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Everything posted by Uqe
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New Mission Joker Ticket Reward system
Uqe replied to MattScott's topic in General Discussion Archive
putting the framework into place before the big POP SPIKE -
can i get uhhh slotted version of the modded varzuga pls k thx editt : and some kit
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omg! yaya
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Wake me up when this JG / Shredder meta is over
Uqe replied to CookiePuss's topic in General Discussion Archive
you're not the only one -
1-19-6 - Quick Changes for Live this week
Uqe replied to Beastie's topic in General Discussion Archive
nice ps2 damn u really SHOWED HIM ! -
1-19-6 - Quick Changes for Live this week
Uqe replied to Beastie's topic in General Discussion Archive
it went from being a 3 stk at 40m to a 4 stk at 23m? Damn they actually did something -
1-19-6 - Quick Changes for Live this week
Uqe replied to Beastie's topic in General Discussion Archive
why does the shredder have such a long range? I really don't get it man -
you honestly think the shredder is FIXED? A shotgun that 3 shots at 40m. Shotguns should not be doing any damage at that range
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for the shredder we ned a hotfix for all shotguns :,D I agree, but seeing how theyve already put it into live, it's pretty clear to me they have no idea how to balance, so at least fix something that's blatantly broken
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can we at least get a hotfix for the shredder next week, thx.
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yup, lagging in baylan for me, barely any registration at times, financial had me teleporting a bit too in a 1-2 pop also getting a lot less fps, others have agreed
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Make Cooling Jacket reduce burst interval
Uqe replied to TheHidden-Tember's topic in General Discussion Archive
lmao, if this is the direction theyre taking with the game, people are just gonna start using unmodded weapons -
Make Cooling Jacket reduce burst interval
Uqe replied to TheHidden-Tember's topic in General Discussion Archive
Does IR3 actually increase the burst interval now? If so, that was a stupid decision -
Make Cooling Jacket reduce burst interval
Uqe replied to TheHidden-Tember's topic in General Discussion Archive
ur essentially advocating for it to have double of an effect on burst rifles... -
baylan is lagging bad atm in Jericho
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yeah its a little sad honestly, the whole idea of balancing mods around guns makes 0 sense, but whatever. guess we're going back to early shotgun meta days. honestly if they wanted to fix the ntec, they shouldve just reduced its modifier cap or benefit or whatever from hunting sight. would put it right beside all the other guns in the game. and people are constantly telling them a csg 3 shotting at 20m is too much, and they put it into live?? clearly, they arent listening in the slightest
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My first one took 2 months, and my 2nd one, which I opened last week, was answered this morning.. so they're definitely catching up
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Weapon Balance OTW Tweaks - E Testing Values
Uqe replied to Beastie's topic in General Discussion Archive
shotguns are way too forgiving -
☝ and then make IR3's downside a little more "significant" and we're all good A value like 13% would be worth trying for IR3
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Current IR3 has this and even if they made the effect more drastic, tap fire ARs would never see it play out in practice anyway i know it has it, but it's very minimal, it needs a larger max bloom reticle. of course tap firing would never see its effect. thats the whole point. nerfing the spray aspect of the ntec, not the tap fire.
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could just increase the maximum bloom reticle instead of screwing the rest of the weapons in the game like obeya and obir. this would prevent the ntec from having such a tight spray at maximum bloom and keep everything else in order. of course, this wouldnt work for shotguns, could still keep that fire rate related, i guess.
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I don't use filtering. I run a config for high fps
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What f2p weapon the comunity will choose to destroy next?
Uqe replied to Excalibur!'s topic in General Discussion Archive
these forums need perma bans