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Noob_Guardian

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Everything posted by Noob_Guardian

  1. Except that its near impossible to actually "rework" the missions. We got location fixes, we could use more and more cover, fix cover and make it higher. But that doesn't fix the core issues of spawning, and mission time. Also, noone likes to hold a point 6+ minutes only to move to the next round in a 8 round mission, currently at 4 on average its fine, so how to fix it? We could let medium items have a person use their pistol to fire perhaps. The biggest issues i'd argue would be the spawns and spawn time, second no protection with items, and third being poor teammates perpetuating the problem. I'd remove mojang money and one or two just because they are terrible due to spawns or just bad design and time. What would you do to rework missions?
  2. the only really horrible locationed places i can think of are located in waterfront. There may only be one or two in financial, but i think financial has more problems with mojang money than the heavy items. I do agree with BXNN though, making it so you can fire with your pistol while carrying a suitcase i feel would be fine.
  3. Considering that you have a preset movement speed for both. Medium items move at 3/m a s, heavy at 1m/s and small at 6m/s. It wouldn't cause more annoyance, except for the fact that you have to be smarter about carrying items and not rely on a broken "mechanic" While i agree they should add equipment related to item carrying, there's really not much else to be had in the sense of mission items, except to make the items invisible to opponents unless they are within 100m of objective. Missions are fine, the problem is car spawners and custom spawning. The only "real" balance would be to adjust the spawns so that you can't keep spawning on the same side you just got killed on and make it so you cannot spawn within 100m of the obj. Defending has always been easier, every game its meant to be somewhat easy, but also have ways to break it.
  4. The missions broke after they made car spawn and custom spawns. Before then you could do those heavy items missions with very little issues without either "exploit" (i've never done the heavy item "jump" exploit.) I love spawn choices, but it broke so much about APB in the process that kept missions balanced.
  5. it took them roughly 6 years to fix heavy items... and how many problems still exist in the game? I think they didn't want to add a pickup timer to medium items like there used to be. Just because G1 left it, doesn't mean it's a game mechanic and "maybe" little orbit will have a different view point. Especially when you can move about as fast as someone sprinting after you with, while carrying the mission item. (Trust me, i've jump ran with the item 200m before without the enemies catching up because they didn't use cars. It's pretty stupid to let it remain ingame when you can do that, when they should have caught up at "roughly" 50-75m.
  6. While i agree its not the biggest issue in game (there are many), even something like this being on their radar would be nice so "one day" it could be fixed.
  7. indeed its been long. I just came back from a long overwatch break a month ago xP
  8. Should the ability to move medium items faster than intended by bypassing the movement restriction on medium items be fixed? The difference is roughly ~3m/s while carrying, vs ~6m/s (about sprint speed) while doing it
  9. Using mouse button = Pulling a trigger using scroll wheel = burst fire using a macro = rubber band using bump stock = boot lace using a hack = changing the lower reciever to do full auto. At least get it right
  10. Exactly. Jump kicking, medium item move "exploit", and various other things....
  11. so is tap firing a rifle/carbine in APB, but we still see scrubs macro it anyways
  12. why not a macro for the medium item movement jump exploit? oh wait... they already have that
  13. I was using a star in financial and got it.
  14. if you read the download thing, it even scans your mouse hardware x)
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