thanks, Matt
  8. Hi everyone, All servers are back online across PC, XB1, PS4 across Jericho, Citadel, and Nekrova. I sincerely apologize to all the players for this outage. I have no interest in sugarcoating this or dodging blame. I own this failure. What appeared relatively straight forward, ended up being riddled with landmines. This network move went much too long, and our inability to properly communicate when the game would come back online was unacceptable. Needless to say, I am unhappy with how this all went, and I am sorry for our performance. I am happy to do a future post to walk through why we had to do this and what happened that led to the various issues. But I will do my best to make sure this doesn’t happen ever again, and to make sure we properly compensate the players for the downtime. Sorry, Matt
  9. Hi all, Sorry for the lack of updates. The team is working as fast as they can. We had to send one engineer to bed after nearly 3 days of mostly being awake. At this point it's a waiting game. We feel we have the problem identified, which is a routing issue inside the new data center that affects all of the servers. We're currently going box to box to fix the issue, and then we'll spin up the game. Apologies, Matt
  10. Hi all, Sorry for the lack of updates. The team is working as fast as they can. We had to send one engineer to bed after nearly 3 days of mostly being awake. At this point it's a waiting game. We feel we have the problem identified, which is a routing issue inside the new data center that affects all of the servers. We're currently going box to box to fix the issue, and then we'll spin up the game. Apologies, Matt
  11. Hi all, I am sorry for the unexpected outage. We moved some critical services from one physical location to another. Everything appeared fine yesterday. However after disconnecting the old location and turning everything off, several services hadn’t been transitioned properly causing the new servers to stop functioning properly. Unfortunately several of the engineers had already been up for 24 hours and were asleep when we noticed the issue. Everyone is back up and looking at it now. I’ll have a better update soon. Apologies, Matt
  12. Hi all, We are not getting DDoSed, but we did move colocation facilities for part of the APB hosting. I checked our monitoring and I see some players on districts in every world. Can I get a little extra information to pass onto the devs? What world and platform are you on? We had some intermittent outages with the login server. Can you double check that it is still down? Thanks, Matt
  13. We will do our best to make things up to the players. But at this point our priority is to just get the game back online so the engineers can get some rest.
  14. Hi all, As you know, Fallen Earth is quite dated and it requires operating systems that don't exist any more. We did our best to backup everything properly and organize the smoothest transition possible, but the downtime was required for hand carrying servers between locations. The techs hit a number of unforeseen issues, which have caused the extended downtime. And unfortunately these kinds of problems tend to be difficult to estimate fix time. I believe we are most of the way there now. The databases are back online. The servers are re-installed. We are going to bring everything up manually to get it back online, and then we’ll dial in the rest of the automation tomorrow. I’ll post an update here as soon as possible. Thanks, Matt
  15. Hi all, To give context for the extended downtime, we had to move critical backend servers from one network facility to another. This is part of our expansion and future plans, but players shouldn't see any decrease or increase in performance. Thanks, Matt
  16. Hi all, The plan is to patch the ARG Redhill weapon skin reward into the game when we open live servers for the RIOT Preseason. In the meantime, one of our producers found this Redhill weapons training manual lying around, so I figured I would share it. Thanks, Matt
  17. Hi all, Back on my regular Friday schedule of updating Customer Support status. As of today, there are 1,137 total tickets open (unsolved) which is up significantly from last time. Not sure why we saw a spike in tickets this week, but I'll have the team look into it. Despite the influx of new tickets, there are only 695 total tickets that have not been touched (contacted). That is down from Monday by a considerable amount. We have a couple of straggler KTTC tickets, but the majority of regular tickets are now from March 21st. We are so close to being at the 30 day mark for tickets. If your ticket is older than that, and we have not reached out, then I recommend updating your ticket and asking for status. Thanks, Matt
  18. Apologies. Our time conversion was way off. I have corrected the post. We want Friday evening tests for both regions so as many players can join as possible. Test #1 7pm - 11pm London time for EU. Test #2 7pm - 11pm California time for NA.
  19. Yes. Each individual weapon or category can be priced separately. We did that so that if we see an over abundance of one weapon being OP in the mode, we can balance it by making it cost more. Same with individual weapon mods. If we go down that road, we just need a better way to let players see what the RIOT unlock cost will be ahead of time.
  20. This is an area of the design that is fully built out, but is not being used at the moment. Currently (I believe) all the loadouts cost the same to unlock. However through testing, we can raise or lower those costs to balance the mode. We can also individually price different loadouts to change the meta of RIOT each season.
  21. The initial design change is to give one respawn for free with the second respawn for $1000. Then the cost doubles each time after that. The original design had players pickup respawns or even having to buy them from specific locations. During testing, when we combined those mechanics with everything else, the players were super confused. For now we're leaning into the cash part of the game to see if we can create good "tension" in how players choose what to do with their cash: - Extra lives that get more and more expensive - Purchase their primary and secondary loadouts - Or bribe the driver at the end game
  22. Hi all, It's been a very busy at Little Orbit following the Stress Test. The team spent the majority of that time sorting through all the feedback from players, evaluating various options, and then creating a development plan to make changes. After I reviewed everything today, I have decided to postpone tomorrow's RIOT Open Test for EU and NA. Apologies for the late notice, but it doesn't make sense to put up the same build, since so many changes are coming. EDIT: Due to the extended outage and issues this week, our devs haven't made enough progress for the test. We are going to run the Open Test in both EU and NA at the same planned times on Friday, May 10th. OTW EU will be first from 1800 - 2200 UTC time OTW NA will be second from 1900 - 2300 PDT time (apologies we got the time conversion wrong in the initial post graphic) For May 10th, we are going to have 6 RIOT instances online for each test. The goal is to be able to start matches every 2-5 minutes if there are enough players. After reviewing the feedback, here is the list of changes we are going to incorporate for the new test: Make it easier to leave the match after dying and immediately join a new match Improve the end of match screen Remove AFK timer while spectating Display the name of the player your spectating Test a different starting weapon Make weapon pickups more accessible across the map Scale Access codes with the number of players Add objective text at the beginning of Riot for finding an Access code The largest area we are re-working is Respawns: Respawns will have a starting cost that increases every time you die Respawning will now be automated if you have enough cash Rework the location of respawning to be less punishing Remove Medikits Thanks, Matt
  23. Yes. All players can play RIOT without Premium and without RIOT Pass. They can all progress through contact levels and get all the rewards except for the RIOT Tokens. Sort of. Technically, purchasing RIOT Pass gives you the extra ability to earn RIOT Tokens as you do the normal progression through contact levels. However, @BXNNXD's statement is true if you have already progressed through levels without having a RIOT Pass. If you buy one that season, then you'll get all the past RIOT Tokens you missed and have the ability to earn the remaining RIOT Tokens for the rest of the season. Sort of. If you have a RIOT Pass, then you get RIOT Tokens for leveling up the RIOT contact. For clarity: There is no obligation for regular players to play in RIOT. It's just another mode like Fight Club. RIOT Tokens are spendable in the RIOT Store, which will contain a couple seasons of rewards. The idea is to give players who want to grind RIOT the opportunity to get a lot of value for less than the current cost of Premium. Eventually items will rotate out of the RIOT Store, and regular players can purchase them directly off of ARMAS at their regular price. All players who have Premium keep it and the existing benefits, except for the cooldown bonus that we are making standard for all players. All players who want to buy Premium will have a method of getting RIOT Pass for free if they get two months of Premium in the package. All players who want a RIOT Pass, can either get it as part of purchasing Premium or get it separately. NOTE: The 2 month Premium pass that includes RIOT Pass for free is a little confusing. Sorry about that. Our goal was to find a way to give RIOT Pass for free to players who buy Premium. The problem is that RIOT Seasons are 2 months long, and Premium runs on a completely different schedule that can be bought for 30 days at a time. We also give away lots of small increments of Premium. Hopefully that helps. Thanks, Matt
  24. Hi there, I can appreciate the work you put into this post. Unfortunately we are well past the point where we can change the art style. Also we didn't avoid Yoshida's art style based on any legal inability to do so. I made the decision to avoid Yoshida's art style out of professional courtesy. Playdek had Yoshida start work, they used his art, and they never paid him, which made it impossible for us to bring him back to the game. I felt it would add insult to injury, given the history, for us to rip off his art style. Thanks, Matt
  25. Hi all, I have updated my original post to show the active list of bugs that we know about. Thanks, Matt
×
×
  • Create New...