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MattScott

CEO
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Everything posted by MattScott

  1. Hi all, We have the servers working now. We need to keep them locked for some QA to make sure everything in-game looks okay. We appreciate your patience. Thanks, Matt
  2. We can't upgrade the hardware. And the code for the servers runs on an OS that isn't available any more. For the move, we made images of everything. Backed up everything. And then moved the hardware 1 to 1, so as not to disrupt anything. Even with all of our precautions, we still have problems. My approach is to upgrade the code first and then we can update the hardware properly. That effort has been underway for quite a while now.
  3. Hi all, I can’t know how frustrating it is for everyone right now. I wish I had more details to give out. Fallen Earth is a collection of many databases and many different servers that all have to mesh together properly for us to unlock the doors and let players in. There were problems in the move and in the restore process that we are still working out. To give you an idea of how old and large the game is, it takes over and hour to full reboot everything and come back online. That means we make some changes, but then wait significant amounts of time just to see the results. Then we make more changes and then wait some more. It’s been extremely frustrating. The team is going to continue working on the servers this weekend till they are online properly. Stay tuned. Thanks, Matt
  4. Hi everyone, The team is still working through issues, but progress is being made. Thanks, Matt
  5. Hi all, We're in a weird position at this point. Technically, all the servers are working properly. All the databases are restored and up. However, the system overall is unbearably slow. It takes hours to boot and load all the data. Once it is up, the timeouts between servers make the system unstable and unplayable. We took everything down and restarted it all from scratch about an hour ago, and not everything is fully booted. I'll keep you posted. Thanks, Matt
  6. Hi all, Just posting another status. We are currently working through a database speed issue and an issue with the login server. The engineers on my end are troubleshooting. Thanks, Matt
  7. Hi all, One more brief update. We're waiting on a trouble ticket to get fulfilled with our new datacenter to fix a final hardware issue. Then we have two tasks that can be completed, and the servers can come back online. I can't predict how long the trouble ticket will take to get addressed. But I'll let everyone know once we're back online. Thanks, Matt
  8. I recommend this site: http://www.azurespeed.com/ You can see what your latency is to various parts of the country without going through our network. We did not move any of the district servers (Jericho, Citadel, or Nekrova). So your latency shouldn't be affected. However, if you find that the speed site reports no latency issues, then you can get on Jericho and run /latencytest and send it to me in a PM on the forums.
  9. Hi there, This is just temporary. We had an issue with this payment type during the move. We have reached out to them to get it fixed, and we will turn it back on as soon as possible. Thanks, Matt
  10. Hi all, Just a quick update. The team has finally worked out most of the issues (I hope). I did see the first couple servers come online internally. Don't try and log in yet, it wont work. I'm estimating about 1 more hour. Thanks, Matt
  11. Hi all, With all the craziness this week and the server outages, the development team hasn't made enough progress on the changes to RIOT for a play test this week. We're going to aim for May 10th instead. I have updated the original post to reflect the new date: Thanks, Matt
  12. Hi all, With all the craziness this week and the server outages, the development team hasn't made enough progress on the changes to RIOT for a play test this week. We're going to aim for May 10th instead. I have updated the original post to reflect the new date: Thanks, Matt
  13. Hi all, I have posted an update here. Thanks, Matt
  14. Hi everyone, All servers are back online across PC, XB1, PS4 across Jericho, Citadel, and Nekrova. I sincerely apologize to all the players for this outage. I have no interest in sugarcoating this or dodging blame. I own this failure. What appeared relatively straight forward, ended up being riddled with landmines. This network move went much too long, and our inability to properly communicate when the game would come back online was unacceptable. Needless to say, I am unhappy with how this all went, and I am sorry for our performance. I am happy to do a future post to walk through why we had to do this and what happened that led to the various issues. But I will do my best to make sure this doesn’t happen ever again, and to make sure we properly compensate the players for the downtime. Sorry, Matt
  15. Hi all, Sorry for the lack of updates. The team is working as fast as they can. We had to send one engineer to bed after nearly 3 days of mostly being awake. At this point it's a waiting game. We feel we have the problem identified, which is a routing issue inside the new data center that affects all of the servers. We're currently going box to box to fix the issue, and then we'll spin up the game. Apologies, Matt
  16. Hi all, Sorry for the lack of updates. The team is working as fast as they can. We had to send one engineer to bed after nearly 3 days of mostly being awake. At this point it's a waiting game. We feel we have the problem identified, which is a routing issue inside the new data center that affects all of the servers. We're currently going box to box to fix the issue, and then we'll spin up the game. Apologies, Matt
  17. Hi all, I am sorry for the unexpected outage. We moved some critical services from one physical location to another. Everything appeared fine yesterday. However after disconnecting the old location and turning everything off, several services hadn’t been transitioned properly causing the new servers to stop functioning properly. Unfortunately several of the engineers had already been up for 24 hours and were asleep when we noticed the issue. Everyone is back up and looking at it now. I’ll have a better update soon. Apologies, Matt
  18. Hi all, We are not getting DDoSed, but we did move colocation facilities for part of the APB hosting. I checked our monitoring and I see some players on districts in every world. Can I get a little extra information to pass onto the devs? What world and platform are you on? We had some intermittent outages with the login server. Can you double check that it is still down? Thanks, Matt
  19. We will do our best to make things up to the players. But at this point our priority is to just get the game back online so the engineers can get some rest.
  20. Hi all, As you know, Fallen Earth is quite dated and it requires operating systems that don't exist any more. We did our best to backup everything properly and organize the smoothest transition possible, but the downtime was required for hand carrying servers between locations. The techs hit a number of unforeseen issues, which have caused the extended downtime. And unfortunately these kinds of problems tend to be difficult to estimate fix time. I believe we are most of the way there now. The databases are back online. The servers are re-installed. We are going to bring everything up manually to get it back online, and then we’ll dial in the rest of the automation tomorrow. I’ll post an update here as soon as possible. Thanks, Matt
  21. Hi all, To give context for the extended downtime, we had to move critical backend servers from one network facility to another. This is part of our expansion and future plans, but players shouldn't see any decrease or increase in performance. Thanks, Matt
  22. Hi all, The plan is to patch the ARG Redhill weapon skin reward into the game when we open live servers for the RIOT Preseason. In the meantime, one of our producers found this Redhill weapons training manual lying around, so I figured I would share it. Thanks, Matt
  23. Hi all, Back on my regular Friday schedule of updating Customer Support status. As of today, there are 1,137 total tickets open (unsolved) which is up significantly from last time. Not sure why we saw a spike in tickets this week, but I'll have the team look into it. Despite the influx of new tickets, there are only 695 total tickets that have not been touched (contacted). That is down from Monday by a considerable amount. We have a couple of straggler KTTC tickets, but the majority of regular tickets are now from March 21st. We are so close to being at the 30 day mark for tickets. If your ticket is older than that, and we have not reached out, then I recommend updating your ticket and asking for status. Thanks, Matt
  24. Apologies. Our time conversion was way off. I have corrected the post. We want Friday evening tests for both regions so as many players can join as possible. Test #1 7pm - 11pm London time for EU. Test #2 7pm - 11pm California time for NA.
  25. Yes. Each individual weapon or category can be priced separately. We did that so that if we see an over abundance of one weapon being OP in the mode, we can balance it by making it cost more. Same with individual weapon mods. If we go down that road, we just need a better way to let players see what the RIOT unlock cost will be ahead of time.
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