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Posted (edited)
1 hour ago, Thanahr said:

I genuinely think the gun is in a decent spot right now. Close range it's not strong unless you scope which isn't amazingly easy. Keeps the range which it should. Solid.

this. and there is no adjustment for kevlar needed.

 

i mean for kevlar.

 

come on.

 

yeah balance a weapon for one single green mod.

 

that's how it works.

Edited by neophobia
Posted

With Kevlar you can killed easier because your movement is deacreased.

 

Why only Kevlar have an penality against N-HVR 762 and Clotting Agent not?

 

Or set the Damage to 500. Then you need 2 hits to kill.

Same like yet, but the overdamage is to much OP

Posted

You all dont know how balancing works!

 

You are all only dont be one shot and keep OP Clotting Agent alive. Thats stupid logic!

 

N-HVR 762 need a damage rework, actually it makes no sense!

Posted
2 hours ago, RagingDragon said:

why would you make the damage of the HVR ro 500 when theres a scout version..

I told, there are two options.

1000 oder 500 damage each shot.

 

With 500 Damage, its just a reskin.

Posted (edited)
On 11/5/2019 at 11:47 AM, Todesklinge said:

I told, there are two options.

1000 oder 500 damage each shot.

 

With 500 Damage, its just a reskin.

 

Edited by trouble-maker-enthusiast420

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