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Noob_Guardian

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Everything posted by Noob_Guardian

  1. And meteor is in generally considered trash to begin with sooo...
  2. 50 new missions ontop of what we got is a lot though, the question should be, which contacts are they tied to Merged. osmaw does like 1k vehicle damage off the bat. Volcano does more, that's why volcano is nerfed. Why would you nerf osmaw? It's fine as is honestly. G1 had buffed half the vehicles including the pio/espacio ages ago just after the Alig buff, a handful were unnecessary, including the pio/espacio. You're really worried about aligs? When almost noone runs them? Not only that, but if you're running face first into 2-3 aligs, you're either on the blue steel mission and going to lose because of car surfer exists, or a car mission where the measly mission vehicle has low hp. You're NOT meant to "get away" or have the vehicle "survive" when faced off against anti-vehicular weapons. The AV weapons suffer against players in general (aside from like DMR), and only do well against vehicles. Most times you pop out and kill the alig, because he sure as heck isn't able to kill you most of the time, sure you lost the vehicle but there's generally more around. ew @det changes.... I can understand 60s, but making it exactly the same as an ammo box or mobile cover is extremely meh. It's already a situational mod.
  3. "when" and they don't stop death from vehicles at full speed depending on the vehicle, and while there are ways to help circumvent it, flak is still more useful. Flak will reduce damage from ALL explosions, however, there are "some" that deal 2000 damage, and thus you still die. Just as valisparsms do not protect from many vehicles going at max speed but will at most other speeds. This means you HAVE to play around that mods weakness. Valisparsms you must run "away" from the vegas at full speed, to not die for example (least it used to). But it sets you up to be a lame duck death if you stop for a moment, or they hop out and fire at you as you stop to fire and die. Useful only when going car destroyer as a primary role imo, or if you're going to be sitting on the road all day with a sniper lel. Flak sets you up with fewer grenades, however you no longer have to fear about getting hit with frags or conc nearly as much. But, you still have "specific" situations with both where you WILL die. Flak shouldn't be an end all be all tank all explosions mod, quite frankly if you die a lot with flak from vehicles, common sense literally says to be careful around those vehicles, if valisparsms make APB look "stupid" imagine tanking literally every explosion in game with flak. Now imagine people charging a pio into you or your team with flak and just standing near the vehicle, and blowing it up, or getting out on the other side, and blowing it up and firing at you without worry knowing you're running the other way lol. Flak will be much dirtier than it is already. 2 Flaks? May the best guy fire first I guess, still doesn't negate the fact that the whole point of remote det is to get a kill, even if it means suiciding yourself for it. So the guy will still probably succeed regardless. I think I've only seen Valisparsms like... once in mission districts, in over a year, and considering there's "3" blue mods to pick from (HL 3, Car Surf, and Valis) it's not very used. It's still rather situational as well, and some people may prefer it as it does shut down carplay to an extent if used right. We know how much people hate being charged with vehicles at spawn for example. I don't really consider it a problem mod, weird situational one sure, but I also don't generally "try" run people over to begin with, shooting them tends to be more reliable, so that's probably part of it. p.s. Big cars have big explosions, it's pretty logical for that imo.
  4. Fine, then increase min ttk for most weapons to at least 1.0, and weapons with faster TTKs go to .86 or so depending on which weapon. If we're going to make it skill based, increase ttk so it actually takes "skill" and not some lame quick spray with no recoil or bloom.
  5. I've never felt that APB was massively RNG, proper weapon usage tends to negate most "chances" of RNG, as such RNG has always been "user created" imo. Some weapons however do have a bit of RNG, simply because of recoil, such as ALIG or Shaw.
  6. Why should flak make you impervious to explosive death if Valisparsms won't make you impervious to being run over? On note of the changes: Looks pretty f#$@#n great! I'm looking forward to the updates.
  7. They made it so that you couldn't sprint/jump with heavy items I thought, i haven't seen it done on heavy items since then in either, or did Kemp find a way to bypass it? If so he's the only person i've heard of who's done so.
  8. Heavy item jump sprint w/e its called was also "fixed" so i'm not really worried about it. I do agree with the fact that they removed item pickup animations and that they "could" be reimplemented. Games have even lower TTK's than APB and have animations, so that's not even an excuse honestly. Missions need better drop locations for some of em, but there's no reason not to fix it. People say "fix mission locations then we don't need it", but even if they did fix the small handful of problem locations, they still wouldn't want it fixed.
  9. I do better with the scout than the current HVR, and i have no problem with the HVR. Also, DMR performs better than HVR at range, and if firing first, has a faster TTK and will finish the HVR faster. APB is a team game, as such the general "optimal" loadout for a "team" has always been 1 sniper, 1/2 AR's, 1/2 Pointman. As such, if you're team is complaining about counter play, may i suggest... changing weapons? There are some broke patootie locations in Waterfront, that has nothing to do with snipers being strong either. I've seen those locations held with AR's and Rifles all the same against sniper teams with rockets. VIP is a very annoying last stage as well, so that doesn't help in the slightest.
  10. I mean, i have 3x more than him, actually had people complaining about me being active on forums saying i was "strong arming" LO and G1 to balance things certain ways lel. There's nothing wrong with people being a "furry". There is a problem with people being self righteous for litterally "no" reason. Asked for better balance of crap tier weapons. I don't remember anyone asking for ray scaling "specifically" in any situation. Merged. What's laughable is being able to 2 shot kill only hitting 6 of the needed 16 shots. That still equates to 3/8. Soo, my math may have not been full accurate, since "full damage" of the gun is like 1700? damage, but full damage on a player is only 1000 without kev. My point was for people SPECIFICALLY ASKING for RAYSCALING. I've been calling for balance of different weapons for years as have others, that doesn't mean people were calling for "RAYSCALING". No one to my knowledge specifically asked for rayscaling on forums or in game, so if we're being honest, saying "well people wanted balance" and claiming that they meant rayscaling IS dishonest because most people specifically stated other ways to balance things. That's like some artist saying "I want red" then his assistant grabbing maroon paint because "it's red you asked for it".
  11. Rayscaling would have been fine, but they didn't balance rayscaling properly at all. Imagine a shotgun that only has to hit 3 of 8 pellets to do full damage. That's stupid af. Most shotguns in other games 1 shot off a full shot with "most" pellots, but that'd be broke AF in APB. Rayscaling would work "better" for a key "few" shotguns when done right (looking at massive spread ones), but others wouldn't need it. Should have need "most" shots to hit for rayscaling to do normal damage. Like, make JG fire 10 shots, then make it so 8 does full damage still type of rayscale. Strife, CSG, and dow (out of mm), and shredder probably wouldn't need it, other high spread ones could use it if done right. It's not even like anyone "asked" for rayscaling to my knowledge either, so you can get off that high horse.
  12. When using a non-mobile weapon - PMG, Oscar, Carbine When using a mobile weapon - PMG When I'm playing like a bronze with not only no situational awareness, but no care to counter play - HVR. (sarcasm btw, the only thing i hate about hvr is the shitty out of mm damage) Imagine being unable to counterplay a silver or bronze who's using an hvr
  13. I mean, that sounds right, but at the same time I swear i've fired 3 consecutive scout shots and killed someone 2 hits. and that's closer to 2.75-3s than .8...
  14. Pretty sure early G1 GM's stated jump kicking doors was okay. Jump kicking a door is far less gamebreaking than moving medium items at sprint speed. It shouldn't even be a relation it's so different. G1 had never stated as such for the medium item exploit. In fact, i can't recall them saying anything about heavy items either before fixing heavy item movement. Last I checked "exploits" ARE bannable, they're called exploits for a reason. G1 had been lazy in regards to anything gameplay breaking wise, and they were extremely half assed on a lot of things, from fixing broken locations, to balancing missions. Hell, they even broke overtime instead of fixing it. What should happen is carrying lets you whip out a pistol, but still move at that speed, unless you activate some dumb new consumable to sprint with the item with.
  15. I've had this issue with dethreaters and those with like nazi symbols or other such verbal things. Wish it was fixed.
  16. i mean exploits ARE bannable as well, you say "only allows you to move at sprint speed" but that's still bypassing the base speed of 3 m/s for medium items ensuring the enemies can NEVER catch up if you're ahead of them without using fragile (still a lost cause)/epiphrene/vehicle. Heavy's were fixed, but you can still "somewhat" move them like... 2m/s instead of 1 which isn't actually a problem. lol But yeah screaming cheats during the beta test? Really? esports community? what nonsense is that tho? Honestly though, that must explain why all the toxic kids always run potato graphics with crap resolution on high end gaming computers. looks like another dumb thing that needs fixed
  17. G1 had used it for manual bans, and the system and players were doing flagging. They never said anything about automatic to my knowledge. They used FF i think? to ban all those who did the social exploit crashes and such. I think there were only a handful of cases where players weren't listed as "FF Ban" when banned by the end. So im not sure how it could have picked up on you unless it was something manual from another player reporting, or like, facing bronzes all day and just not missing because they're piss ez to take out and having an inflated k/d and miss %.
  18. Granted, making it visible for example and shortening the time to 10s would have been fine, but increasing the timer?? Like.. you can firework spam far more reliably and with far less a downside than spotter mod now, and that ends up being more reliable since you can shoot it behind walls. Sure you give up a pistol slot, but you don't necessarily need one for half the weapons anyways.
  19. I mean, ive had teamates who used it, went 2-3v1 on that guy and still got wiped lol. If i think i'm getting spotted, i tend to play the decoy for my team to set up, but you can generally tell when someone's peaking you if you're looking at the obj. I dunno, i've never had issues with it so i'm going to assume most people just want a scapegoat for their bad plays.
  20. i frag people up to 60m away /shrug. Almost noone uses it on jericho but then again, they are fairly easily countered....
  21. Because grenades are an issue? It's not hard to tag someone behind them, let alone destroy the thing with a conc, or grenade the guy behind it.
  22. If you're testing FF to see how it bans, then you'd know what makes you get banned and try to achieve it. Isn't that what testing is? Not only that, if some of the "best" players on Jericho weren't falsely banned, some of which have near cheater like skill whom you'd assume cheated or would trigger FF, I find it hard to believe that anyone legitimately got banned. (without first knowing how to trigger it and test for it)
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