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Aserii

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  1. i feel like you're both heavily misunderstanding. I'm saying hvr in the current patch, before this new nerf gets pushed to live. I am not talking about the hvr you could jumpshot and get 850 damage off your opponent. edit: If you're somehow confusing me saying I agree with the OP's idea of removing that nerf if they insist on lowering damage, please stop. I am in no way saying Pre-LO HVR was balanced
  2. qs during the last patch really wasn't though, you had to hit the 45 shot, switch, and aim in and hope your enemy was stupid enough to run into it. changing it to two shots, like most people do already anyway, is almost kinda redundant imo
  3. I agree with removing the damage scaling with accuracy. I also don't see what the issue with the one shot with secondary into hvr kill was, because honestly it was a pretty small window to do it in, and if you managed, the enemy either screwed up really badly or you absolutely nailed it.
  4. i don't even know how to start this, that's how bad these changes are, holy crap. im just gonna get straight into it, ill start with positives since that's a much shorter list Positives: N-TEC 7 'Ursus' Delay before bloom begins to recover: 0.075 -> 0.085 (Nerf) Maximum Bloom: 2.4 -> 2.8 (Nerf) Marksman accuracy while moving: 1.2 -> 1.6 (Nerf) Minimal changes that make the gun handicapped enough to not be as big of an issue before. thanks. why can't you do this for other guns? N-TEC 5 Maximum Bloom: 2.4 -> 2.0 (Buff) Allows the gun to be viable enough to spray in close quarters again. thanks, it's not terribly accurate but its enough to not lose every fight because you have your ntec out. Stabba PIG Stamina damage: 950 -> 675 (Nerf) i mean, it doesn't fix pig perc, which was ultimately the issue, but it does lower the strength of combos like JG pig or CCG pig. so im ok with this change, it's not awful. N-HVR 243 'Scout' Damage per shot: 550 -> 600 (Buff) Equip time: 0.6 -> 0.8 (Nerf) small change, noticeable enough to make the gun seen a little more commonly, while keeping it balanced. im ok with this Obeya CAP40 'Sergeant' Recovery per second: 4.44 -> 4.5 (Buff) Radius at 10m: 37 -> 36 (Buff) nice FAR Maximum Bloom: 1.45 -> 1.65 (Nerf) nice Colby PMG 28 Accuracy when crouched: 0.8 -> 1.0 (Nerf) Accuracy at 10m: 33 -> 34 (Nerf) Effective Range: 35 -> 20 (Nerf) Min damage Range: 50 -> 35 (Nerf) Recovery per second: 7.2 -> 6.9 (Nerf) It's a little overkill, but the gun's still useable, so props. onto the negatives we GO OBIR Bolt timer: false -> true (Nerf) Reserve ammo: 240 -> 144 (Nerf) this was by no means the way to fix the OBIR's strength. lowering the damage so that the gun didn't have literally insane overdamage(as it still does) would have allowed the gun to keep its place in the meta. now there's no reason to play the gun because the Obeya CR762 exists. please for the love of god do NOT touch the cr762 and just revert this change and lower the obir's damage. N-HVR 762 Damage per shot: 850 -> 800 (Nerf) can't you just revert the stupid crosshair thing and then lower the damage to 750? S1-NA 'Manic' Accuracy while jumping: 2.2 -> 4.4 (Nerf) Damage per shot: 115 -> 110 (Nerf) Maximum Bloom: 0.6 -> 0.725 (Nerf) a great way to completely destroy a $50 gun and completely remove it from the meta. Joker SR15 Carbine "We decided to bring the Carbine back into the spotlight again" Bloom per shot: 0.23 -> 0.20 (Buff) Reserve ammo: 100 -> 140 (Buff) first of all, the carbine was never not in the spotlight, second of all, now you have people lasering with the carbine at ranges they shouldn't be. ACT-44 Effective range: 70 -> 60 (Nerf) Equip time: 0.6 -> 0.9 (Nerf) im ok with the range change, but why would you nerf the equip time? like, yeah dude, the #1 thing I want to do is switch to my ACT44 in close quarters because my close range primary is totally not a viable option. if a player needs to switch to this gun as fast as 0.6, it's because they're in a deep situation. now their secondary is no longer viable to get them out of the situation. by the time anyone pulls out their ACT44 they're gonna get melted by literally every gun that isnt a sniper/ marksman rifle. Colby RSA Fire interval: 0.85 -> 0.9 (Nerf) Delay before bloom begins to recover: 0.5 -> 0.3 (Buff) Accuracy while walking: 1.2 -> 1.75 (Nerf) Accuracy while running (not sprint): 2 -> 2.5 (Nerf) YOU NERFED THE RSA? THE ENTIRELY OFF META GUN THAT NOBODY EXCEPT ACORN AND SHERIFF ROLEPLAY DUDES USE BECAUSE IT WAS ALREADY BAD. I needn't say anymore about this. OCA-EW 626 Fire interval: 0.1 -> 0.096 (Buff) Recovery per second: 5.15 -> 5.35 (Buff) Maximum Bloom: 0.7 -> 0.66 (Buff) Accuracy when crouched: 1.0 -> 0.8 (Buff) OCA-EW 626 'Whisper' Effective Range: 50 -> 30 (Nerf) Min damage Range: 55 -> 35 (Nerf) Accuracy at 10m: 36 -> 33 (Buff) dude, wHAT? who thought this was okay? If you're nerfing the pmg you can't buff the OCA as well, ESPECIALLY NOT THIS STRONG. Now there's absolutely no reason to use a PMG, and no reason to use a shotgun unless you're holding a corner. You nerfed the range on the whisper but with the accuracy buff, it might as well not have even happened. Ridiculous. Colby SNR 850 Equip time: 0.1 -> 0.5 (Nerf) so the only benefit to an otherwise dead gun is gone now, nice this is entirely opinionated, you're free to disagree with it, just, y'know, be civilized.
  5. attempt 1 for yoinked, wasn't 100% happy with the result even though it does look pretty dope, so i changed the hairstyle and made a second one pretty happy with this one
  6. its ok this is funnier than it is a problem, we still love you mr scooter
  7. that is DESKTOP resolution. Players in games very often use 1024x768. A lot of players on apb have their res as 1024x768. Whether it be for that extra fps stability or just because they like it. Players like tarik, kennyS, and JacKz in csgo's pro scene use 1024x768 as a res(all players in top 10 teams)There's a reason for it. It fits their liking. Also, black bars or stretched is another preference. I don't see why remove it.
  8. Aserii

    Remove PIG

    it's high risk high reward, the reload and equip time are already way above the average times. if you get PIG'd, you fucked up.
  9. the ursus is meta, yes, but I really do feel like the normal N-TEC trumps it, at least, that's what I switch to when someone uses an ursus, either that or the Obeya CR762, sometimes the Joker SR15 Carbine depending on the spot the mission takes place in. As for your reply to me, I don't even agree with certain players being in the new player district. I don't think weapons should be barred off, however. I also think you're focusing too much on that part. What I'm trying to say is that it's not the weapons that are the problem, it's the players that abuse the system. The weapons aren't what need changing. What needs to be found is a way to combat the players who are obviously more experienced than a new player district. Though I guess the issue with that is finding a way for new players to even get missions with the game's current population.
  10. my forum join date doesn't even get close to showing how long i've been playing, so i don't doubt his play time from just that.
  11. I feel like this is an even worse preposition. It's accepting dethreatters and not trying to combat them. In fact, I feel like dethreatters would want to dethreat even more because people are limited to little to no gear. "yeah ok dethreatters exist, so let's limit their gear so it's harder for them to kill new players in a game where all that really matters is your gameplay and not your equipment." Sorry sir, this makes less sense than the OP's post.
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