Ardita 152 Posted February 7 7 minutes ago, Segwit said: It’s about JOSELA Ah alright ^.^ Quote Share this post Link to post Share on other sites
porkuspigus 3 Posted February 10 Cheaters are in hell right now bcoz they are crying apb is dead, and they are very stressed ,they are verifying if apb is online, every 5 minutes :)))) Quote Share this post Link to post Share on other sites
Ardita 152 Posted February 17 (edited) On 2/10/2025 at 2:16 PM, porkuspigus said: Cheaters are in hell right now bcoz they are crying apb is dead, and they are very stressed ,they are verifying if apb is online, every 5 minutes :)))) They're literally not checking this website I assume (as they don't care about it and its community since they're cheating..) so you're communicating to the wrong people edit: Edited February 17 by Ardita Quote Share this post Link to post Share on other sites
Queen of Love 455 Posted February 17 (edited) On 1/31/2025 at 4:55 AM, Pista said: We had way less cheaters when this game was running FairFight anti-cheat. SARD doesn't seem to be much at all. FairFight had a nice page with walls of banned. That's why there were more players and less cheaters. Edited February 17 by Queen of Love Z Quote Share this post Link to post Share on other sites
Nymphi--DoubleDee 83 Posted March 6 On 2/5/2025 at 1:57 PM, Segwit said: Classic mid-bronze/silver goes mad instead of trying to get better Why are you even matched against Bronze or Silvers? Oh... Because this game is still bad... But... At least it has more players than Concord. Quote Share this post Link to post Share on other sites
NotTheEnforcer 226 Posted March 13 (edited) On 2/17/2025 at 1:01 PM, Queen of Love said: FairFight had a nice page with walls of banned. That's why there were more players and less cheaters. FairFight also used STATISTICS on top of a general anticheat system to ban cheaters. If it detected players with abnormally high performance statistics, it flagged them for manual checks. If their performance passed beyond a certain "likely inhuman performance capability" threshold, FairFight smacked them with the banhammer. It tracked stats such as: -their rotation speed frame time, -burst speed (time between firing bullets/macro detection) -how accurately their crosshair tracked targets -----------(while taking distance into account too, this was extremely good at combating aimbots), -how quickly a player fired when their crosshair went over an enemy (extremely good at detecting triggerbots, since t-bots were always instant or within 0.05ms, completely inhuman) Sure, on a very rare occasion, FairFight pre-emptively banned someone based on a player achieving a normally-inhuman reaction time or other normally-inhuman statistic. However, these bans were often manually checked and reversed. The main problem that stemmed off from this was problematic power-tripping virgin clown mods that G1 hired (cough, we all know who, certain somehow who had their own JMB) But the vast majority of FF bans, easily 99%+, were legitimate fair bans. I would know., I was one of them and I deserved it back in the day. Fairfight was by far and large the best anticheat APB ever had. And broadcasting bans may have been "toxic" by today's pansy soft standards, but honestly I'd love to return to it and watch people get banned. It'd be refreshing, and it'd BE NICE TO SEE PEOPLE BEING BANNED AND HAVE VISIBLE EVIDENCE OF AN ANTICHEAT ACTUALLY WORKING. Edited March 13 by NotTheEnforcer 4 Quote Share this post Link to post Share on other sites
Uhtdred 243 Posted March 14 (edited) On 3/13/2025 at 4:41 PM, NotTheEnforcer said: FairFight also used STATISTICS on top of a general anticheat system to ban cheaters. If it detected players with abnormally high performance statistics, it flagged them for manual checks. If their performance passed beyond a certain "likely inhuman performance capability" threshold, FairFight smacked them with the banhammer. It tracked stats such as: -their rotation speed frame time, -burst speed (time between firing bullets/macro detection) -how accurately their crosshair tracked targets -----------(while taking distance into account too, this was extremely good at combating aimbots), -how quickly a player fired when their crosshair went over an enemy (extremely good at detecting triggerbots, since t-bots were always instant or within 0.05ms, completely inhuman) Sure, on a very rare occasion, FairFight pre-emptively banned someone based on a player achieving a normally-inhuman reaction time or other normally-inhuman statistic. However, these bans were often manually checked and reversed. The main problem that stemmed off from this was problematic power-tripping virgin clown mods that G1 hired (cough, we all know who, certain somehow who had their own JMB) But the vast majority of FF bans, easily 99%+, were legitimate fair bans. I would know., I was one of them and I deserved it back in the day. Fairfight was by far and large the best anticheat APB ever had. And broadcasting bans may have been "toxic" by today's pansy soft standards, but honestly I'd love to return to it and watch people get banned. It'd be refreshing, and it'd BE NICE TO SEE PEOPLE BEING BANNED AND HAVE VISIBLE EVIDENCE OF AN ANTICHEAT ACTUALLY WORKING. finally someone recognizing the best anti-cheat we ever had. Broadcasting bans not only wasn't toxic but also was a good system to let every player in apb know if they were right or wrong about their "hackusations". It was also good for those legit players that used to play with cheaters without realizing their teammates were cheating. APB is a game full of egotards, but that ego is full filled when they are allowed to cheat and pwn everyone, if they are caught cheating, they will think twice about cheating. Let's say streamers, who is going to watch a streamer that was banned by FF? Please, bring back FAIR-FIGHT asap. Edited March 14 by Uhtdred 1 Quote Share this post Link to post Share on other sites