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Everything posted by LilyRain
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Player Decline Incoming
LilyRain replied to Some Dude From APB's topic in Social District (General Discussion)
LO appears to be going for population spikes like this every 6 months (assuming they can actually continue delivering as explained in the previous AMA). There is nothing to do at max rank other than to play for the sake of playing. With the core gameplay being given the lowest priority, many players won't even bother. The game wasn't ready to retain players from the New Horizon update but LO released the Waterfront Contacts anyway. Let's see how they'll do with THIS month's supposedly balance patch. -
Agreed, it wasn't a bright decision. The common notion from those against the Bounty System is: "it destroys my mission". Pure nonsense since chances are they were going to lose the mission anyway. But it isn't new. Changes to APB were based on reaction and emotion rather than what would make the game objectively better.
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The Bounty System was indeed modified but only for Mission Districts. It remains the same in fight clubs.
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Matt was busy making Unity Engine free: https://unity.com/blog/unity-is-canceling-the-runtime-fee That "- Matt" at the end... But let's see how this month's balance patch will be like, plus the December stuff. I also don't like the fact that LO is repeating mistakes that shouldn't be repeated but 20% chance is better than none.
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Pure fact right here. Again, it simply amazes me how low-priority this was given. APB would now be retaining much more players if this nonsensical and aimless Matchmaking-effort was instead directed towards balance that isn't just shit. Regarding player-counts, August-September not only showed a surge due to the 2 Waterfront Contacts but also because of the unban-wave (EAC → SARD). Next month will tell more accurately as not all these players are unique (multiple accounts).
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Too many people who would very much give 100% false-feedback if it means they get to s♥mp more to LO. It is ironic because most of them now decided to lay-low. They can't show face with the current outcome.
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That's much higher than the true-rate but yes. Players are indeed backing away. Realistically speaking, 50 Players WILL dip for sure once they reach the new Max Rank. We have but it felt on deaf ears. At least we reverted the nonsensical x2 Med Spray healing speed as well as managed to introduce a downside to Highburn Fuel. LO didn't display balancing efforts beyond minor or illogical tweaks. For now, there should be a balance patch this September. Let's see what they will do this time. I genuinely hope it would be a step in the right direction but I wouldn't celebrate till it actually turns out good. LO was never good with experimenting. It is also not a good idea to have AI learn from all active players. A good number isn't good enough to be an example for AI to learn from. It would be faster and more consistent to do something standard for AI PvE NPCs.
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Carbohydrates will make you THICC.
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Spot on. I agree with your friends. Balance is definitely lacking and was deemed low priority for a long time.
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MattScott in the AMA declared attempts to make PvE. He won't 'spoil' it and may give information at a later date. I'm not sure if he'll let you in on that but the possibility exists.
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Mind turning on SARD?
LilyRain replied to VanilleKeks's topic in Social District (General Discussion)
And you are more "genius" for spreading the word that EAC detected cheats are now possible to use .. on the official forums.. Great job. -
The point you were shooting for isn't the problem. This thread exists to try and nerf Colby .45. The problem is that "0.96 s" says that a 6-shot-to-kill Colby .45 will be faster than FBW when in reality, they will be exactly equal. I am afraid even 0.01s can make a difference since people are using "macro" as the measure of performance.
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TTK would change from 0.8 to 1.0. The weapon's Fire Interval is 0.2 s.
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Correct. The primaries can kill even faster if the Player is willing to sacrifice reliable range by equipping Cooling Jacket. Something Colby .45 can never have installed on demand.
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And they made it even harder by reducing district capacity from 50v50 to 40v40.
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Escalation is good step but done wrong.
LilyRain replied to Mitne's topic in Social District (General Discussion)
If I could agree beyond 100%, I would. Pure facts. -
When will LO stop jerking ARs?
LilyRain replied to DouglasFalcon's topic in Social District (General Discussion)
Wait for some delusional White Knights to claim that game balance is fine and it is the best it has ever been... omegaLUL -
Nerfing Colby .45 will not make PDW better. The same goes for the other weapons you have mentioned. People will simply use the next best thing available, which is why it is simply best to instead buff PDW and the others.
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Not true. Colby .45 at best kills in 0.8 seconds. This is APB, "good in CQC" doesn't mean it is exceptional in CQC. With that time it literally loses to STAR in CQC. What justifies its nerf in CQC vs PMG/OCA/JG/LMGs? Colby .45 is fine. Losing to it in CQC is a Player-fault.
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RFP got nerfed because 'Fang' had a tier 3 mod, being inaccessible for regular RFP without paying. Regular RFP was completely inferior. Colby .45 is a different story. Any Player can get one permanently for as cheap as 3000 JTs. No need to even spend real money to get it. There are also secondaries that act as primaries with mods even. It isn't a negative point against Colby .45.
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Might as well nerf APB out of Steam. What would nerfing Colby .45 accomplish?
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Both DMRs have a hidden special ability that defies logic. Shots gain more damage over range, similarly to how 'volcano' rockets deal more damage the further they fly (volcano gains damage more gradually, DMR requires extreme range for the damage bonus to start taking effect) In a sense, DMR shots are rocket-powered.
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"Increased the range in which Mobile Spawn Points become invalid from 35m to 55m." About time. I'd like to say better late than never but I still wonder as to why this took years to happen. -------------------- "Decreased the Health and Stamina damage of the DMR-AV Sniper Rifle to decrease the range in which it can Kill in two shots from 88-100m to 95-100m." I can see through that... It was deliberately set to 95-100m to try and kill AV's ability to 2 shot at long range without explicitly saying so.... Because within its 0.6 seconds time-to-kill, the opponent can Sprint a distance of 4.8 meters, effectively getting out of the 100m play range. For the millionth time, stop wasting time 'testing the waters' with obvious meta-nerfs and buff the irrelevant weapons like you said you will in may's recap.
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APB: Reloaded Version 1.31 "New Horizon"
LilyRain replied to MageLO's topic in Social District (General Discussion)
May 2024 recap: Internally, we’ve had great discussions regarding balance, focusing on buffs to very underutilized weapons that nobody plays. So... Why is LO still nerfing..? Should nerf whomever is making those decisions out of their seat. They've destroyed the game enough as is.