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Everything posted by foolish ninja
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Is this new, or am I still a noob?
foolish ninja replied to CookiePuss's topic in General Discussion Archive
one day they abused the mailing and made the whole server lag. later on, G1 added this restriction to avoid this disaster in the future. -
New Mid-September Update Blog
foolish ninja replied to MattScott's topic in General Discussion Archive
ye thats true, somehow the values are not correct, but it shows some kind of a nerf to it and it rather needs a buff than a nerf. -
New Mid-September Update Blog
foolish ninja replied to MattScott's topic in General Discussion Archive
TBH, the shotgun changes are okay, but nerfing strife even more makes zero sense. A gun with a TTK of 1,20secs at close range is bad! Also IR in live version is a lot better and less complicated than the test version. Dont make the game more complicated for newcomers. -
New Mid-September Update Blog
foolish ninja replied to MattScott's topic in General Discussion Archive
theyre not thatrare lol. i have 3 nanos from the activities and few other friends also got multiple ones. Keep in mind i stopped playing 2 years ago. -
nobody wants to meet me irl
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Balanced Shotguns: how are they?
foolish ninja replied to TheFakestOfFakeGolds's topic in General Discussion Archive
Should revert it back to pre balance update. Buff slighty the damage of csg and jg (like +50) Buff Shredder overall Buff DoW damage and range Buff Strife rate of fire Btw, are shotguns not having bad hitreg because of the amount of pellets its firing? Im just wondering if thats the issue. -
reduced fire rate for IR makes sense, game wise. It improves your damage at range and reduces the strenght in close combat. Its logical for counter attacks.
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Like Shini said, the cooldown reduction as premium user should be removed, but the bonus money reward should be a lot less. Right now its 125% bonus APB$. Its more than doubled as non premium and should be reduced and converted to the normal gain in missions without premium. Premium already gives a lot of advantages and should be tuned down to make it more friendly to newcomers and shouldnt think "oh this guy bought something for real money and thus hes progession 2x faster than me. Imo it makes APB look bad and makes people quit right after.
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Can we make APB more newbie friendly?
foolish ninja replied to foolish ninja's topic in General Discussion Archive
I havent got any mission where i had above 3k. Even if its possible, its really rare then. I just find it weird that you spend so much money during a mission (ammo, grenades, car spawns) that the reward isnt even worth it, sometimes. Sometimes you have to spawn your car more than once, and sometimes there are missions where you have to spawn your it 4-6x each costing $100. -
Can we make APB more newbie friendly?
foolish ninja replied to foolish ninja's topic in General Discussion Archive
I... -I didnt even say that. There havent been any new content for free, like weapons also no new outfits, at all. I dont say that they should make everything free, Im saying that there should be more. It scares people off, to force people to buy, so they have new content. -
There are many things why new people dislike or struggle in this game. Its not about the core game, rather the smaller things, we, the people that play for longer time, dont even realize. Making money got nerfed from some time ago by g1, for unknown reasons. Missions were given around 2-4k APB$ (dont know exact numbers) and got butchered down to 800-2,5k APB$. This snowballed so hard, with all these money sinking features like the -20% market place fee, the 10days weapon lease, ammo purchases and car spawns. Of course we couldnt realize this, cuz most people already have either permament weapons bought from ARMAS or millions of money due to years of playing. Newbies struggle with these kind of small features and changes, not just the cash, but also unnecessary features, like the premium discount for ARMAS, -50% recharge time for Character mods or missing features like buying a permament weapon from contacts for APB$. There is also low amount of content for people that do not want to spend real money right away. Be it more outfits or more weapons, etc. There havent been added any new free content for APB since long time. There are still only 2 ARs, 2 Sniper Rifles, 2 LMGs, and so on to choose from, as a new player. Any new content that has been added was ARMAS only, and this should change, cuz people get scared off from this kind of system. There is more to that, but I wanted to keep it as short as possible. Should we improve on these aspects of APB to make it more friendly for newcomers and welcoming, or is the current path of APB good enough and we should keep going?
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Good changes overall, but i would add something else: -The Strife could need a slight fire rate buff -Ntec having less accuracy while in non-marksman-mode could put him back to its supposed range (crouch and standing) -IR sounds a bit weird now. The IR in live version is pretty balanced imo. Maybe a slight buff to the fire rate reduction would be appreciated, but overall its great. My suggestion would be 3m-5m-7m range and 5%-8%-12% fire rate reduction. Great work LO, keep it up!
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End the N-TEC Standard of Balance
foolish ninja replied to Noob_Guardian's topic in General Discussion Archive
most CQB are around 0,6-0.7 secs TTK (there are some excepctions). And if all ARs would have 0,75 TTK, It wouldnt make much difference. Sacrificing 0,05 secs of TTK for gaining +20m range is completely out of questions. -
End the N-TEC Standard of Balance
foolish ninja replied to Noob_Guardian's topic in General Discussion Archive
I have always said that the STAR should have a .7ttk rather than a .75. ARs shouldnt even have the same TTK as any CQB weapon in the first place. They should have slower TTK but longer range, which balances it out. SMGs have shorter TTK but have to sacrifice range. -
OTW: Here are my Suggestions on your Cooling Jacket Changes.
foolish ninja replied to Kewlin's topic in OTW Feedback
TBH, CJ really needs a buff. Either a small increased from 7% to 10% fire rate, or the downside should have less effect. Cuz right now its more crucial to sacrifice such an amount of precision just for 7% faster TTK. -
LO: Is fragile in your considerations?
foolish ninja replied to Siamsol's topic in General Discussion Archive
Its so rare seeing people using fragile, why even bother? Also strife is just bad with his high TTK as a CQB weapon with just 7,5m range. Any gun can outperform it at any range. -
1-19-6 - Quick Changes for Live this week
foolish ninja replied to Beastie's topic in General Discussion Archive
Avoid comparing the SG-21 to any other shotgun. It's not design with the idea of going head on with anything. It's more for team support or popping out of cover. Not to mention 858 damage is still absurdly high for a shotgun in APB, lowering the TTK could put it at S1 Manic status, and fuck that shit. problem is, it has only 7.5m range. You have to sit on his face to do the full damage, otherwise pellets will miss and you will do like 500 damage, which makes it useless in any situation. And you cant just tag him, then run away, cuz the most encounters are at very close range. -
1-19-6 - Quick Changes for Live this week
foolish ninja replied to Beastie's topic in General Discussion Archive
The SG-21's fire rate is fine, what they actually need to do is revert the damage and range nerfs they did to it. Strife TTK: 1.25sec JG/CSG TTK: 0,68 you can fire 4 shots, while strife shoots 2. Where is that fine? JG and CSG are so forgiving compared to strife. It needs a fire rate buff and not more damage, cuz the damage is already at around 850 -
1-19-6 - Quick Changes for Live this week
foolish ninja replied to Beastie's topic in General Discussion Archive
Can we buff the SG Strife? Its TTK is too high. CSG and JG can fire 2x meanwhile strife only 1x, which makes it useless. A small fire rate buff would make it viable. -
Weapon Balance OTW Tweaks - E Testing Values
foolish ninja replied to Beastie's topic in General Discussion Archive
IR reducing fire rate is perfect. It focuses the weapon on long range and reduces its CQB effectiveness. Its perfect What I would suggest is to reduce it to 4m- 7m- 10m. The fire rate nerf is okay at 5%-10%-15%. Off Topic: A slight buff to cooling jacket would be appreciated It has more downsides than upsides for lots of weapons. -
IMPROVED RIFLING fix (Armas buyers)
foolish ninja replied to JoshuaPTR's topic in General Discussion Archive
the patroller is basicly useless with the ir3 tho. I feel the frustation. -
i dont like you
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Upcoming Weapon Balance changes
foolish ninja replied to MattScott's topic in General Discussion Archive
nerf ntec in close range fix yukon nerf aaepd nerf hvr slighty buff shotgun dmg fix strife fire rate my personal list