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puppydemon20

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  1. This might not be fully fixed until the engine upgrade, plus I hear that Windows 7 will lose support from Microsoft soon, so you might want to consider upgrading your OS.
  2. It's more likely to be a driver error than the game, even though you stated that other games work fine. Try reinstalling APB first and if the issue persists, try reinstalling your graphics driver.
  3. This game is somewhat heavy with higher ranks meaning you get gear that can make things easier, but at the same time, this game is also very skill based. It shouldn't matter what you use. In my opinion, if low-yeilds were to get nerfed, it would have to be so that if it does hit you, it should be from 400-500, that way someone can still hit kill you with 2 but it would be more difficult to do so.
  4. The warning Idea is good. I meant only for mods though. I wouldn't want them to do it for clothing and cars since they have more of a creative value than a hard set one.
  5. I think they should just have a maximum value based on the original pricing of the Mod, it wouldn't hurt for it to be maxed at 5 times the value.
  6. I would instead have them make it so 2v2 was a bit better than it is now. Whenever I get stuffed into a 2v2 VIP, I feel like all they need to do is find which side my teammate can't protect me from, then it's spawn killing with a car from there.....
  7. The game itself feels little to no different than it did a long while ago and if anything the servers feel more stable than when I used to play.(Aside from my personal disconnection issue that only affects me and no one else FOR SOME REASON) Of course, they had to drop population numbers per server, but if it keeps the game servers working, I'm fine with it.
  8. Due to the weapons clip size, even bandolier seems to not be enough sometimes. The weapon does need a small overhaul, but I'm not sure what direction they should go with. (Let's get the base weapons in order first though, since new players will see these first)
  9. I imagine as they work on the game as a whole and more people start to show up with suggestions, they will start to implement similar changes to encourage people to buy individual stuff and get a discount on packs if they want it later on. As for right now, 10 people could be seen as a significant number due to the current lack of player base, so suggestions like these, unless a large majority agree, it may not be implemented until much later. I don't plan to buy anything from Armas (Aside from the fact that I have a lot of items from a long time ago when I wasn't poor) until they implement more changes to the game and possibly not even until the engine upgrade (Unreal 3.5).
  10. Easiest way I've seen hitreg issues is by using the LCR. One game I'm eliminating people left and right, the next I'm only hitting the first 3 bullets then nothing until I'm dead after expending my clip But to be honest, I'm still have issues where I disconnect randomly, so could just be the circuit the server keeps putting me in.
  11. Hard to test these when no one is really in the testing environment, but I'm excited to see if and how the rifling and cooling jackets changes affect the game. I'm sure the Oscar might see a bit more use with CJ if it gets a buff from it. The Assualt Rifle changes look pretty significant, but I think in-game, if you don't know that they were changed, might throw you off, either by having a surprisingly less lethal feel at range or more lethal feel. I worry that standard ranged ARs might not feel as useful having such a reduced range, but that's what testing is for :D. I think the Shotgun changes will be very good, since shotguns seem pretty favorable in a lot of situations right now. The OCA changes, I'm not sure what would be better at the moment, but I'm thinking you guys might want to just try Test A on the current version anyways and see if it needs changed more or not, based on community reactions. The Rifle changes probably are a bit unnecessary in my opinion since the Obeya CR-762 was already really good at killing at max range, but should be a pretty good buff for burst types. I'm sure rifling will be unwelcome to burst weapons, but amazing on single-fire. Overall, I'm really excited to see most of these changes reach the current version of APB, I'm sure a lot of them will help make weapon and mod choice more important. I just wish I could actually test these before they reach current, since not enough people actually play APB in general for me to test the weapons in the test servers. Hopefully once these changes and the engine upgrade go through, the game will pick up some more.
  12. Adding another thing, when I get disconnected my game will occasionally soft lock and the loading screen and I will be forced to close it via task manager. When closed this way, background processes that the game uses don't close properly and it still tells steam that the game is open, forcing me to close steam via task manager to reopen APB. Unfortunately, until I restart my computer the processes stay open and will continue to trick steam when APB is open and then closed normally.
  13. Won't lie... I may have done this in the past. I do not recommend it.
  14. I can pretty much debunk what I said with getting kicked while having the uppder hand in a fight, but it is coincidental that I happen to get kicked when I'm needed most D:
  15. Old topic, but thought I would share that, so far, whenever my team has one more player over the opposition, it will disconnect me half way through. Super great when I'm last alive and can stall point, but instead I look at the enemy and instantly get a loading screen.
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