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GhosT

SPCT
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Posts posted by GhosT


  1. Not really a fan of the engine upgrade graphics, everythings so oversaturated, many buildings have been retextured into bright colors, there's palm trees growing out of concrete - AT A SHIPPING DOCK!

    Not to mention that the game looks absolutely awful now that they removed the baked shadows, so there are absolutely no shadows under the bridge in financial or inside buildings, because that whole thing is a "shadow" already.

    • Like 2

  2. 49 minutes ago, (PS4)odisseyus said:

    True Ogre ain't p2w, just too much forgiving on people who can't aim for shit. You can miss half the shots and still be lucky enough to get the kill... and i'm not saying this out of saltiness, cause i use it and i have fun with it. That's just my view on it ^^

     

    With APBs hitreg, you can also pump out 10 shots on close range and won't get the kill.

    Honestly, the only reason why I play the ogre every now and then is because it sounds amazing and is quite fun to shoot.

     

    It's actually a mediocre and situational weapon, very limited range, and only useful for defense due to the windup.

    I really don't understand why people call it pay2win or overpowered. The only thing that makes it "strong" is that it makes bad computers lag, and having cover to windup in.

    • Like 1

  3. 17 minutes ago, CookiePuss said:

    Yeah.

    I wonder if it ever will though?

    Like how much time does it take to change one value on one weapon?

     

     

    It's probably more than just a value, as it's using the burst fire rate as its full auto fire rate. I think if you'd change values, the burst would become slower together with the full auto one.


  4. 8 minutes ago, MoeEveryWeek said:

    Just shoot anyone doing the obj basically, might get it by chance. 

    You do this normally anyways lol

     

    He's a criminal.

    The firebug squasher medal is for killing an enemy completing an "Arson" objective.

    Commiting arson is something only criminals do.

     

    Therefor it's impossible to get it, unless you get it in that one rare mission.


  5. There is one (or two?) missions in the game, for both factions, where you have to act like you're one of the other faction. For crims it's raiding with the ram bar, and for enforcers it's lighting up someones car, if I recall correctly.

     

    I think it's also possible when a crim kills a fellow N5 crim, while he's arsoning something.

    • Thanks 1

  6. 4 minutes ago, 悲しい春 said:

    I do recall people being unsatisfied with how G1 didn't apply the proper patch in each districts, thus unable to properly test out higher TTK.

    But you get my point, I find the current ttk a gray zone for me. I neither dislike nor like it. Dirty Bomb is an example of a TTK I like prefer, it enforces more mouse aiming and tracking imo.

    Yeah, the whole attempt of bringing in a high TTK district was horrible. They never even tried to fix it, so it would actually be what RTW once was.

     

    The current average TTK is perfectly fine to me, and APB should stay that way. It's only the N-TEC that can kill too fast on all ranges imho. It's sometimes faster or more effective than, for example, the Obeya and the OBIR - guns that were designed to fill that gap between assault rifles and sniper rifles, but the N-TEC does that job just fine so why bother with marksman rifles?

     


  7. 3 minutes ago, Ken2 said:

    And thats exactly what im talking about. Star does mostly well at shorter ranges than ntec... as jg is better the closest you are to your enemy compared to pmg.

     

    A simple example would be then: nerf pmg or oca because jg doesnt have enough range to kill those weapons at 30m. Does it sound fair to you?

    At this point I'll stop replying to you. You are not capable of understanding what I say, and you have clearly no idea how balancing things work.

    This discussion is going nowhere. I've said everything about the N-TEC that I think is problematic, and I'll leave it at that.

     

    PM me if you wanna continue, but I won't continue cluttering up this topic because of you.

     

    1 minute ago, 悲しい春 said:

    Meant high TTK as in RTW ttk or the old high ttk districts. I remember being fascinated and baffled by how nice they were.

    Yeaaaaaah, I kinda forgot mid-way about the 'focusing balance around what players say' part and how messy that can be. 😛

     

     

    Yeah that high TTK district was a joke, and didn't even come close to what RTW was like. Everything was just too slow.


  8. 5 minutes ago, Ken2 said:

    You said, nerf ntec, buff every other gun to ntec level. Thats called variety.

     

    Did you know that inside weapons category, there are at least 3 kind of weapon for diferent ranges?

    I haven't said every other gun. I'm talking about the weapons that compare to the N-TEC, like some of the other, weaker assault rifles.

     

    5 minutes ago, 悲しい春 said:

    That would bring up the high TTK topic again, which is sadly a far away galaxy as many don't like this approach to the game.

    Honestly now, I haven't played APB that extensively in a year or so, forgot how quick the NTEC is. A slower recovery time could work out quite well, but as I've said, a test server that has weekly changes applied to it (community as a whole decides on changes by voting) would work wonders!

     

    Depends on what you picture as high TTK. The N-TEC is one of the lowest TTK weapons in the game, and lowering it a bit would bring it down to most of the other weapons.

     

    The test server/district to try out potential weapon changes is a very good idea and should be reintroduced to gather as much feedback as possible, but your balance focus shouldn't be 100% on what the players say. Some games have done that before and it's a mess.

     

    1 minute ago, CookiePuss said:

    I heard GhosT enjoys the smell of his own farts.

    ... just saying

     

    Doesn't everyone secretly fart under their blanket and then sniff it?

    • Like 1

  9. 1 minute ago, Ken2 said:

    So yeah, lets every gun a ntec and make the game BORING. Really good idea!!!

     

    Its imposible to get killed as fast as you mention at more than 40m with the current character speed and cover you can get. If you get killed all the time by ntec at that kind of range, then its really  a SKILL issue.

     

    That's not what I said, at all.

    Please stop making up random things.


  10. 9 minutes ago, 悲しい春 said:

    That's the thing, if you start the nerf circle, there has to be a gun that becomes dominant over the other. A test district, as mentioned by the user you've quoted, would be fantastic to test out the issues people have with some guns.

    I find that the NTEC's current state is a nice balance point, from which on other guns are supposed to be buffed and/or nerfed. It's supposed to be the most versatile gun and most played gun, like the AK in CS (IMO)

    The Scout part, as I've made a post on it as well, I disagree on. A compromise would be to make it like in CS, but that would be essentially the same thing just a bit worse.

    The HVR, on the damage part you're 100% right, heck I'd even try out 720dmg, like in the old high ttk servers. You have a point on the noscoping part as well. You can noscope to extreme ranges, nerfing it by making the crosshair bigger (a.k.a decreasing crouching accuracy as mentioned), would be interesting to play test at least.

     

     

     

    Finally someone that knows what he's talking about.

    In my opinion, the N-TEC kills too fast at most ranges, and should be slowed down a little bit by lowering the recovery time.

    Then balance all the weak guns around it so they're comparable to the N-TEC, and not just flat-out weaker.

     

    I fear that if we balance guns around the current N-TEC, we'll be having tons of weapons that kill incredibly fast with little time to react and outgun your opponent, which results in a game that plays like call of duty, where skill isn't all too important.

     


  11. 2 minutes ago, Ken2 said:

    If you are outguned by ntec at cqc while you are using pointman, you have skill problems. If you are outgunned at mid range against ntec using oscar or carabine, you have skills problems. If you are outgunned by ntec at long range while using most marksman or sniper guns, you have skill problems.

     

    Notice that not every gun is able to just go outside in an open area and just take down anyone. For example obir requires you get cover all the time, its amazing for pop up/corner to corner fights.

    Excuse me, what's wrong with you? You keep twisting arguments and make up things I've never mentioned. Why is it suddenly a skill problem?

    I don't even know how many times I have to explain you what's wrong with the N-TEC.

    At this point you're either incapable of reading and understanding things, or you're just trolling.

     

    Just now, Ken2 said:

    Is not a problem, you yourself agreed that being versatile doesnt mean its op. In good hands can be troubly, yes, but it can be outplayed at any range by any gun. it doesnt EXCELS at nothing.

    Nerfing its quality will get a pop drop just like the last time its been nerfed and rebuffed once again.

     

    Again, versatile doesn't mean overpowered.

    Theres are a few versatile weapons in APB that compare to the N-TEC, some of these are the FAR, the S1-FA, or the STAR. The N-TEC is better than them in every way.


  12. Just now, Ken2 said:

    IMPOSSIBLE to reason with a silver that just limits himself to cry nerf a single weapon for YEARS and when its done, it gets reversed in no time because people realize that the gun it may be not as good or people who are good still doing well with it despise the nerf like it can be show in this IMAGE:

     

    Post nerf, cj3, no hs3.

     

    Its not the size of the gun its the player using it...

     

    Haven't been silver since 2011, nor have I ever been crying for nerfs. The only guns I complained about have been nerfed and have never been reverted.

    Now what's your point on that picture? Of course a good player will be demolishing others with a good weapon.

     

    2 minutes ago, Ken2 said:

    You can't make every weapon work at every range. The less we need are pointman guns outguning nhvrs at 90m... you are ridiculous.

    That's not what I'm asking for, and that's literally what the problem of the N-TEC is.


  13. 1 minute ago, Ken2 said:

    Yes they are. Even if they wouldnt, you can cover its weaknesses with your secondary, as any experienced player DOES?

    Do you know that there are other elements appart of a primary weapon to play the game and kill enemies???

     

    Do you forget about opgl and osmaw can kill 1 hit?

    Don't even try to balance out other weapons by equipping a secondary, when the N-TEC doesn't need one to begin with.

    Why are you suddenly bringing in the most situational weapons in the game?

     

    2 minutes ago, NotZombieBiscuit said:

    Versatile =/= OP

    That is true, there are a few versatile all-range weapons in the game, but the N-TEC is a straight upgrade to all of those.


  14. 2 minutes ago, Ken2 said:

    Boy you are so wrong...

    Star, yes it does.

    Atac, if you learn to use it, yes it does.

    Carabine destroys anything up to 50m if you dont find quick cover.

    Ursus need 5 bullets and with irl3 is an obeya upgrade... god if used that gun.

    Obeya can destroy an ntec 50m+, i use it with cj3 all the time, and every time i use this gun it doesnt matter who is in the other team they would run instantly to find cover.

    Oscar, check the vid posted...

     

    Stop embarassing yourself, its all about gameplay, enviroment and tactics. You can outperform ANY gun playing properly. This is not cod or cs, stop pulling your favourite games balances into apb.

     

    I think you fail to understand that none of these weapons are as versatile as the N-TEC.


  15. 6 minutes ago, Ken2 said:

    Star, atac, carabine, ursus, obeya (killed plenty of good cqc, even pointmans), cobra, issr...

    And you can keep adding weapons if you use your secondaries and tactics, aka gameplay, not raw "its op nerf".

    STAR doesn't compete as it's slower, deals less damage and has a slower recovery time.

    ATAC can't do much against the N-TEC on range.

    Carbine is the same as the ATAC, it's mostly a CQC weapon.

    Ursus is slower than the N-TEC in both fire rate and accuracy recovery.

    Obeya can only stand it's ground at higher ranges, the N-TEC can easily outgun it.

     

    None of these weapons are good at 0m up to 60m, they only fill their own roles within these ranges, and become way worse than the N-TEC out of their designed range.

     

     

    Edit: By the way, your picture makes no sense. Why would I go to the forums and complain about the N-TEC when I'm having a JG in an open area?

    That's my risk I'm taking and I know I'll be defenseless if I get shot at by anything.

     

     

    • Like 2

  16. 12 minutes ago, Scoreson said:
    • N-tec: same stats as the old one (pre 2015 nerf)
    • Scout: increased jumping shot accuracy (aka bring back jump shooting)

    I'm going to disagree on that, the pre-nerf N-TEC was even stronger than the one we have right now, it was a legit problem to most of the community.

    Bringing back the jump shot accuracy of the scout isn't a good idea either. You could accurately shoot people while flying just as fast as sprinting, while having pin point accuracy. To top that off, you could do that over cars and walls, which made it really powerful, and a few objectives very hard to attack/defend. The only downside was that your movement path was predictable, but that didn't balance it out.

     

     

    The only changes I would like to see about the two problematic weapons would be to slow down the recovery time of the N-TEC by a little bit, so it isn't as spammable as it is right now. And about the H-VR.. it's a tough one, without making it bad at the same time. A damage reduction to 750 instead of 850 would probably be fine, and a decrease the crouching accuracy while not aiming down the sights.

     

    The next problem would probably be the OSCAR, which has been a mainstream weapon for a long time, until people discovered that the N-TEC is more reliable and easier to play.

    The OSCAR with RS3 can be hip fired at extreme ranges, and has been a controversial topic for a long time.

    • Like 1

  17. 1 minute ago, Ken2 said:

    No, you can't reason with a guy that just thinks of nerfing.

    I don't just think of nerfing.

    I think about balance, and honestly, as far as I can remember, all the weapons I have mentioned to be overperforming the past years have been nerfed.

     

    Just now, Ken2 said:

    Versatile, yes, it doesn't really excels at nothing unless a guy is in running in an open area.

    That's where you're wrong. Most of the firefights happen with cover. The N-TEC is very powerful with and without cover on both ends.

    Name me one weapon that is as good as the N-TEC in close range, mid range, and high range.

     

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