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GhosT

SPCT
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Posts posted by GhosT


  1. Join a gold district that has like, 10 players.
    Chances are high you'll meet a higher ranked gold player that tries to farm low ranks, kindly ask them if they want to help you out.

    Worked the last two times when I didn't have any friends available that could help me out.


  2. I think the car spawner is one of the worst things they decided to add. Or at least the way it's been implemented. It makes defending easier than attacking.

    It's a nightmare to play against a team with multiple tank car spawners. Sure let me just waste 2 or 3 minutes running around throwing nades at cars and resupplying while abandoning my objective/team in a 4 minute stage. Let's not forget that theres a bunch of car spawning machines everywhere so you can recall your spawner without any hassle immediately.

    The "enemy in range" range should be drastically increased to suit the regular spawn distances tbh.

    • Like 1

  3. 7 hours ago, AxeTurboAgresor said:

    UL-3 is unaccurate, too high TTK, slow bloom recovery TRASH.

     

    7 hours ago, Ignas / qsn said:

    Many shots to kill, recoil increases significantly after some shots, low range.

     

    It's accurate, you just shouldn't full auto it unless you're close. Small bursts of 5-8 shots are accurate enough for ~20-30m.

     

    Recoil isn't high enough to be a problem, really. It's a close quarters secondary, so the range isn't too high, but it's still high enough to be way more useful than a yukon, sas pdw or the n-fa.

    Bloom recovery is actually pretty quick. Many shots to kill aren't a downside because its got a very fast firerate. TTK isn't too high either, the JD is the second or third best weapon regarding low TTKs.

     

     

    I think most people don't give it the time it needs to be learned and expect it to play it like a OCA or something, and then claim it's trash. It's a marksman smg that needs to be played with long bursts unless you're literally hugging the enemy.

     


  4. 1 minute ago, Ignas / qsn said:

    I had all of them 2-3 times each and I can say one thing:

    DO NOT GET ANY OF THESE

    If you can use FBW well - buy FBW Sight Zero or if you have some cash, get AP .45.

    But if you are saving up in-game cash, I'd say Nano is the way to go since price is not very different from Bloody Mary (atleast in Citadel).

     

    Why do people always say "don't get the ul3!" but never tell you why you shouldn't.

     

    I honestly don't get it, they're fairly easy to get used to and absolutely wreck when you know how to use them.

     


  5. 58 minutes ago, Nickyan said:

    @GhosT So would say the only real/noticeable advantage Hitchhiker has over Jersey Devil is the magazine size?

    Pretty much, yeah. Haven't felt much of a performance difference in it's max effective range (30ish meters).

    JD is definitely the best to get your hands on. Very reliable on its own, and also a great fallback weapon due to the fire rate and faster equip time than the other two.

     

    58 minutes ago, virginiavirgin said:

    Why don’t you look into a silenced

    nano? 

    Objectively worse than a FBW, which is free. 8 shots to kill, it's slow and inaccurate. The only thing it's useful for is combining it with high stamina weapons and/or stabbas.


  6. Jersey Devil > Hitchhiker > Bloody Mary

     

     

    It's funny how the BM is the most expensive one, solely because "hurr but it's red, has a silencer and one less shot to kill!!11!". That doesn't matter. 

    The other two are way more useful.

    Hitchhiker is the most effective at the UL-3s max effective range, is a little more accurate and comes with a 32 rounds magazine, the JD comes with with 25 and BM with 24.

    The Jersey Devil has a quite fast equip time plus a 10% faster fire rate, while still being pretty damn good on range.

     

     

    Keep in mind that it's not a full auto weapon and expected to be bursted in ~6-10 shots, unless you're literally hugging your opponent. Aiming down sight's is also a must.

     

    //Edit: bloom penalty isn't really that noticeable between the three.

     

    //Edit2: everyone says they're bad. I say, they're the best close range secondaries you can get. Very reliable once you know how to use them. Can be used as a primary.

     

    //Edit3: @Lixil please remove that auto formatting that makes two new lines instead of one when you press enter, it's atrocious.

     

    • Like 1

  7. 14 minutes ago, Fr3e said:

    doesnt that just prove the greater playerbase doesn't want to play with no threat? 

    Nah, the threat districts were always the place to be, open conflict also has no matchmaking and can start missions with uneven team balance, for example.

     

    The greater playerbase just wants to join a district lower than theirs to poop on lower ranks.

    • Like 1

  8. 12 minutes ago, Defeat said:

    I got a question tho: if i use muffler and a blue mod, will the vehicle still show up on the enemies radar, while I'm not accelerating? Yknow, cause of the icon that indicates if a vehicle is a mobile spawn/radio tower.

     

     

    Yes, but it'll get rid of the "this vehicle is occupied" square on it, so it'll look like an abandoned vehicle just bricking/muffling around.

     

    I wouldn't use muffler unless you're going to use remote detonator. For everything else it's just a hindrance.


  9. 3 hours ago, fbwtag said:

    Maybe if we all started using a controller whenever we're driving, we wouldn't run into any problems?

     

    You really don't want to do that.

     

     

    Joystick driving is horrible as it is already, now add the server sided steering delay to it. Hello nightmares!


  10. Honestly, it is strong when you're almost hugging your enemy, but beyond that range, it's pretty damn bad.

     

    I only ever see it as a problem when someone corner camps it in asylum, but for missions it's fine.

     

     

    Nontheless they should fix the firerate bug (full-auto hipfire uses burst fire rate), so it would match up with the northwest and the nunavut.

    • Like 2

  11. 1 hour ago, Luminesca said:

    How about they fuck off to the server made for them.

     

    Move all russian ip accounts to nekrova, make citadel great again. 

     

    Nekrova currently has 180 players. A little more on peak times.

     

     

    Any sane person would stay on citadel. Moving accounts is not a possibility because you can't magically know if they're russian or not. It's also requires a lot of work, workpower that is needed for more important things.

     

    Besides, this game has no english servers, they're all international. Especially citadel. You're not forced to speak english by any means.

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