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mpuone changed their profile photo
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Will we one day, ever see these in game?
mpuone replied to Keshi's topic in General Discussion Archive
I just really want the flamethrower. More fluent movement is something I hope their working on now. -
What if NPCs all had Snub Nose Revolvers?
mpuone replied to illgot's topic in General Discussion Archive
This. I wish for this happen with the engine upgrade. More NPC density at least (and variety). I think having a small number of NPCs armed would be interesting, maybe they use small arms as self defense if you aggro them, but this would be entering proper bot territory (which I would also want, where you could recruit NPCs as backup and such). -
G1 made the game Free to Play... -they added new vehicles and vehicle variants, plus adjusted vehicle behavior -Added gun drop off range, among other balance changes -They tried to balance the maps by limiting roof access and adding openings (mostly in Waterfront) -Added end game contacts. -Added Fight Club mode, with Beacon, Asylum and Baylan maps. ...I'm probably missing a few things.
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I basically play APB just for Asylum, so this news is rather upsetting. I'll stay optimistic for the new mode but... I really like Asylum.
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With the engine upgrade, it be a good time to add simple clothing physics. Maybe a bit of bounce in the hair.
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Are there really issues with playing ultra wide? I haven't experienced the FOV thing, and I haven't noticed anything else. Not even any competitive advantage.
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Spotify integration would be a neat feature.
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8/10 I'm not a fan of the vocals, but definitely not bad overall. (My fav from them is definitely Laser Raptor 3D, but that video is more fun)
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Name: Wargasem From: Canada Preferred faction: Crim Likes : Music, Cars, Black and Red Hates: Unfair fights, shotguns Phrase: Sorry...
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I'm running the game on max, plus AA, with a 980ti and a i7-4790k with 8GB RAM. The game play's smooth, but it still stutters occasionally, or straight up freezes for a few seconds. But until this thread I thought it was just server lag.
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[Poll] RTW's artstyle or G1 Engine 3.5 artstyle?
mpuone replied to IAmDisappointSon's topic in General Discussion Archive
This is my feeling as well. G1 didn't do a good job with the visuals, but there are some improvements over RTW. But with that being said, G1 did not keep the APB feel. That's what I want Little Orbit to look into, what RTW did and go from there. So that the game looks nice (dynamic lighting please), but most importantly, keeping the APB feel. -
I'm native French, so I demand.... Just kidding. I wasn't aware there were so many issues with the translations. So yes, a crowd sourcing method could be a solution. I know of another game that use Crownin, and it seems it was very successful.
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Well this is frustrating, being kicked out of the server for inactivity. No warnings that noticed. I know the importance of this feature, but I feel it should be adjusted a bit. Maybe less sensitive. I was guarding the briefcase in the Asylum district, I hit 5 Star bounty and so I stayed around the briefcase for my own safely. I kept moving side to side while guarding an entrance, but apparently this wasn't enough to not be kicked.
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Since the developer and publisher technically haven't changed I don't think it would be rebranded. Once the game is updated to Unreal 3.5, and the consoles get a patch, that be a good time for a new marketing campaign. Personally, I'd like Reloaded dropped from the title. Have it just called APB, like before. But all these name changes could just confuse people.