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GhosT

SPCT
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Posts posted by GhosT


  1. 10 minutes ago, MrsHappyPenguin said:
    1 hour ago, GhosT said:

    Why does your grenade description show 3 locked slots.
    I want CJ3 EM3 yields.

    But 30% of 3 is still less than 1, so all you do is increase reload time. What you really want is Bandolier 3, or if LO allows it, Double-Drum Mag

    Right, was supposed to say Bandolier.
    Gotta have to correct you though - "magazine size" of yields is 1 though. 😛

  2. 11 minutes ago, Hexerin said:
    15 minutes ago, MrsHappyPenguin said:

    I just thought of something. If they're changing the OCA, they should also adjust the Obeya CAP40 so it's accuracy and ttk match the OCA like it was originally intended.

    CAP40 was never intended to be an OCA reskin. Stop spreading this misinformation.

    He never said that.

    The CAP-40 was introduced as a slower SMG with the same time to kill as the OCA, to give people some alternative that's somewhat a mix of the PMG and the OCA.
    Since the OCA buff, the CAP-40 is just overshadowed and lost its place.
    • Like 2

  3. My two cents about the N-TEC changes:

    Test A does absolutely nothing.
    2 rounds less per mag doesn't interest anyone in the slightest, and the fire interval is barely ever even used due to it requiring tap firing.

    Test B sounds interesting, but I would need to try it in order to properly judge it.
    Less accuracy seems like a fair change, yet I would rather change the accuracy recovery time so you can't spam it as fast on long ranges. 4 rounds less per magazine is barely noticeable either, so you could leave it at 32, or put it at 24/25 if you really want to adjust the magazine size.


    I think rifling is a bit too extreme for ARs and upwards.
    CJ doesn't really need a change imho, a slight burst interval could be a welcome change, but shouldn't be as fast or faster than ARs.

    The OCA was the best SMG before the nerf, and no other SMG overshadowed it - it didn't need that buff and could be entirely removed - no need to adjust it in any way.


    That being said, I think you should host two districts on the live servers instead of OTW, and re-purpose the Balanced Bundle Box A and B deployable to allow everyone to try the changed weapons.
    OTW is usually a ghost town, it requires you to install APB a second time, and players outside of the US can't effectively test those weapons due to high ping.
     

    • Like 5

  4. 3 hours ago, Queen of Love said:

    hard to deliver, hard to carry away.
    easy to deliver, easy to carry away.

    is balanced if you analize both scenarios.


    Yeah no, that's not how it works.

    Imagine you've got the item, and the spot that accessible by a car. You go there first, drop it off, points for you.
    Then you just defend it. If the opposition ever manages to kill you, they have to slow walk that thing all the way over to their base buried in some building. You have to defend yourself through 2 or more respawn waves until you got your item in.

  5. 13 hours ago, DonBlack said:

    Won't play APB again till shredder is somehow nerfed or normalized... I can't take getting a full team of shredder every second mission anymore -.-


    I've went against 2 shredders yet, and almost everyone else is maining the N-TEC with a few CSGs and JGs between there. I'd say that's way more annoying than the shredder.
    They should still fix all of these.
    • Like 2

  6. 10 minutes ago, EnriquexD said:

    I suck with this weapon lol, just bought the JT Shedder and i barely can get a kill, i put in slot RS3.. I feel my hitreg is very bad with it... I got mad and changed to my NFAS no slotted and was killing so bad in assylum 🤨

    What about DOW Thumper, i saw a few guys with it in FC and they just 2 shot me 10-15m, is it op now or was the player?


    You're playing the gun wrong.
    You have to aim with it, like you would with an assault rifle or something.

    It's made to be used in marksman mode, and gains accuracy from that.
    The go-to mod for it is Hunting Sight 3 and Mobility Sling.

    Try it again that way.

  7. 13 minutes ago, CookiePuss said:
    Here is a graph @Tobii made for CSG damage

    Here is one from LO_Beastie showing JG damage (Test A is the live version iirc)

    You do kind of have to dig to get all this info unfortunately.

    Because simply explaining it in 1-2 sentences in the patch notes is too hard.
    Thanks.

    The shotgun changes are still stupid though and shouldn't be the way they currently are.

  8. 36 minutes ago, CookiePuss said:
    2 hours ago, GhosT said:

     hitting 1-2 pellets shouldn't reward you with dealing full damage.

    It doesn't

    From what I've heard it works somewhat like that, instead of single pellets doing x damage, like they used to.
    Little Orbits explanation on the shotgun changes isn't understandable and no one even knows how they actually work now.

  9. 1 hour ago, Grizmo said:

    Based on the video above, I actually much prefer the look of the console version. Everything looks more vibrant and looks as though there is more contrast. Just my personal opinion.


    Imho console version has the saturation set way too high, and shadows are too dark.

    Speaking of shadows, they completely removed all baked shadows, means there's no "shadow in shadow" system, so indoor areas and other areas like under the financial bridge look like some game from 2004 with the graphics set to ultra low.
    • Like 1
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