-
Content Count
1367 -
Joined
-
Last visited
Everything posted by SKay
-
1. No. 2. GTA V does not look old. You're deluding yourself if you think APB these days graphics wise is superior to GTA V. 3. No. 4. No. 5. No. 6. No. 7. Brilliant idea. 8. No. OOB serves it's purpose and serves it very well. 9. No. Idea 7 was indeed necessary, and it was provided. 10. No. More =/= Better. Many games have proved this resoundingly. 11. Absolutely not. This is beyond a doubt the most ridiculous idea past idea 1. 12. ... No. TL;DR - No. Stop.
-
Just like nearly every population group - some of the population paints the picture of the rest. This guy gets it. OP - If you think Russians are the problem then that's just unfortunate. They aren't. Blame the person, not the people they represent.
-
Goddamnit.
-
You'd be wrong None of the data was scrubbed, just omitted data due to not being relevant to the data presentation. F*ck got 86 hits for example.
-
The Redhill ARG sparked a huge uptake in interest in not necessarily APB as a whole, but was enough to turn heads and cause a flurry of messages back and forth in a collaborative effort to figure out the puzzles, and solve the riddles. My hats off to those who solved the various stages, we couldn't have done it alone. Now that it has ended there, we could've sat in a happy place and let sleeping dogs lie. But I like numbers. Data is fascinating, and the Redhill ARG sparked a unique opportunity for me to research it's impact, especially with regard to specific term usage, frequency of messages in regards to when they were sent, and how the top percentage of users compared to the rest of us. NOTE: No data has been exchanged that could even give an identifiable snippet of information. All data that was collected was anonymous, therefore no need to go ahead and sue me for displaying that you like cats on the internet (which ironically a lot of you did mention). So yeah. Don't sue me pls. Data Point 1: Most mentioned words by relevancy to the ARG This graph shows how much you lot liked saying a lot of peculiar key words, starting off with "password" (highlighted in yellow). "Password" is to be expected as it was a common issue throughout the ARG, and barring the fact that a lot of you said "code", it was used in a multitude of contexts (the code for finishing the ARG, the code of the actual website) and thus can't really be analyzed without breaking it down much further. A lot of letters and numbers were mentioned through most of the ARG, and this is reflected by the fact the words themselves appeared quite a number of times to compliment that (combining the fact that number was mentioned nearly as much, it means that numbers was the third highest mentioned word taking into regard context). However, a very surprising statistic is the number of mentions of the word "cat" and "spectogram", especially as they could've only have been mentioned in large numbers at the final stage of the ARG. It hints at a surprising statistic that the next graph shows, which is... Data Point 2: How many messages were said in regards to when they were said Poor 3/17/2019, you never stood a chance. It had so little messages that day, it can't even get tall enough to have a blue colour. Bless. What is the most surprising part is the "Final Day" statistic in respect to the rest of the entire ARG activity. The final day of mass activity in the channel (which was the day that everyone attempted to solve the final puzzle of the ARG) had more messages than all the other days the channel existed combined (582 more messages), and showed the effort that went in on that final day, and how much interest gained traction when the goal posts were in sight. It's interesting to see this huge update when the goal posts were in sight... could it be a coming together of separate groups together in one final push? Could it be that lurkers who had taken slight amounts of interest initially, now that the end is in sight threw their weight into helping the final 100 yards? I'll leave that up to you to decide. Data Point 3: The Top 25 posters in the channel... what's their % of messages? Number 1 has no chill. 10% of the top 25 posters (1200 unique messages). I think you need a cuppa tea, go on. You deserve it. The Top 25 posters within redhill accounted for 64% of the total amount of messages that were sent in the channel in total. So 25people also have no chill. Gotta go fast. GOTTA GO FAST. It also points to how the top level of messengers were frequently working together to work on a solution, and in research for working on their specific posting times, were constantly posting throughout the day and only stopping when supposedly going to sleep or to do work (some of you forwent that... dedication to the cause). Also a lot of the bottom of the Top 25 barrel said bees a lot. Obviously you're buzzing that you've made it to the list, and to that I say - congratulations, you're a statistic in this post :P. Conclusion I mean this isn't a thesis level investigative piece of work, it's just a simple top down look at the data to see what it could give, and what could be interesting to discuss with the wider community. It shows that a lot of people were very interested and invested in the ARG, and that is wonderful to see. It also shows that some of you need to chill. Including me, and such I'll conclude this initial post. But it was fun to spend an hour to just look at the data, and see how it shaped up. You all should be proud to have worked together and had fun together. Maybe this will be a foreshadowing for good change to come.
- 17 replies
-
- 10
-
Screenshots deleted upon request LO...
SKay replied to vfterlife's topic in General Discussion Archive
No. The population does not get to decide what is a secret and internal or not. That just reeks of an overarching sense of entitlement. Seeing as there are no screenshots present, that is your answer right there. Dataminers discovering items of interest does not automatically mean they are allowed to be shared. Not only that it'd be considered against the rules to do so. -
I think some people here need to understand this decision to exclude the ARMAS purchases and trades made between characters, which while can be annoying, it's a product out of the hands of LO at this point. Let me start off by saying that LO is under no obligation to bring any information forward to a new place if the original data is missing, obstructed or incomplete. It does not make any sense for a business to take forward any information that a customer says they got from a source, but that source has either ceased to exist or support the claim (in this case provide vital documentation that proved you did purchase said item). It would be the equivalent of an online shop migrating to a store like Amazon, who then does not provide enough information to be able to legally transfer ownership of items like warranty and support to individuals who bought a product on this online shop and are now seeking support from Amazon. Amazon is under no legal obligation to provide support or warranty to this customer, no matter how frustrated, as they can't legally guarantee that you have bought this item. You may have bought this item from said store, but Amazon can't counter-prove this claim. Thus there is a legal limbo of "Well we cannot prove they bought the product via this method, and thus we cannot prove we have legal obligations to support, and thus we can't." The second problem is that the products Innova (4Game) sold were legally significantly different in regards to what GamersFirst (Little Orbit at this point) sold. Below is one such example: This is an equivalent of a JMB in APB, but you can see it's setup is quite different. There is more but the other information is scarce. This is blatantly different to what you and I know as a JMB. This would be a non-starting example, seeing as 4Game closed Innova a long time ago (your thirty day Reaper HVR will be dead by now), but it still demonstrates the principle. If I move onto below: And this is the biggest issue, look at the item on the right. Now this is where you'll have to use imagination, but this is in relation I promise. This is essentially an equivalent to the RTW Packs that were flying around, of course w/o G1C (as far as I'm aware, look The Wayback Machine doesn't help me here). That is essentially allowing you to buy APB$ and JT using real money, which could never have been done within APB proper itself at any stage (using RMT for APB$ doesn't count). This is also not as bad as it gets however, but it is the most demonstrable issue here. If you do not have the documentation that proves you purchased this item from the vender, not your bank/credit card provider, you cannot counter-sign any verification of purchases. Business transactions are a two-way street. And even if this were the case, how can you implement that into standard APB? You would need to verify how in the backend the item was categorized, do changeovers if necessary, figure out what the user got, what the user used, and give the items to said player. You can never give them back their moneys, that is already taken by the player and probably used, or kept in storage, at which point is brought forward, but then defuncts the original product. There are plenty of other issues that I could go into, but it's a breakdown of the biggest legal issues with something like this. It is not as simple as clicking a button to sync items across. It's full of legal obligation fulfillment and a lot of adaptation into the system it is going into.
-
You are. Where you found that code wasn't related to RedHill - it's part of Google Global Site Tag, it's for data analytics event tracking for their services for the web. You can read about it here
-
Just thought I'd throw my hat in for potential changes to the website that no-one has noticed: The Civil Engineer Job offering now takes the place of the Web Developer offering. More than that, all of the buttons are now working. Something seemingly inconspicuous, but it's worth mentioning it. Might they change the jobs page in the future for more hints?
-
Alright, lets disect this post point by point. I feel like this needs to be done. I think you're blinding yourself by hatred of the shotgun changes. Well, a good use for the tears for Christmas' snowballs. The fact you say this while being a player for the longest time really demonstrates that you really are just shouting in an act of percieved frustration. Point out to the audience where APB was "horribly" balanced. That's not to say there are balancing issues - there always will be. But screaming out like this with no real point of order is kind of baseless. This right here is where the entire argument falls apart. The True Ogre got much worse to use. If you actually picked it up and used it, you would know. The standard NFAS is now a direct upgrade to it. And the NFAS was always good. It's just that people never actually properly used it before the shotguns went through their changes. Yes they did. If the CSG is a straight upgrade to the JG, there is a huge problem. And? It's called tactics. Stop assuming everyone should run Seiyo Espacios, black clothes, NTEC's and FBW's. How? Percs do 400 damage? How would you like to have them changed? Again shouting of anger here. Except they also give you a massive disadvantage in the fact you only get one shot to defend for the entire stage time. The statement in bold is quite literally, unequivacly and exactly what you're implying throughout the post. If the players were listened to, only the loudest would be able to be heard, simply because they would want a return to the old meta - old NTEC, qsing beyond belief and being able to kick bronzes. LO has final authority when it comes to how they want to drive the game. You are obliged to leave your opinion, just has much as LO hold the right to ignore it. And we come to the end sentence, which really sums up what the actual motive is for this thread - a scream. There isn't any evidence, anecdotes or otherwise listed here. Not only that, a lot of the things listed here are questionable (the True Ogre being better than what it was is just outright incorrect), and it feels like just a bottled up rant in an attempt to be heard or regress back to old meta's if possible. Go back and actually play the game, I feel like you're looking at the stats way too hard.
- 86 replies
-
- 18
-
I had sent an email out to say it was cancelled - it just fell apart unfortunately, but I will re-organise and go again. ... No you don't. I restrict based on feedback from the initial feedback thread. Go blame everyone that gave feedback and wanted a fair tourney.
-
I thought I had seen it all. Then my face makes another meme.
-
I must be the one that makes no sense... which makes sense because I make no sense anyway Hope to make a positive difference Let's do this.
-
ARMAS Store refresh and pricing changes
SKay replied to MattScott's topic in General Discussion Archive
It's gone down in price. By quite a bit. Not sure what metric you're using -
I disagree with reverting the chages, while a good natured clause for doing so: 1. The majority of those that complained (i.e the vocal minority) were using weapons that directly depended on it to gain advantage the weapons really shouldn't have. 2. From this - I feel it'll go back to what it was before: NTEC/OCA meta with no real consideration for other weapons. 3. Hindsight is indeed 20/20, but hindsight should also be eered with caution - going back to a problem due to a solution that half works is worse than sticking with a placeholder solution, not reverting all the way back. I would ask to take some more time thinking this through.
-
You could do a crowdfunding from the community for pictures, I'm sure people would love to help out with some good pictures. Also: Zooming in causes a whoopsie (unless that's by design). On some mobile devices like mine the logo scaling is broken (it oversteps its boundaries). Overall, a very nice job. A lot better than having to look at Blogspot
-
Description: During a trade, removing an item from a trade too quickly can cause a sudden disconnect of both parties. Game Version: 1.19.7.793699 Steps to reproduce: 1. Launch the game 2. Enter any district, and begin a trade 3. Repeatedly add and remove an item as quickly as possible 4. Notice that often the client will be suddenly disconnected 5. Notice also that the other party is also disconnected due to this How many times have you recreated this bug: 3/5 Expected results: I should not be able to cause this.
-
Description: Holiday weapons (such as the HoHoHoPGL and the Snowballs) can be re-leased using the "Extend Lease" sub option under Edit Item, thus bypassing the rank restriction imposed on them to prevent purchase and usage. The items are still not usable as the rank restriction still works for equipping weapons of a higher rank. Game Version: 1.19.7.793699 Steps to reproduce: 1. Launch the game. 2. Enter any district, and have an expired HoHoHoPGL or Snowball 3. Notice that you are given the option of extending their leases, which is not usually available from a contact. How many times have you recreated this bug: 4/4 Expected results: I should not be able to re-lease weapons that I don't fulfill the requirements for.
-
Description: Ammo is no longer re-supplied between death. Under previous game versions, ammo could be automatically re-supplied to the end user under the following circumstances: User Death User Manual Intervention (re-supplying by buying new crates of ammo/grenades) User Interaction with Resupply Points (the system buys the ammo required for re-supply on your behalf) Under game version listed below, the first method of re-supply (in bold) has now regressed. Game Version: 1.19.7.793699 Steps to reproduce: 1. Launch the game. 2. Enter any district, and equip a weapon that you have a low amount of ammo stored for. 3. Fire until the amount of ammo equipped is less than the ammo required to fill reserve ammo. 4. By any method, die and respawn. 5. Notice that the ammo is not re-filled, where under previous circumstances it would have been. How many times have you recreated this bug: 4/4 Expected results: Ammo should be re-supplied between deaths.
-
I genuinely have to ask this and I mean this in the kindest of words - what on Earth are you talking about? If APB had no tactical stragetic thinking, it'd not only have no purpose, it would also have near to no team gameplay. Working within a team is not only a core function of strategy, any decision you make as an individual and/or as a team is a strategic move. Assaulting a target in co-ordination is the height of strategy. Doing a 1v1, and attempting to bait the enemy into making the mistake is quintessential strategic gameplay. I feel like your argument (or lack thereof) really does speak with this reply you've made, which therefore begs the question: Why belittle the viewpoint of any one person, and shutting the discussion down while doing so, when you are not versed on the subject matter?
-
That's simply not going to happen without a complete overhaul of the entire system. Hate to break it to you. That is in your opinion. The system has been fine for years, you just disagree with it and thus take an extremely negative and pessimistic stance on it. Hate to break it to you. If you want to suggest an alternative, perfect. I'm positive Matt is all ears, but being pompus about it is also just a demonstration that you actually don't care about fixing the problem, you only care about being "right", again in your own eyes.
-
Description: Reflex Sight 3 has a description error when referring to it's drawback. It currently states "Substantially benefit of marksmanship mode" when it should read "Substantially reduces benefit of marksmanship mode". Game Version: 1.19.6.791614 Steps to reproduce: 1. Launch the game. 2. Enter any district, and inspect Reflex Sight 3's description 3. Notice that the drawback listed in red has an error, where it reads "Substantially benefit of marksmanship mode" How many times have you recreated this bug: 4/4 Expected results: It should read "Substantially reduces benefit of marksmanship mode"
-
Description: All Description Text for all Modifications, Vehicles, Weapons etc. run off the side of the box containing their descriptions. They now run over their boundaries and cause to have text cut off. Game Version: 1.19.6.791614 Steps to reproduce: 1. Launch the game. 2. Enter any district, and cinspect any description of any modification, weapon, vehicle etc. 3. Notice that if you read the description, the text runs off the end in nearly all cases, causing abnormal reading. Tooltips work fine, as they auto expand to fit the text to be displayed However the text here under the modification information tab does not display properly. How many times have you recreated this bug: 11/11 Expected results: I would expect to be able to clearly understand what is being written.
-
Description: The Colby Commander got a silencer grafted onto it! (The Colby Commander Fire Sound is near muted when firing it client side). This issue is only present for clients, it is not percieved to other pawns if not the shooter. NOTE: This issue has made it to LIVE. Game Version: 1.19.6.791614 Steps to reproduce: 1. Launch the game. 2. Enter any district, and change to the Colby Commander. 3. Notice that when you fire the weapon, the fire sound is extremely quiet/almost inaudible. How many times have you recreated this bug: 4/4 Expected results: I wouldn't expect that a Colby Commander has a silencer on it. (I don't think poor Colt would've been able to plan for that!)