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yourrandomnobody74

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Everything posted by yourrandomnobody74

  1. Imagine thinking 150% speed boost from Epi is OP and "doesn't accomodate spatial-design" and better movement system is bad without even trying it? Why are you running away from skill based mechanics like the devil from the cross? This game DESPERATELY needs changes to make it skill based and not RNG favoured. It's the main reason people have quit. Fortnite has a building system, Apex has airstrafing and walljumping and they both work fine and have an amazing playerbase. This game could have double the playerbase of both games if they considered cattering the game for the competitive crowd FOR ONCE. RP/G1 spent all their time focusing on casuals, dumbing down the game further and further. Them attacking the BR market is definitely good thinking and it could work out very well, but the game needs BIG refinements in gameplay before they attempt this. The social district also has very good potential to catter the roleplay crowd, also a very huge crowd overall. APB could attract BR lovers, casual roleplay lovers and the old school cops vs robbers scenario lovers all in one game? Along with it's huge designer? It's basically a gem. Also, high TTK works extremely fine in whatever game implemented, what are you on about? We've had high TTK districts (albeit implemented badly with a lot of people complaining about it and them not caring ) and they've been wonderful? I remember it clearly, it was one of the most fun times I've had in APB. CA can be accomodated if deemed necessary later on? APB needs BIG and MONUMENTAL changes if it wants to turn into a gold mine for LO. Having that kind of attitude will keep the game crumbling, even after the engine upgrade. Getting more FPS and adding new content won't make people come back, gameplay changes will.
  2. Considering how you're vulnerable, can't jump, your strafe speed is only fast if you go in one direction(ADAD speed is the same) and I've played through a ton of iterations of this game, I understand how it was and how it is now. I do agree it was spammable during the 45s CD days and it shifted the meta to a single consumable (making other ones obsolete, other than med spray) but this is the case even now. Epi and Med spray are still the top choices for consumables, people still use it and spam it, albeit epi at a slower pace (slightly) Did the change fix anything? Consumables in general are a really hard topic to tackle tbh, maybe allowing us to use all consumables (without the stupid cap and the buying system) at any given time (with the same CD's, so you don't spam epi + med spray all day and get free speed boosts) would make things more interesting? Or just removing them altogether since no one asked for them? Or maybe turn them into some kind of brown mod? To me, I've never considered consumables outright broken or unbalanced in any patch this game had, except the mobile shield (which they've addressed in a decent way tbh) To me, movement, gunplay, matchmaking and map balancing are more important and they've always been the thing APB has been lacking all these years. (without counting the performance issues everyone has even to this day, which will hopefully be fixed with the EU or alleviated with clever techniques today's day and age developers use to allow low fps games to feel very fluid in the new EU, making the game playable) I'd rather see a whole rework of the movement system in this game and make them more fluid (walljumping, airstrafing, sliding maybe like in apex? all kinds of crazy possibilities), rewarding people who wanna grind and master the mechanics. This is what I'd like to the gunplay as well, I'd enjoy longer TTK with accurate guns (with proper range drop off, controllable recoil/bloom etc.) so it rewards the person who grinds his aim, why leave things to chance? It would also allow for much more flexible balancing of such a huge variety of guns that we have (also a problem this game has, they've added way too many guns) And so on and so forth. But this answer is out of the scope of this thread and it probably won't happen. hopefully i got my point across, consumables are fine and so are nades (except emp nades lmao imagine inventing a nade type to counter a stupid mechanic people abuse). fixcoremechanicspls..ihatewritingwallsoftext
  3. That is an absolutely shambolic way of dealing with balance. "hurr durr let's make this game easier for us cause there's 'more' of us, let the game adopt to us instead of us evolving and learning how to play a game" There's a reason the majority of good people left this game, not gonna reiterate the already known reasonings. I've yet to see someone spam med spray as much as people on the forums make it seem to be. Why does the meta have to stick to CA3, epinephrine and blowtorch? Let people have variety, I really don't understand what's so broken about it. The fact you outheal HVR tags and 85's (duration of healing is 2s) every +45s? 45s is a lot to kill a person. I'd like to also throw a common statement people like to throw at me for calling out car gameplay in this reply, a fan favourite. "just outplay it smh..."
  4. Nade spam? Med spray? There is absolutely nothing wrong with this? Stop listening to the silvers on these forums and listen to veteran players maybe? How about you make consumables a permanent unlock from Joker Store instead of scamming us by dumping our money? Marketplace tax and dumping money into consumables is just something I don't understand why it exists. Oh, and if you desperately wanna touch consumables, you can buff epinephrine and med spray to a middle value between old stats and current stats. :) Also, please don't touch any gun. The only changes I'd like to see is boosted first bullet accuracy, so you don't RNG a shot even though it seems like the crosshair is 100% accurate.... It's frustrating not knowing if RNG, hitreg or ghostshots owned you...oh and longer TTK along with overall less RNG, but people don't know how to hold a mouse for that. The aforementioned tweak is for guns like the OBIR, HVR and Scout (they should all be 100% accurate without HS on them for the first shot, Hunting Sight should just allow for more zoom instead of "less RNG") Oh, and remove the downsides of all blue char mods, they're useless and have been useless ever since Car Surfer got released. These are all small QOL changes that make the experience a bit better, out of many more which I cannot at this moment remember. What I'd love to see though is a pinging system, look at Apex Legends as an example of a proper pinging system. It's frustrating to go into the map, press M2 and not even be accurate on your ping. Might as well just have it on a certain bind and be able to pin the location of something.
  5. FSR would be good for players that play on laptop or APU's, but even then... I really don't think this game is GPU heavy at all, in any way...
  6. This is what I don't understand. Why is one guy working on the new engine? Where are Aphadon and all the other old developers? What happened to the old RP core? How many people does the current APB team consist of? Why are they re-doing everything? The updates have been very confusing since the 3d ball picture...
  7. designing is the only thing worth doing in this game bro, like creative mode in minecraft ya feel? it has been the same for like 2 months already, no reason has been mentioned thus far
  8. ikr? people are upset that they can't outplay flak jacket users even though the meta hasn't shifted a single bit :DDD imo, they should make consumables a permanent unlock from joker store or normal mission contacts. why would I spend $5k to get only 10 of them? they should rework the boombox though, it's useless
  9. When are we gonna get new items in the debundling rotation? You've missed like 4 weeks worth of debundled items. Can't you just debundle all items from all packs already? Idk why it's even a thing.
  10. 1. Agreed on the Assault Rifles except on the NTEC variants. Why nerf the Ursus and class the Scoped Ntec as decent? Isn't the latter super trash, with the ridiculous changes they've done to the Ntec throughout the years? It's a stationary target gun that gets inaccurate immediately, or am I missing something? 2. The sniper rifle one struck me, how are you supposed to change the Scout and the HVR even more without removing the arbitrary line that separate them? I find the 575/750 dmg fine (I mean sure, the 550 dmg change was ridiculous in the first place, cattering to the lesser skilled players but hey, why not. I do hate the stupid damage curve they've added to the HVR) For the scout, maybe the jumpshot nerf should get reverted and having 100% accuracy with any HS variant, not while jumping though. 3. Isn't the Swarm a more accurate ALIG? wha... 4. OBIR is bad? what? corner jiggle peek bursting them is bad? I do agree it sucks without mods though. It could need a standing accuracy buff (so that HS3 could be pin point accurate, the ghostshotting sometimes doesn't help it either) Carbine could need just a revert to its old accuracy (the recent accuracy buff was uncalled for). The Obeya, well, it's the gun that hasn't received a change in forever, maybe it could get a range reduction? OSCAR is a weird one as well, why would there be a need to change it? 5. Since when is the tommy gun strong? 6. FBW nerf? The fact it's a RNG cannon is enough honestly. I do hate the ACT44/RSA without mods, so I'd disagree on that one. 7. Never understood the conc hate train, never will. The frags, sure, even though they're the best utility. I mean, it's probably stupid to even comment on someone's opinions of weapon balance in the first place instead of making my own google doc, but u were the first one so ye sozlolxd imo, the best way to balance to balance the game out is just increasing the TTK and increasing the accuracy(lowering RNG), but nobody in this community likes to hold his crosshair over a target for more than 0.5s
  11. still better (IMO) than making a whole new nade type (EMP's) just to counter car gameplay, thus them taking up your nade space and not being able to use them to nade people out. haven't really read any better suggestion, wouldnt be surprised if there is a better one in the suggestion forums. they're full of amazing ideas. but hey, it's obvious they ain't doing this. they can't figure out what to do with consumables and weapon balancing, they don't even know how to optimize their own game. i don't expect them to do something monumental as this. just because something has been a thing for a long time, doesn't mean it shouldn't be changed. sometimes, big changes lead to big success. one can only dream lmao thank you for teaching me how to outplay people!!!! much appreciated!!! tbh, don't think they should touch the ragdolls in apb. they're so good lmao
  12. We've all come across it, in one way or another. You 85 a guy, he just instantly gets in a car and runs off. Or you get camped behind a car for days. Well, my friend had an amazing idea to counter this, so I had to share it. How about we add being able to shoot people in a car/through the car (through the windows)? Yes, I know it's a huge project to rework car hitboxes and the player hitboxes, but it's so worth it. It's the perfect fix for this meta and it'll make the game more fun for everybody. also, please make consumables permanent, the 5 for 2000$ price is so unappealing to new players (even for us veterans its stupid)
  13. the ability of choice is a factor here, preferences. someone likes oranges, while others like apples. the fact they won't make a exclusive fullscreen mode and are trying to chug down this attempt of a fullscreen mode is also not helping performance and the timeline.
  14. debundle all clothing items and give us a sale, go LO!!
  15. game is slowly dying, we need something fresh to keep it alive till the engine upgrade arrives. racing helmet, jumpsuit and exclusive glasses pls!!! tnx!!!
  16. give us 3d glasses & parka up (and down, from innova) and bakerboy hat for males in joker store!
  17. honestly, this game needs a breath of fresh air desperately. would be lovely to see this ingame!
  18. why can't we stack tshirts/tanktops over hoodies or longsleeved shirts? give us more variety in stacking items over each other!
  19. for females, mostly combat pants since any other pant time is boring and bad (tailored suit pants for females when? ), along with a turtleneck/hoodie and some random accessories for males, suit pants or straight up gym/edgy outfits. Can we get some coats, 3d glasses, more jewerly and cuban collar shirts for both genders? plstnx. (also, make all female items that aren't for males available and vice versa) also, release innova items like parka (hood down) and more variety on clothing combinations! (like, racing helmet and crop top hoodie, looks sick together)
  20. think you haven't faced a proper group of trynerds shitting over you with a random teammate with the average iq of a chimpanze, unable to "out-aim" them simply because rng is not in your favour and servers/hitreg being patootie, lad.
  21. This game wasn't made for 1vs1 and 2vs2, especially Waterfront. If someone wants to flex their ego how "amazing their aim is", go play a arena fps game that requires mechanical skill and doesn't rely on RNG and broken mechanics to win. Forcing people into 3vs3, 4vs4 and allowing 5vs5 (for testing purposes, might be annoying as well) makes for a far better experience. I can't think of one time I've had a nice experience as a group of 2. Not only do maps have broken spots that either don't render or are shoothrough, along with annoying camp spots, the game is very heavily RNG reliant and has wonky servers that don't reg when you flick too quickly. It's just stupid.
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