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Everything posted by Thaumaturge
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Halting all weapon balance changes was a major mistake
Thaumaturge replied to Nitronik's topic in General Discussion Archive
because you aren't matching the ttk, each will have their niche and it was like that previously years ago, and nobody had an issue. it seems to actually be a commonly requested suggestion from a lot of veteran discussions. (referring to shotguns/pmg) not to mention, the range was referring to the damage dropoff (i shouldve clarified), not the spread on the shotguns, which works in its own way independently of other weapons and would seriously hinder it compared to every other mid range gun. (and this guy just said shotguns are op, wow LOL.) so no, if you had any idea how shotgun spread works, you wouldn't be twoshotting at 40m if the damage dropoff was raised, not to mention, the pmg isn't even good at 40 meters. and youd be using it because it has its own style of play, is successful at close-mid range, and will outperform an oca past that range every time, while still being relatively competitive with an OCA in its bracket. i actually wish you would seriously read my fucking post bro -
Halting all weapon balance changes was a major mistake
Thaumaturge replied to Nitronik's topic in General Discussion Archive
okay, in that case, maybe try being a bit constructive and give a reason, other than a dumb meme video? both are stupid easy to use, the 45 is a straight upgrade in every way except the clip size, which is largely irrelevant for any good player. it's also not readily accessible for many players, which is an issue in and of itself. i'm just gonna stop replying to you, i'm not sure you understand what you're talking about. my post literally stated i wanted to return to previous archetypes of having close, medium, and long range secondaries, and that it was important that existing guns (which would include the act44 and rsa), like the RFP, do not outclass primaries. -
Halting all weapon balance changes was a major mistake
Thaumaturge replied to Nitronik's topic in General Discussion Archive
FBW/45 should have matching TTK's, and it should be increased just a tiny bit via firerate changes if the below change is added you wanna think critically about the suggestion i wrote immediately below that line of text, or am i putting it here? -
Halting all weapon balance changes was a major mistake
Thaumaturge replied to Nitronik's topic in General Discussion Archive
ok, go visit apbdb, look at the act 44, look at the fbw "hurr durr why dont people use the act 44" "because its inaccurate" oh so lets buff the accuracy "hey look my act 44 can compete in cqc almost just as good as the fbw" not to mention, the fbw already wasn't broken when it was 5 shot. think critically moron. -
Halting all weapon balance changes was a major mistake
Thaumaturge replied to Nitronik's topic in General Discussion Archive
couple things 1: this game needs more accuracy, not less. anyone proposing less accuracy needs to rethink a lot of decisions in their life, especially those i see that have posted this here, but whine about spread RNG in the APB discord constantly. A better solution was already made and implemented for us, called damage dropoff. Get with the program. 2. its not that a few guns are overpowered, its just everything else was way overnerfed. its important LO starts small, here are some changes i'd like to see, preferably implemented one or two at a time for feedback so they can be modified before adding more as opposed to all at once. OCA TTK buff from G1 removed. PMG made more accurate Important that the OCA will always out TTK the PMG, but the PMG remain competitive at that middle "cqc" distance, and will succeed in outranging it. CSG/JG should match the PMG in range, as it used to do. Refraining from comment on NFAS/DOW until observations on cqc are made with the above changes Carbine should have far steeper damage drop off, and should be much more accurate than it is now. OSCAR should have its damage dropoff steepened as well. FBW/45 should have matching TTK's, and it should be increased just a tiny bit via firerate changes if the below change is added ACT 44/RSA/Long Range Sidearms in general need to be made much more accurate, but still have damage dropoff occur coming out of medium range so they don't out contest long range weaponry ttk wise. You also want the above change to occur in this scenario, or youd have the modern NTEC problem but with a pistol. all RFP variants need to have damage dropoff steepened significantly, they should not be replacing primaries in their own right, and consider upping the TTK via firerate so they also cannot dominate other close range weapons. STAR should be made a tiny bit more accurate. these are the big ones i'd like to see. thank u -
careful bro people here dont like that attitude.... especially since there are a lot of people in this thread who play exclusively NA
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crappy frag vid
Thaumaturge replied to Thaumaturge's topic in Breakwater Galleria (Creations/Fan Art)
this was the feedback i was looking for thank u -
all footage gathered in 24 hours playtime and i was too lazy to put in more roast me
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gotta keep in mind server differences its not like that at all on NA (yet certain people posting in here about cheaters also play on NA, and i don't want to necessarily call them out, but, some of them are the same people that call me a cheater multiple times a day, and most of the golds they encounter.)
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are you actually trolling? the only one that is effective past 15-20 meters at max rof is the obeya
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literally nobody macros in this game why the fuck would you LOL holy shit please think this through "im going to max rof my semi auto weaponry so that way i can't kill anyone past 10m when the bloom peaks"
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past few days i've seen a seemingly huge increase in silvers who think everyone else is cheating
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ITT: OP makes post claiming company does nothing, ignoring engine upgrade (probably will quote me and reply as if G1 did something for the engine, even though it was stated there was little done.) OP fills post with opinionated statements about balance, outside of a few things everyone can agree on, that again, aren't going to be changed until 3.5 comes out. OP also conveniently fails to mention LO has pretty much consistently accomplished everything theyve announced. Hang on bill, just got a breaking news report here. Ah, seems you have no idea what you're talking about. A lot of server crashing exploits in the past have been directly related to spamming, and thoroughly abused. Refer: EpicGoat However, this type of spamming was typically used to leave a sub par gaming experience easily, so, should have just enabled the option to leave as well. I'm incredibly critical of many things about the game, but, if you're going to make a post like this OP, put some effort in, jfc.
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If you use a consumable ammobox to change your orange mod, as an example, field supplier to spotter, you do not have a cooldown as opposed to if you changed it with your own ammobox, it would change with a cooldown. How it should work: Use ammobox Change orange mod Be put on normal cooldown. How it currently works: Use consumable ammobox Change orange mod Immediately usable provided you didn't just use its cooldown. As an example, you can drop your yellow ammobox, change from orange field supplier to spotter, and instantly be able to spot people. If you used your orange field supplier to swap to spotter, it'd have a cooldown on swap.
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I'd expect this to have to wait for 3.5, but, yes. Inventory/UI Related: The inventory desperately needs a sorting system, preferably by categories such as Newest first, Oldest first, or Alphabetical. Money and joker tickets should be account wide, people still transfer things between their characters the game just makes it as inconvenient as possible to do so. (excluding joker tickets, obv.) The inventory storage needs to be increased drastically, or account wide, preferably both. It's incredibly inconvenient having to spam the marketplace with my belongings to reorganize what i have in my inventory vs the mail. Same with having to log onto another character to mail stuff. When mailing weapons in particular, you should only see what you can mail, and none of the rest of the crap. District queue, and maybe a "Don't show me this again" for things like threat prompts. Customizable crosshairs Ability to change theme and symbol anywhere in the world Mission Related: Objective timers should be standardized across the board, as in all hacks have the same time, etc. You all know what i'm talking about when you get that one mission that has one hack or hijack that takes a millennia even with rank IV equipment for no reason. Misc/Balance Disabled collision for out of mission players during an opposed mission. Consumable ammoboxes should not let you change orange mods without resetting the cooldown as if you changed it normally. Options: Sprint toggle/hold binds. Crouch toggle/hold binds. Marksman/ADS toggle/hold binds
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do you even read these forums? do you realize how many absolute fucking IDIOTS report every person who has a decent match, every person who has a symbol or word on their outfit or car that offends them, or every person that insults them ingame? Some dude not too long ago literally posted here saying he was making 14 or so reports a day trying to get rid of toxic players, and people actually supported his dumb patootie behavior. Many of those claims are probably investigated too. Dumbass OP also doesn't realize how far along 3.5 is, and probably believes old G1 did work on it.
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itt: people that don't know how to play or are knowledgeable about the game hey, change the foundations of shotguns before the shotgun thanks
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hey read this noobs...
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you knew what you were doing, nobody is gonna believe you were just "playing" the game, especially after posting the screenshot. just sat there for hours.
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well used to be, the reason the ntec is a big gun right now is because its not gimped by the dumbest design decision ever made in gaming rng spread its great when you lose a fight with a carbine when you track them perfectly and your bullets go to switzerland
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rework your mind look at the right side of this and take notes, if this is failing you it's a product of poor execution and/or poor play, be it positioning or aim.
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happy gaming
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how is it more broken its literally the same thing displayed differently, the only difference is it made the game actually have something competitive to work for as gold right now isn't a challenge for anyone that can move a mouse. it also represented the difference between the real top tier players and the average golds, now when you get a gold and you are new you don't know if its someone actually good, or just a random gold. even though its the same thing, at least you would see your movement is my main point. right now there is nothing to work for in the game, at all, zilch, maintaining the high threat may give people a reason to play, i know it would for myself.
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no its not, its an overlay. good meme, both this dumb patootie post and your title of "threat level diamond". as long as it doesn't modify the game files, it is allowed. (so shader crosshairs are not.) sorry to bust the bubbles of all the retards in this thread. ask mattscott/selali in discord or a GM ingame. you guys dolts or adults, get real man. one of you deserves to sleep in a twin bed for the rest of your life. also, OP, sorry, but you don't have the knowledge or the skill level to know if someone is streaming with cheats, especially considering what you posted isn't even related to cheats. If you think someone is cheating, how about you stop being s'fuzzy bunny and hit the report button on twitch and report them ingame. and hey everyone, i'm a bad person. sorry if i hurt your feelings but dumb posts like these exhaust me mentally.
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you are wrong, and don't know what you're talking about. refer to my previous posts because im getting real tired of typing this shit out so an idiot can understand it. when you say you understand anticheats, and particularly battleeye. you aren't wrong about 32 bit being less effective, and while it is a significant difference, its not the end all be all of detection. and most of the idiots in here thinking googling battleeye bypass means its easy, which is literally the same thing as googling aimbot, you get a lot of results but you don't immediately think its easy to get past every anticheat. I also know you're gonna ask this so i'm gonna answer this. I don't work for them, I had a roommate for three years who worked in the industry. No, but, I know about the technology they use, considering they set the standard in the anticheat industry right now, so, pretty much every "mainstream" anticheat company if you will takes ideas and methods from others, and it's pretty easy to notice that a good business will have its competitors watching them, and what made BE what it is today is the way it detects cheats with heuristics like certain anti-malware programs detect new forms of malware with heuristics. You don't have any experience outside of ARMA and basic server/community administration and likely content creation, not sure why you bothered even writing the latter half of that paragraph.