Jump to content

SML

Members
  • Content Count

    21
  • Joined

  • Last visited

Everything posted by SML

  1. yeah i agree with that. Otherwise prepare to hear volcano guy with car surfer. peeeeew / peeeeew / boom
  2. 5. Add an actual tutorial system or dedicated district. Doesn't need to have opposed missions, just highlight mission objectives, point out what they need to do, how much time they have left, etc. i’ve seen a lot let’s play apb videos on youtube and most of them ended not knowing what to do. Open a door tutorial is an example. they can’t find activable doors. And got frustrated easily. They are shooting non mission players and saying “what a shit game i can’t even shot players” etc...
  3. didnt it work? imo not every dters will chose easy opposition against more money and standing especially if they are low rank.
  4. I don’t remember if there was a system like this or there is now honestly. But i’d like to share my ideas about reducing rewards of unmatched threat-district player. For example you will get 50% money and standing reward as silver player in bronze district. In silver district they will get what they should have. Maybe +% reward in gold district?(Might be abused) So what about gold players in bronze district? They should get 0% money and standing reward. In silver district 50% etc... One more idea from me about threats: How about weekly change threats instead of changing instantly after a mission? This system would find real threats of players who will enjoy at their districts and decrease dethreaters’ number because of time period imo. And maybe get some reward as higher as your threats weekly like fight club challenges to encourage players upthreat.
  5. but there is already a modification called "car detonater" that makes what you want.
  6. 8/10 this is nice summer vibes
  7. We can't know unless we play it with those changes. But there are lots of ammunation sources, i mean you won't be run out of ammo easily again. Plus dying means quick ammo storation in APB. But as i said we can't know unless play with it.
  8. Negative effects that you offer are not enough in my opinion. -25% Stored ammo is nothing beside 30% damage reduction.
  9. Oh i didn't realise that. Thanks for the warning. But how about a clothing agent mod?
  10. Thanks for your feedback. I added your suggestions. But i just don't understand. How is removing secondary weapon make medusa OP?
  11. works just fine what are you on about? I don't know, maybe i was expecting more from valzipram tablets.
  12. First of all hi everyone. Everybody knows that CA3 is most used green character mod of all the time. This shows an unbalanced situation among green mods. I'd like to share my ideas with you based on buffing other mods. I don't know exacty numbers and calculation about CA. So i made poll about relationship CA and other green mods. Please vote your opinion. Ok let's start: GREEN MODS Kevlar: Kevlar has a great positive effect, but negative effect is much worse than its greatness. Instead of slowing character down why we don't force player to be lighter for carrying kevlar. Kevlar I - +10% HP /OR 10% Damage Reduction(Damage Reduction is Seadee's Suggestion) - You can't carry secondary weapons /OR If you carry secondary weapon -7,5% Sprint Speed, If you carry grenades -7,5% Sprint Speed Kevlar II - +20% HP /OR 20% Damage Reduction(Damage Reduction is Seadee's Suggestion) - You can't carry secondary weapons, grenades /OR If you carry secondary weapon -10% Sprint Speed, -5% Run Speed and if you carry grenades -10% Sprint Speed -5% Run Speed Kevlar III - +30% HP /OR 30% Damage Reduction(Damage Reduction is Seadee's Suggestion) - You can't carry secondary weapons, grenades and -25% stored ammo /OR If you carry secondary weapon -10% Sprint Speed, -10% Run Speed and if you carry grenades -10% Sprint Speed -10% Run Speed Sphagettio's Kevlar III - +30% HP /OR 30% Damage Reduction - Grenades are disabled - -12.5% /OR -10% Sprint&Run Speed Fragile: Fragile is an another mod that suffers from weak positive effect. Become faster is not enough. You can't dodge at all. I have 2 concepts in my mind. First one is Stealth / Assassin like gamestyle, other one is Acrobatic/Athletic like gamestyle. Fragile (Stealth) - +14% Run Speed - +14% Sprint Speed - You won't be shown on enemy radar when you shoot /OR You won't be shown on enemy radar when you shoot with your secondary and shoot with your primary weapon when crouching - -14% HP Fragile (Athletic) - +14% Run Speed - +14% Sprint Speed - You can jump higher - Climb ladders and fences faster - -14% HP Sphagettio's Fragile - +14% Run Speed - +14% Sprint Speed - +1 /OR +2 Grenades - -14% HP Flak Jacket: Maybe there could be exactly opposite mod Grenadier to make useful flak jacket more?? Grenadier - +1 Grenade Count - +40% Increase Explosion Damage Taken Clotting Agent: As far as i don't know exactly numbers of regeneration of HP i can't say anything about it. Blue and orange mods haven't got high priority to make balanced as green mods. But i will share my thoughts with you. BLUE MODS Car Surfer: To make this mod less abusive i think there should be a timer to activate car surfing while you are on vehicle. Valzipram Tablets: It's useless just fix it. ORANGE MODS Radar Jammer: This mods main purpose is just showing your symbol to other players at the moment. It needs some love but i don't know how. Feel free to make your critics. These are just my thoughts and there will be always better ones. And I will edit my post if you have another ideas. Thanks....
  13. SML

    PVE Mode

    I would like to see gambling in social too. Especially texas holdem poker. And i always wanted a car race district in APB. Races, bettings etc...
  14. seriously when will this shotgun meta end? at least they can revert shotgun changes until they finish balance tests right? why are you doing this LO?
  15. SML

    Platinum Threat Level

    adding threats is bad for low population, this threat system make new players quit the game. It’s a vicious cycle.
  16. But kevlar’s buff is a powerfull buff. You just can’t make it balanced with a health negative effect. Imagine a True Ogre kevlar 3 yukon guy with percs. He has no slowing down effect but regeneration starting time debuff. He can just destroy enemies like terminator in closed places and he can wait for regeneration until enemies spawn. The key point is mods should be a preference, not abused things. Btw clothing agent is not abused thing, its just an only preferable green mod. Kevlar, flak jacket, fragility needs to be more preferable. I hope LO will take care of this after weapon balance work is done. I tried to make kevlar more preferable with my idea. Okay you don’t have to like this. I thought true ogre guy example with my idea. IMO he can still prefer kevlar but couldn’t abuse it. But of course it’s just an idea and there are always better ones.
  17. SML

    Ranking System

    But the colour of your threat is not your matchmaking rating. Adding more colours to threat does not actually do anything. Do you have a source? I would like to learn more about current matchmaking system.
  18. SML

    Ranking System

    Ok APB needs more threats. Current number of threats aren’t enough to make good matchmaking. Two silver people aren’t at the same level of skill. One could be a new silver from bronze, the other one could be just dethreated from gold silver. There is similar situation in gold threat too. This can be solved with more threats. More threat means more sensitivity skill level. Also districs should be closed to other threats. If you want to play with your different treated friend just use open conflict districts. Threats should be changed weekly also. End of every week people will get their threat after playing for a week.
  19. how about changing negative effects of kevlar too instead of slowing character down. I have another idea. kevlar 1 - you can’t carry secondary weapons. kevlar 2 - you can’t carry secondary weapons + grenades kevlar 3 - you can’t carry secondary weapons + grenades + (-1 total primary weapon magazine or 5% slowing down or something else)
  20. SML

    balance suggestion

    4 threats are not enough to divide players to their skills. it needs more sensitivity = more threats. One gold player can be lifeless tryharder, other gold can be just skilled. They should not be in the same threat. One silver can be just dethreated from gold, other silver can be a new silver from bronze. So put more threats + threat districts. Threat district should be owned by its own threadt not others! If you want to play with your friend go play in open conflict. And make threats weekly change. So a dethreater will see the results a week later. And i am sure that nobody will dethtreat for one week plus if he/she is playing with more "equal" players he wont even try to dethreat.
×
×
  • Create New...