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Ritual

[PC] 06/06 Maintenance Announcement

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Hello everyone!

 

We are announcing that we will be doing some back-end work later today. No obstructions are expected while playing the game during this period. Said back-end deployment is planned to begin at 7:30 PM EST (11:30 AM UTC).

 

Secondly, we want to announce our standard weekly maintenance on Wednesday (06/07/2023), starting at 9 AM (UTC). Being an extended one, it is expected to last between 4 and 6 hours and will include testing features and their deployment.

 

Thank you for your patience!

 

P.S: The thread has been cross-posted from Game Updates for convenience.

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16 hours ago, Ritual said:

we will be doing some back-end work later today

is that the

Quote

back port of the cooked package system from 2x into 1.30?(which will improve load times and remove hitches)

or is testing of the

Quote

newer network code from 2.2 which will enable us to continue development on cross world play in 1.30

or is something else..

Edited by TheMessiah

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17 hours ago, TheMessiah said:

is that the

or is testing of the

or is something else..

Sounds like Network tweaks for the new "Multi-world-District" Servers.
Anti-Cheat tweaks.
And load time optimizations from the server handler.


Maybe in the Future Vehicle Handling is Client-Side, i usually dont drive Tungsten Blocks

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time to revert the patch..

 

I used to play with 120-140fps

 

now i'm playing with 60fps.

 

GPU: nvidia 1650 super

 

waterfront district.

Edited by Uhtdred

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Still no statement regarding fps, crazy.

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working as intended

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Same issue with the fps for me. I joined Waterfront US West and got a mission near docks next to the giant anchor. The game was choppy, and my fps was around 60-80fps. Prior to this update, my fps was 100+ in this same area.

 

EDIT;

 

GPU and CPU usage are lower overall. CPU cores are all under 70% usage. GPU never reach 100% utilization. Pre patch, at least 2 CPU cores would reach 100% usage. Something is limiting the fps software wise. It runs similar to turning off double buffering, in the graphics options.

Edited by BlatMan

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hopefully hotfix fixed the issue..

 

EDIT:

 

it didn't fix the fps issue.

Edited by Uhtdred

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Same. No fix for the low fps. In Financial around the construction yard just south of Seung Bloodrose, I only get 100fps during a 4v4 mission. I used to get over 140fps. The fps gets lower the more players are within the area.

 

Turning off the HUD increases the FPS by about 30% to 50%. Something is screwed up with the HUD.

 

Waterfront has no players so I can't run the same test.

 

Edited by BlatMan

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12 hours ago, BlatMan said:

 

 

Turning off the HUD increases the FPS by about 30% to 50%. Something is screwed up with the HUD.

 

 

 

 

it always been like that...

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3 hours ago, Uhtdred said:

 

it always been like that...

It was only like 20% more fps prior.

 

It seems to have been fixed with the last patch. Why aren't there any updates posted on the forums?

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Shooting in the game has dropped to the level of SAMP. Pathetic, terribly pathetic. Potato simulator.

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if you want more fps just download more ram. trust me i play a doctor on tv.

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Still no information on what was broken and fixed? Is the dev responsible locked in your basement? Afraid they'll leave the company if you give them public access?

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