-
Content Count
860 -
Joined
-
Last visited
Everything posted by yourrandomnobody74
-
What should dictate the weapon meta?
yourrandomnobody74 replied to Reprimand's topic in General Discussion Archive
Like I've said, playtesting would be required to get a feel to dial down all numbers for weapons if 3BTK OBIR or 4BTK OBIR would be good. Also, another thing, the main reason I'm an advocate for longer TTK is that I want to minttk all the time (~1s for NTEC etc.) if I'm on the target. Lengthening TTK by adding bloom is a lazy way of dealing with balancing (the current way of balancing) A longer TTK is a MUST if one removes/reduces bloom to very small values, they complement each other. One cannot flourish without the other. The game pace will feel roughly the same (seen many comments claiming it'll make the game "slower" when in fact it'll probably increase it's play speed) while feeling more robust and snappier. I'll show you a VERY VAGUE description of what I mean with higher TTK and less RNG (keep in mind, this video has different char mods and different weapon mods and doesn't have something that should come with these proposed balance changes, constant recoil patterns. It's something I'd like to see in all weapons. It'd argue this bloom also needs some tweaking) https://youtu.be/jHDHd9jIxUY?t=302 Even if this whole idea doesn't flourish, I'd still like to see 100% accurate OBIR, Scout and HVR all weapons should have an accurate first shot at the very least now that I think of it... (regardless of having HS in it or not, it's stupid that a mod decides if you have less RNG or not on your first shot, HS should only adjust FOV) and adjusting NTEC back to slightly less bloomy and RNG heavy values -
What should dictate the weapon meta?
yourrandomnobody74 replied to Reprimand's topic in General Discussion Archive
This game was made on 0.9-1.1s TTK (even longer in RTW times due to mods) yet you persist on lower TTK being better, like all CoD kids claiming it's competitive when it's not. Please, do yourself a favour and stop posting nonsense, you half-patootie everything without any thought. You clearly lack any kind of mechanical skill and brain activity to realise less RNG and higher TTK in the range I've specified is superior to this non-sense we have now. Bloom is a lazy attempt at lengthening TTK and we have way too much of it. I don't want to see stupid comments like "LOL LTL #1 PLACE IN ASYLUM AGAINST BEST PLAYERS XD", I want to see how you play. From your comments, you play like LilyV3 (funny how the name even coincides...) If you're as good as you claim, you will not get affected by this change everyone is proposing, you will adapt to it and be good (In fact, you'll win more fights if you are mechanically better than your opponent, as less RNG means it's all up to user error in tracking) It's for a greater good. And no, don't even start with the "mAp Is NoT mAdE fOr LoNg TtK" or anything similar. With proper adjustments to mods (removing IR, making CJ a shotgun/sniper only mod, tweaking all character mods) and proper adjustments to all weapons across, it's for the greater good of the competitive integrity of this game and it'll finally be competitive for once in it's life if this occurs. E.g. : ntec:9-10STK (around 0.98s) OCA: 9-10STK (around 1.01) OBIR ttk is 1.2s according to APBdb so I'd say it can stay (playtests might reveal something different) 6-7STK obeya 3STK HVR & JG & CSG (HVR should have it's damage curve removed, the latter two should be with constant pellet patterns, ADS should give them tighter spread, hvr should be 100% accurate in ads regardless of HS) Jumpscout coming back (also 3STK) But most importantly, REMOVING BLOOM/RNG.... i dont even know why im replying to a guy that has no idea about anything other than apb... spooky world -
What should dictate the weapon meta?
yourrandomnobody74 replied to Reprimand's topic in General Discussion Archive
Imagine thinking dpc latency equals to overall input lag, yikes.... First, read through things carefully with the intent of understanding the opposing person and stop skimming, you could learn that. Second, could you stop labeling people with hideous names and start being more open-minded? You can be wrong sometimes, it's not bad being wrong. Oh and could you show us your good gameplay footage, computer and gamer guru? We are clearly missing guidance from you, as it seems the majority is in the wrong while you are always right -
What should dictate the weapon meta?
yourrandomnobody74 replied to Reprimand's topic in General Discussion Archive
I'm not gonna even try get in an arguement with you as you are completely delusional and lack any kind of awareness what makes a game competitive and skill-based, this can be clearly deduced from all of the posts you derail with your "anti long TTK talk" I do agree the arguements the previous posts have mentioned have been very vague and not thought through of completely (as people can't visualize what long TTK and no RNG/bloom would look like and perform like, 0.9-1.1s TTK is completely fine with proper adjustments to mods, and some other weapon parameters, would make the game much more enjoyable) However, your arguements are very weak and you calling everyone opposing you "a troll", "incompetent" , "making a fool of himself" , "puking words" do not make your arguements better nor do they devalue the opinion you are opposing. They just enforce the fact you are extremely childish and inexperienced in debating, and moreso inexperienced in this game and what makes a FPS/TPS game skill based and good to play. If you think you are so much better and you are so familiar with APB, care to share some gameplay and show us how this game is played at a higher level? As we all clearly lack the knowledge, guide us great APB guru -
9/1 Maintenance Announcement
yourrandomnobody74 replied to Sakebee's topic in General Discussion Archive
A lot of people seem to believe I'm advocating for Quake LG TTK, when in fact I'm asking a overall TTK increase of ~0.3s (TTK should be in 0.9s and 1.1s range for all guns we have) I.e. : OCA being ~10STK, NTEC being ~7/8STK (without actually blooming out like it is rn, the NTEC is the most static weapon and feels like proper trash rn ever since the recent changes, the definition of sponge to me tbh) It will not make the game feel "like a bullet sponge" A good example (best case scenario ofc, as this guy has pretty insane tracking: https://youtu.be/CdOXCkZUs68?t=16 ,I'd love making ADS as reliable as in Apex, while making hipfire decently accurate in close range engagements and not a bloom/rng fiesta) You'd be surprised how robust Apex feels, it should be a foundation for how developers should balance weapons. I'm not even overexaggerating, it's extremely enjoyable knowing the only variable in engagements is me, something that can be grinded and perfected. RNG will not decide that the enemy will win if I tracked him perfectly and he didn't, you cannot train RNG. This is also why adding movement mechanics such as walljumping, airstrafing, sliding would be of CRUCIAL importance to APB too. Skills, that with grind, allow you to outsmart/outplay an opponent, are what player satisfaction. The stale "press W, hold corner, rinse and repeat" movement of APB is just boring. Imagine this scenario, a JG is holding an angle on you from Double B's building from streetside. (you're coming from inside, going to outside to the street) In the current game, there is nothing to do against that other than prenading or praying he misses/RNG destroys him/servers destroy him (the 2 latter never happen, idk... lol) But, with the adition of sliding and walljumping, you could peek him insanely fast, thus increasing the possiblity of him missing the shot and track him while strafing and get the kill. I sincerely do not see anything but benefits to adding skill based mechanics to APB, something it has needed for a decade now. Decreasing the RNG (and slightly upping TTK as well) we currently have across all guns would result in the better player winning engagements. Just look at FBW fights, they're a RNG fiesta. Look at current NTEC fights rn, they're mega RNG. "control the weapon" "tapfire a fullauto weapon" "strife being a good balancing pillar" https://ffbans.org/Patriot/jmiIos this u?)))) think this invalidates any kind of opinion or game guru status you seem to think you have But, I'll still reply to you. From what I gather (though, you can correct me if I'm wrong, seems to be a TF2/Source thing), null movement is not a mechanic. It's just messing with your bindings. I don't think you understand what a skill-based movement mechanic is. Why do you think wall jumping would never work in APB? You are just stating the opposite of what I'm saying without any concrete gameplay experience of it inside APB or outside of it. The developers could attempt in trying it out in some beta testing and then you can form an opinion on it (though I sincerely doubt they'll ever attempt in adding this in current live, maybe on the arrival of the EU if it ever occurs...) Talking about it without having a single clue of it's potential pros is just delusional of you. Why wouldn't 3STK shotguns work? If you are a good player, you will not get impacted by this. Other games, like Apex for comparisons sake, make it work. In a fictional APB where RNG is essentially reduced to almost zero, TTK is increased, I do not see a need for 2STK weapons. They would just impact the CQC meta, making it the most dominant and #1 choice. The fact you mention the strife is proof enough that higher TTK in this game would be better, considering how bad and underused it currently is. horrid attempt at formating, idk how to fix it lol: The only times I've been on APBDB is when people start talking weapon stats and I'm doing comparisons between games. I do not play the game as often (as most old players don't) due to the above mentioned reasons. The game is not fun and does not reward skilled players (as many people have iterated this for years now) It's frustrating to use anything, knowing some random can outfrag you just because the game decided so, without you being able to out manoeuvre him be it with better movement mechanics and/or higher ttk. Well then, I hope it'll be the "definite end of APB", so it can be reborn into a proper skill-based arcade shooter it should've been since launch. Good to know you avoid my opinions, that's when I know I'm doing a good thing. Bad, formerly banned, players refraining from change in RNG based meta cause they know they'd be horrible and obsolete in skill based meta -
9/1 Maintenance Announcement
yourrandomnobody74 replied to Sakebee's topic in General Discussion Archive
APB and Apex have the same "garbage sub 25 tickrate servers", yet one game is not like the other. You're clearly delusional if you think higher TTK will not work because of that reason. High TTK, along with getting rid of that oversaturated RNG ("bLoOm") we have across all guns, would only benefit the better players. In every engagement, the person who has the better aim will win the fight, not some random guy who coughed and got you, without him knowing what he did. No, current live fights are FAR from ~1s, you do not know what ~1s feels like at all. Making snipers and shotguns 3STK is what would make cornerpopping essentially useless, which is what the devs should go for if implementing the above mentioned tweaks. (and maybe even new movement mechanics, for much more outplay potential) You are talking about something you haven't even experienced yet. No, less RNG and increased TTK would not result in the amplification of the "server derps" you're experiencing. Inconsistency = RNG. Corner camping = abusing 3rd person perspective and the fact the game has very low TTK makes it very deadly. Easily fixable by adding movement mechanics and higher TTK, thus allowing for the better player to win in these kind of situations. That clip you've provided proves nothing. He had time to heal and he slightly dodged the nade. How can you claim it's the servers fault when even shotguns have RNG? If any developers take heed to my plea, take a look at Apex gunplay and Apex TTK with red or purple shields (or just check out my previous posts, I've added my thoughts in patch threads about how APB should change it's gameplay mechanics), it would make the game MUCH more enjoyable. I'd be willing to participate in the SPCT program as well, give my opinions and playtest gameplay changes. Also, add the ability to waypoint/pin in-game with a button press while playing without going to the map and clicking the location with MB2. Something akin to how Apex does it. Would be a very welcoming QoL change for solo players. -
9/1 Maintenance Announcement
yourrandomnobody74 replied to Sakebee's topic in General Discussion Archive
Remove RNG, increase TTK (to ~1s) and make consumables a permanent modification. -
8/25 Maintenance Announcement
yourrandomnobody74 replied to Sakebee's topic in General Discussion Archive
People bandwagon on random old things like jumpshooting, consumables and other stuff and cycle thro it. Some people on the forums are more vocal about it, cause it's brought up by semi-decent players and the cycle continues... one of many changes that don't get heard, not even a single arguement against it from the devs either. offtopic from this reply: Since most of the core dev team has stayed the same (according to Matt), can anyone from the dev team come out and state their CLEAR intentions, vision and goals for APB's weapon/mod balancing? What do they have in plan? Do they have people that test the game and give them feedback? Why is feedback that has been reiterated numerious times not getting heard? Can we get a CLEAR and CONCISE blogpost explaining everything? It really feels like the team in charge of balancing does not understand the fundamentals of shooter games, nor do they understand their own game. -
8/25 Maintenance Announcement
yourrandomnobody74 replied to Sakebee's topic in General Discussion Archive
Remove RNG, increase TTK and make consumables a permanent modification. -
Med Spray Patch Announcement
yourrandomnobody74 replied to Sakebee's topic in General Discussion Archive
The only way this game will ever have guns that are balanced (especially shotguns and snipers) is increasing the TTK to higher values, around the TTK values of Apex Legends with lvl4 shields have to specify since some people 'played' Apex and think it has a lower ttk than apb :'), I've thought about increasing it to Kev3 levels but 2STK shotguns would still be a thing, which it shouldn't be. Lowering RNG, to the point of essentially nullfying it, is also a major step in the right direction. RNG has no place (or should be kept to BARE minimums) in FPS/TPS games. End of story. Not only will this allow for MUCH more room for adjusting TTK values of all the different weapons they've added, it'll make the game more skill based and reward good players. but hey, i'm just a boomer...what do I know... If they continue with the current weapon TTK's (which obviously they will), I'd like to see the PMG be converted it into a burst SMG so that it differentiates itself from other SMGs (akin to the Prowler in Apex) 3-5shots per burst, 4 bursts to kill? Whatever they decide to do (please not with current TTK...), I think it would be for the better. (even then, this idea of having it be burst with current ttk is so odd, bleh) On-topic of weapon balancing, mods are also a thing that should get MAJOR changes: -Removing the ability of HS to "lower" RNG (the fact a mod lowers RNG shouldn't be a thing, HS should only add zoom fov, RNG should not be thing to begin with) -RS should stay (with explanation down below as to why) -Removing IR, CJ and Bando (no, a mod shouldnt impact range, ttk or add bullets to your mag) Now, this is more out there, but what if SMGs and pistols in APB would be 100% accurate when zoomed in (or at least keep it at bare minimum), while having RNG when being hipfired at further ranges? (keeping hipfire only viable at CQC ranges) This change is probably out there and maybe would be flawed in some way, shape or form that I can't think of right now, but I really think it's a step in the right direction (I adore Apex' gunplay) Going a bit off-topic from your reply, but I'd love seeing better movement mechanics in APB. Walljumping, wallclimbing, airstrafing, they'd be sick ways to outplay an opponent holding the corner with a JG (especially paired with no RNG) And a plethora of suggestions that were burried on the old forums (ones that come to my mind rn are Esther's clan system & clan war suggestion, map changes people have been telling them for years, removing running missions and other general mission tweaks etc.) This does require more tweaking of the base code and probably more man power that they aren't willing to invest (even though it would MAJORLY help them if and when the EU hits) so I do understand why they would refrain from them. but hey, i'm just a boomer...what do I know... -
Med Spray Patch Announcement
yourrandomnobody74 replied to Sakebee's topic in General Discussion Archive
basically this ^ Who is in charge of testing these changes and deciding what guns are in need of balance? Why are you adding unskilled mechanics to the game and bringing the skill ceiling down even further? It seems that spamming every Wednesday patch note post with "fix medspray" worked, so much for consumables being useful :))))) Time to start a new trend: Fix scout and obir not being 100% accurate when zoomed in (with any HS mod, even though I find it ridiculous that HS grants you less RNG) and/or bring longer TTK to all guns and less RNG to guns. -
8/11 Maintenance Announcement
yourrandomnobody74 replied to Sakebee's topic in General Discussion Archive
Are we ever gonna get any community recommended QoL changes that we've been requesting for years now? It is very clear the engine upgrade beta (won't even talk about release) won't happen this year, might as well keep the current population satisfied with some proper changes. -
that project actually got scraped? LMAO when was this revealed????
-
I feel like people call out "bloated engine" way too easily when they haven't inspected the source code of both RTW and G1/RP's version of APB, without any technical background. Clearly, the code wasn't bloated enough for them to add cars, weapons and weapon skins (albeit at the cost of lower quality wep models and the loss of tracers though) Sure, one could also argue that adding all the content resulted in the mess we have now, rolling down the hill like a snowball, but is it really? People nowadays have amazing PC's and run this game at fantastic framerates compared to back in the early RP days, yet the population is dwindling. Why? You could say some people left due to the bad performance this game has, but I'm very sure it's still a minority compared to all those who left due to balancing decisions. Why was it so hard to change single line values like weapon stats, vehicle stats and perhaps weapon/character mod stats? It took them 7-8 years to nerf the HVR from 850dmg... Balancing decisions don't require a perfectly tidy, compactly written code. (UE is far off from that in general, almost all UE games run trash) They require a open ear from the developers to the veterans and players who care about the game, which RP has failed for many years, causing people to lose faith and just eventually leave the game and move onto properly managed games. I hope Matt manages to pull through in his plan. It really does seem like he cares enough for APB to get through or at least that's what he's telling us, who knows... all the mud it has accumulated, up to the top. Per aspera ad astra. Hopefully, LO will listen to the remaining, passionate group of players who want nothing but this game to succeed regarding balancing decisions and gameplay fundamentals.
-
Ok, how can TTK be the influence of someone's "competitive-level reflexes and situational awareness"? In fact, how can TTK be something that influences the competitiveness of a game? You've basically called people who play games like Quake, Apex, Dirty Bomb and other aim-based FPS' "lacking in reflex and situational awareness" Reflex and situational awareness != longer time to track someone without RNG interefering with your accuracy (high TTK in its pure form, perfectly illustrated in games I've mentioned) Is it so hard to hold your mouse on a target for just a bit longer? Like I've mentioned, increasing the TTK would be allow for so much room to balance weapons around. I think you should stop judging someone's intent without reading what their actual point was first. Both of our visions of making this game are different, doesn't mean one is worse than the other... (mine apparently is though..) Thank you for your time, I know I won't be getting mine back for trying to argue with you, It'll definitely be my last time. Again, you missed my point entirely. What I've said is that them trying to get into the BR market is good thinking, future proof thinking. Attracting a lot of different crowds is very possible in APB. Yes, I was present. The way they imagined it was flawed, but that's due to engine constraints. I was talking about the future of the game after the EU. Attracting the BR crowd could lead into people liking mission districts as a fun activity, gathering a huge variety of players. You completely missed my point here as well. I haven't said building should be added to APB. I've said APB needs it's own thing to differentiate itself from all other games. Something that's not designer related, something gameplay related. Something that requires skill and grind. Something that can win you a fight or an engagement if you have the knowledge and courage and quickwitness to apply in-game. And you still run away from proper air strafing and walljumping like the devil from the cross. How can you judge something you haven't experienced in the game itself, nor used in other games? You did not understand my point at all. I've just quoted your opinion on Epi's "150% movement speed buff being infesable in APB's spatial-design" and the fact you do not like changes to the movement mechanics. The first one can be something you've experienced and have an opinion on, sure. I don't agree with that. But, talking about something you haven't experienced? Second, the RNG part I've been talking about is about the whole gunplay in this game, the spawns of this game etc. I'm also 99% sure nobody who left the game cares about new content at all. People would still play this game a lot if the core fundamental play of this game wasn't so flawed and RNG based. The fact CHANCE decides if you win or lose a duel, the fact missions are unbalanced, the fact so many small QoL changes we've been suggesting for years are not getting listened to and implemented immediately, the fact Waterfront has been an unbalanced mess for 10 years now is why people quit. Oh, and the atrocious anticheat and cheater problem this game had for years, but that's something every F2P game struggles with. People who're playing right now are staying because of the designing element of this game and nostalgia and the fact there's currently nothing like APB on the market. False. The fact we're not getting listened to and the above reasons I've mentioned is why the game is semi-dead. GunZ from 2003 has more players than APB rn... APB needs it's own gimmick and I think that gimmick should be movement techniques like airstrafing, walljumping, bunnyhopping, anything really. It's something other FPS' games have relied on for years. Building from Fortnite is something I respect, I don't have anything against it, but it definitely shouldn't be added to APB. It'll just label the game as a Fortnite clone. This game is much more than that. I've only mentioned the possibilities this game could have in the future, after the EU. Many changes the community has been talking about for years have been in vain, which is why this game is in this state. The fact the old forums and all the good old topics have been deleted are another tragedy that many forgot. It would allow newer members to see a lot of the games history. this formatting is horrible sorry everyone lol
-
Imagine thinking 150% speed boost from Epi is OP and "doesn't accomodate spatial-design" and better movement system is bad without even trying it? Why are you running away from skill based mechanics like the devil from the cross? This game DESPERATELY needs changes to make it skill based and not RNG favoured. It's the main reason people have quit. Fortnite has a building system, Apex has airstrafing and walljumping and they both work fine and have an amazing playerbase. This game could have double the playerbase of both games if they considered cattering the game for the competitive crowd FOR ONCE. RP/G1 spent all their time focusing on casuals, dumbing down the game further and further. Them attacking the BR market is definitely good thinking and it could work out very well, but the game needs BIG refinements in gameplay before they attempt this. The social district also has very good potential to catter the roleplay crowd, also a very huge crowd overall. APB could attract BR lovers, casual roleplay lovers and the old school cops vs robbers scenario lovers all in one game? Along with it's huge designer? It's basically a gem. Also, high TTK works extremely fine in whatever game implemented, what are you on about? We've had high TTK districts (albeit implemented badly with a lot of people complaining about it and them not caring ) and they've been wonderful? I remember it clearly, it was one of the most fun times I've had in APB. CA can be accomodated if deemed necessary later on? APB needs BIG and MONUMENTAL changes if it wants to turn into a gold mine for LO. Having that kind of attitude will keep the game crumbling, even after the engine upgrade. Getting more FPS and adding new content won't make people come back, gameplay changes will.
-
Considering how you're vulnerable, can't jump, your strafe speed is only fast if you go in one direction(ADAD speed is the same) and I've played through a ton of iterations of this game, I understand how it was and how it is now. I do agree it was spammable during the 45s CD days and it shifted the meta to a single consumable (making other ones obsolete, other than med spray) but this is the case even now. Epi and Med spray are still the top choices for consumables, people still use it and spam it, albeit epi at a slower pace (slightly) Did the change fix anything? Consumables in general are a really hard topic to tackle tbh, maybe allowing us to use all consumables (without the stupid cap and the buying system) at any given time (with the same CD's, so you don't spam epi + med spray all day and get free speed boosts) would make things more interesting? Or just removing them altogether since no one asked for them? Or maybe turn them into some kind of brown mod? To me, I've never considered consumables outright broken or unbalanced in any patch this game had, except the mobile shield (which they've addressed in a decent way tbh) To me, movement, gunplay, matchmaking and map balancing are more important and they've always been the thing APB has been lacking all these years. (without counting the performance issues everyone has even to this day, which will hopefully be fixed with the EU or alleviated with clever techniques today's day and age developers use to allow low fps games to feel very fluid in the new EU, making the game playable) I'd rather see a whole rework of the movement system in this game and make them more fluid (walljumping, airstrafing, sliding maybe like in apex? all kinds of crazy possibilities), rewarding people who wanna grind and master the mechanics. This is what I'd like to the gunplay as well, I'd enjoy longer TTK with accurate guns (with proper range drop off, controllable recoil/bloom etc.) so it rewards the person who grinds his aim, why leave things to chance? It would also allow for much more flexible balancing of such a huge variety of guns that we have (also a problem this game has, they've added way too many guns) And so on and so forth. But this answer is out of the scope of this thread and it probably won't happen. hopefully i got my point across, consumables are fine and so are nades (except emp nades lmao imagine inventing a nade type to counter a stupid mechanic people abuse). fixcoremechanicspls..ihatewritingwallsoftext
-
That is an absolutely shambolic way of dealing with balance. "hurr durr let's make this game easier for us cause there's 'more' of us, let the game adopt to us instead of us evolving and learning how to play a game" There's a reason the majority of good people left this game, not gonna reiterate the already known reasonings. I've yet to see someone spam med spray as much as people on the forums make it seem to be. Why does the meta have to stick to CA3, epinephrine and blowtorch? Let people have variety, I really don't understand what's so broken about it. The fact you outheal HVR tags and 85's (duration of healing is 2s) every +45s? 45s is a lot to kill a person. I'd like to also throw a common statement people like to throw at me for calling out car gameplay in this reply, a fan favourite. "just outplay it smh..."
-
Nade spam? Med spray? There is absolutely nothing wrong with this? Stop listening to the silvers on these forums and listen to veteran players maybe? How about you make consumables a permanent unlock from Joker Store instead of scamming us by dumping our money? Marketplace tax and dumping money into consumables is just something I don't understand why it exists. Oh, and if you desperately wanna touch consumables, you can buff epinephrine and med spray to a middle value between old stats and current stats. :) Also, please don't touch any gun. The only changes I'd like to see is boosted first bullet accuracy, so you don't RNG a shot even though it seems like the crosshair is 100% accurate.... It's frustrating not knowing if RNG, hitreg or ghostshots owned you...oh and longer TTK along with overall less RNG, but people don't know how to hold a mouse for that. The aforementioned tweak is for guns like the OBIR, HVR and Scout (they should all be 100% accurate without HS on them for the first shot, Hunting Sight should just allow for more zoom instead of "less RNG") Oh, and remove the downsides of all blue char mods, they're useless and have been useless ever since Car Surfer got released. These are all small QOL changes that make the experience a bit better, out of many more which I cannot at this moment remember. What I'd love to see though is a pinging system, look at Apex Legends as an example of a proper pinging system. It's frustrating to go into the map, press M2 and not even be accurate on your ping. Might as well just have it on a certain bind and be able to pin the location of something.
-
Mad respect for Matt Scott
yourrandomnobody74 replied to AlienTM's topic in General Discussion Archive
This is what I don't understand. Why is one guy working on the new engine? Where are Aphadon and all the other old developers? What happened to the old RP core? How many people does the current APB team consist of? Why are they re-doing everything? The updates have been very confusing since the 3d ball picture... -
designing is the only thing worth doing in this game bro, like creative mode in minecraft ya feel? it has been the same for like 2 months already, no reason has been mentioned thus far
-
ikr? people are upset that they can't outplay flak jacket users even though the meta hasn't shifted a single bit :DDD imo, they should make consumables a permanent unlock from joker store or normal mission contacts. why would I spend $5k to get only 10 of them? they should rework the boombox though, it's useless
-
V-Day Patch Announcement
yourrandomnobody74 replied to Sakebee's topic in General Discussion Archive
When are we gonna get new items in the debundling rotation? You've missed like 4 weeks worth of debundled items. Can't you just debundle all items from all packs already? Idk why it's even a thing.