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why doesn't apb have any competitors?

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There's GTA Online, but I'm surprised that game managed to remain somewhat popular when the engine and netcode are complete garbage.

I can't think of any other game besides GTA Online where players have the ability to literally crash-to-desktop other players' game clients at will. How can any company think that's okay?

 

I don't think any other game has the customization level of APB because it's probably too demanding on the servers, if the past performance of APB's servers through its lifetime is anything to go by.

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5 hours ago, Solamente said:

because this shitty (but unique haha xDDDDD) game cost 100 million dollars to develop and bankrupted the company that developed it, who in their right mind would want to copy that?

Stop spreading the 100mil lie. APB did not cost 100mil to make. That 100mil was for the entirety of RTW and all their projects. They had roughly 3-4 projects going on not just APB. APB was certainly the biggest though.

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3 hours ago, Solamente said:

i mean apb:r has never had more than like 10k players, it's just not a popular game

 

Edited by darok70

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3 minutes ago, HighSociety said:

Ya that will never come out...

And they already got 250million dollar

ikr. It looks like history is going to repeat itself and it will become the next apb if it ever gets released. 

Edited by darok70

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official purchase amount APB company G1 is 1.500.000 $ /   2011- 2017 /   game sold out .  

 

Matt's budget for 2016 if I'm not mistaken was about 50,000,000 .

 

 

the purchase amount was not disclosed .

Edited by yood
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the lack of technology really fucked up what APB could've potentially been. if apb had district phasing from the start they could've properly matched players across all districts and they could've even stayed with the old school threat system. if they were smart they wouldn't have to ban anyone, just shadow ban cheaters/extremely good players so that they face only people with similar stats...this could've been done with fairfight and EAC also.

 

customization is very good (themes, symbols, car and clothing editing, character creation, weapon modding)
gun play is good with all types of different weapon styles

vehicles are good with room for improvement

the maps are well designed and thought out

 

the only thing that always made me NOT want to play APB was facing cheaters or just the teams being severely imbalanced due to matchmaking allowing premade groups to vs players who are all solo queuing. along with the poor optimization and game performance on whats considered to be a powerful PC setup.

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10 hours ago, LAPDAlonso said:

um, Saints Row 3 and 4 are similar to APB as for Customization and open world type gameplay and SR is a million times better and the customization is better. The Division is another game, but Defiance D13 is very similar to APB but with PVP. Apb only saving grace is the customization, period. Without it, the game would have been shut down way back in 2011.

How the heck can you compare SR to APB??

  • SR is a singleplayer game with a story. You are playing against NPCs. APB is an online PvP game. That's another dimension.
  • SR has an open world filled with activities that is made for sandboxing. APB's "open world" is a rather small one that serves as a lobby and dynamic arena, because it is PvP-driven. It is not meant to be a sandbox open world to mess around in.
  • APB has better customization options, but it doesn't have that much clothing options. There is a difference.

Defiance and APB?

  • Defiance is a MMORPG, it features PvE content, quests and other common RPG elements. APB is a pure PvP shooter.
  • Defiance has an open world. As forementioned, APB's "open world" cannot be really called an open world.

 

And before someone comes up with GTA Online:

  • GTA:O is a true sandbox MMO. Its open world is designed to do all sorts of stuff in it: messing around with the police and pedestrians, visiting locations and stores (strip clubs, casino), exploring, parachuting, flying, running your own business. APB is a small-scale PvP game, it doesn't have this degree of freedom.
  • GTA:O features alot (and also puts alot of weight on) of PvE content. There are heists, coop missions and horde modes along with alot other PvE modes. APB is a PvP game with no PvE features.
  • GTA:O does include PvP modes, they are diverse. But these modes are pretty much straight forward and provide no tactical depth. It often ends up in a deathmatch. Meanwhile, in APB, you are free in your options to win a mission. That is also due to the fact that there is no restricted mission area. There is no map for each mission, instead, the whole "open world" serves as the mission area.
  • GTA:O's arsenal of weapons is more diverse. As mentioned, it is meant for sandboxing. These weapons really don't need balancing.

 

Come on, only because some games allow you to run over or shoot pedestrians, or just happen to be a third person shooter, doesn't mean they are genuine alternatives to APB.

 

There is no other game like APB out there.

Edited by Ai-Zhú

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fact : the first top of the forum was dedicated to the imbalance of teams and groups . it like the following were ignored by the G1 team

Edited by yood

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3 hours ago, safdfsgkjhdgsjkhs said:

smart

 

3 hours ago, safdfsgkjhdgsjkhs said:

shadow ban extremely good players

 

please pick one

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8 hours ago, Xnetexe said:

There's GTA Online, but I'm surprised that game managed to remain somewhat popular when the engine and netcode are complete garbage.

Gameplay mechanics are garbage by the most part, i'm surprised that you didn't mention that.

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10 hours ago, darok70 said:

There's also this new game coming out called star citizen which my friend told me is going to be like SciFi version of Apb.

lol wtf?

 

Homie, your friend lied to you.

Edited by CookiePuss
  • Haha 1

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8 hours ago, NotZombieBiscuit said:

Stop spreading the 100mil lie. APB did not cost 100mil to make. That 100mil was for the entirety of RTW and all their projects. They had roughly 3-4 projects going on not just APB. APB was certainly the biggest though.

 

13 hours ago, Solamente said:

yes the 100 million was for all of rtw's projects at the time (i think there were 3) but the fact that a huge amount of money went in to apb and very little came out remains, and that's the only fact that anyone considering "competing" with apb will consider

 

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1 hour ago, CookiePuss said:

lol wtf?

 

Homie, your friend lied to you.

i'll be collecting my pension by the time star citizen is ready for release anyway

and im 23!

  • Haha 1

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On 11/27/2019 at 10:15 PM, Xnetexe said:

There's GTA Online, but I'm surprised that game managed to remain somewhat popular when the engine and netcode are complete garbage.

I can't think of any other game besides GTA Online where players have the ability to literally crash-to-desktop other players' game clients at will. How can any company think that's okay?

 

I don't think any other game has the customization level of APB because it's probably too demanding on the servers, if the past performance of APB's servers through its lifetime is anything to go by.

The only other game that i think has as much freedom with character customization is another dead free game called "toribash" Each player uses ragdolls that have different joints i.e Neck , pecs, shoulders, wrists, elboes , glutes(not i a joint i know more like a muscle but they consider it a joint), hips knees, and ankles as well as clickable "hands" which more or less resemble cubes... you can buy several differnt colors to make your characters joints , you can have them be red when theyre relaxed, or blue when theyre in use.. you can change your blood color as well. but the true customization comes when you get a large amount of credits and can buy "textures" which allow you to basically upload images you make in photoshop or painttoolsai or even just grab from the internet. game has just about the same amount of players as apb... the gameplay is nothing like apb though, they consider it a "sandbox fighting simulation" but you basically click the joints while a timer counts down.. the character follows rules of gravity and will move accordingly to what you click on , if youre new youre mostlikely gonna fall on your patootie but people make "mods" for the game which can go from parkour maps to run through a small city map .. skateboard maps, basketball.. it can be PVE or PVP depending on what modes people have on the servers and you can even have your own private rooms and kick people if youre getting your patootie handed to you by max levels too hard . game has a HUGE learning curve which is most likely why its a ghost town. people try it and quit

Edit: another reason i think it is dead is because its hard to get enough credits for full customization freedom without winning Tournaments, or being a really good artist .. cuz you only get like 10credits a win in public games and last i checked  its like 20,000 credits for a high detailed face texture ( textures have resolution limits  so the highest res ones are in the 20k range) so if you want full customization freedom you need like 1million credits and its annoying as hell

Edited by wetslits

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