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N0rbat

MM solution for now

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Since MM is bad for some people and maybe with potential beginners coming into APB what about making all districts open conflict for now? till new MM will come

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4 minutes ago, N0rbat said:

Since MM is bad for some people and maybe with potential beginners coming into APB what about making all districts open conflict for now? till new MM will come

Ever notice how really no one plays OC?

 

Ever wonder why?

 

 

spoiler: no matchmaking is worse than bad matchmaking

Edited by CookiePuss
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3 minutes ago, CookiePuss said:

Ever notice how really no one plays OC?

 

Ever wonder why?

 

 

spoiler: no matchmaking is worse than bad matchmaking 

This. OC was nothing but a group of 4 obviously max ranks against a single trainee over and over. "But they can call backup!" The vast majority of them didn't know how to or had no interest in actually playing the mission, but would rather do PvE stuff.

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I've heard someone say only the real professionals play in OC. Wouldn't recommend for beginners!

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Getting a 1v4 mission would be absolutely horrible for beginners.

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1 hour ago, N0rbat said:

Since MM is bad for some people and maybe with potential beginners coming into APB what about making all districts open conflict for now? till new MM will come

Thats 1 solution.Other : Only open conflict districts for Han and Nekrova because they have little players(matchmaking off)For Citadel and Jericho in dist. select - advanced tab - this "show recommended only" tab must stay checked by default.Simple..LO must at least try something like this because like i said - after unstable servers and cheaters - bad matchmaking is the thing dat chokes this game most.Thats urgent crucial mechanic to fix

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match making isn't as bad as people make it out to be.

 

 

It just needs to be tweaked, because what the match making system looks for conflicts with how mission rewards, mission points, and shit works.

 

 

If matchmaking was based on a kill to death ratio more so on a who scored more points per mission basis, it would be less of an issue as it is now.

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the formula might be fine if it was a higher player cap for each faction. 

 

 

depending on the threat level distribution of a current instance, it's possible to have a group of 4 match up against 6 opponents. depending on how many of those unequal scenarios happen, that means one faction is going to have a smaller pool of players with the right threat level to help matchmaking make reasonable choices.

 

 

edit: so basically it's inevitable because the player cap is so low. but if you increase the player cap, you bring in performance issues. 

Edited by Aeronaut

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OC would kill the game, segregation would kill the game. a real fix is what is needed not reactive gut solutions from the peanut gallery.

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4 hours ago, CookiePuss said:

Ever notice how really no one plays OC?

 

Ever wonder why?

 

 

spoiler: no matchmaking is worse than bad matchmaking

i mean all open conflict really needs is a tweak so that missions start with even numbers on each side

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13 minutes ago, BXNNXD said:

i mean all open conflict really needs is a tweak so that missions start with even numbers on each side

As much as Id love to get a premade and stomp 4 trainees, I dunno if thatd be so fun for them. 

Edited by CookiePuss

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