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Everything posted by FluttershyI
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	  Will LO Make JMBs Fairer For The Players?FluttershyI replied to Darkzero3802's topic in General Discussion Archive They shouldn't release any of those boxes anymore since there are already way to many FFA R&D III in the game since the free box exploiting
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	  OTW: Here are my Suggestions on your Cooling Jacket Changes.FluttershyI replied to Kewlin's topic in OTW Feedback Same for sniper rifles, it doesn't have any downsides on those either
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	  1.19.6 Weekend Follow Up and next stepsFluttershyI replied to MattScott's topic in General Discussion Archive Great.
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	I also am unable to login..
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	Wich is exactly my point. All rifles will be usless apart from Ntec. Obir or Obeya are pretty inferior now as they will completely suck at closer ranges with IR
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	Choose? The downside of IR is like de-equiping 2,5 Cooling Jackets so everybody will just roll CJ or nothing from this point forward and take weapons wich naturally have more range
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	-18%???????????????????????? It's FUCKING 2,5 Cooling Jacket. Why would anybody want to use IR3 ever now. Just take a long range weapon....
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	  Weapon Balance OTW Tweaks - E Testing ValuesFluttershyI replied to Beastie's topic in General Discussion Archive Weapons like carbine, temptress, obir and obeya will suffer a lot since they become slower. For Ntec tap firing is makes no difference since tap firing/spraying is easy, so that's exactly the problem I mean. N-tec shouldn't get better and it's already used too much. After this change I would never use my CSG PR1 again, same for LCR since it's already too slow and all these semi-auto's. IMO the IR changes will make it that almost nobody would want IR on those kind of weapons anymore, you could just not bother with the mod anymore and play closer ranges or take a real sniper. Edit: It's not for nothing that we use CJ3 on weapons to get that small percentage in TTK (+7%) including the downsides of the modification. TTK is far more important than that little bit of extra range. Equiping IR would now actually make it like you would have de-equiped more than 2x a CJ3 modification (-15% ROF). And what do you gain? Yeah, 12m on OTW but people complain that's too much (wich I agree on totally). But -15% ROF? No way, that makes no sense to me...
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	  Weapon Balance OTW Tweaks - E Testing ValuesFluttershyI replied to Beastie's topic in General Discussion Archive Why does IR need a downside? CJ has a downside but still works well on most weapons aswell. It's not like IR is the only mod to go with. The changes to IR will screw over some of my pre-modded weapons and the overal balance completely
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	My character is " Dev" Would like to be able to purchase clotting agent and need a better rank for it
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	  Weapon Balance OTW Tweaks - E Testing ValuesFluttershyI replied to Beastie's topic in General Discussion Archive Now weapons like Obeya rifle will be even worse in CQC/Mid-range, dont you guys see the problem? Ntec will be the weapon to go with since it'll be much easier to land the shots in many situations. AND also, basically due to nerfing IR, close range weapons will be used more like OCA, shotguns etc. HVR also got nerfed wich is fine, but with the current Anubis for instance is still bad. Why would people use long range?
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	  Since we are already talking about buffs..FluttershyI replied to DouglasFalcon's topic in General Discussion Archive The EOL's should definately allow you to sprint when they are winding up! That's a huge problem with them, you press shift and they stop shooting/winding. If they allow sprint shooting and maybe decrease the timer a little or allow the nades to fly faster they would actually be quite usable.
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	  End of July 2018 Update (1.19.6 on OTW)FluttershyI replied to MattScott's topic in General Discussion Archive It seems like you have to inspect somebody to trade like it shows on the screenshot, so it's not need at all and I'm 99% sure it's social only already
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	  Weapon Balance OTW Tweaks - A/B Testing Values.FluttershyI replied to Beastie's topic in General Discussion Archive The Anubis mechanic makes no sense. It should have maximum accuracy when you start shooting, gaining accuracy over time makes the weapon far from good compared to other snipers and rifles. (Also there almost no situation anybody would benefit from it as you'de already be dead due to it's slow TTK). If that gets fixed it's actually usable for missions aswell.
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	  Upcoming Weapon Balance changesFluttershyI replied to MattScott's topic in General Discussion Archive WHEN? Please, what is even going on... We can test them when and where?... We have heared no updates at all
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	I woke up early a few hours ago just to play the game with premium. Fck my life I guess
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	I think you guys are slightly too impatient. I think they are going to adress these issues. Right now they are already trying to make some underpowered weapons more usable again. More will follow and eventually they'll nerf some of the broken weapons aswell...
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	  Upcoming Weapon Balance changesFluttershyI replied to MattScott's topic in General Discussion Archive Ok, I'll wait for info on it... I think it wouldn't hurt to do an actual district in the game again, but if they release it on OTW I will try to get into there somehow
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	  Upcoming Weapon Balance changesFluttershyI replied to MattScott's topic in General Discussion Archive Please re-introduce a re-balance district. It could also be a financial this time (with a lower pop. cap). It would at least allow for players to test changes and give proper feedback/do polls.
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	Yeah, oh wait... No, lets not do all this. This game won't be realistic in terms of mechanics so it's a useless suggestion imho
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	Oh, Yeah. And after that make it so that you can't shoot anymore after being naded, because your hands would be broken...
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	The asylum map needs some fixes to be a good FC map. (For instance that an item can not be taken to the very bottom half of the map, where the aren't any spawnpoints and it will just be glitched away) But it's a great map wich should certainly stay as FC or a very similar concept because people really love to play there daily. I personally also play there every day when my clanmates aren't there. I would never go solo into missions because it's boring and taking very long to get kills.
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	  First Thing That Should Of Been DoneFluttershyI replied to DieselnotPetrol's topic in General Discussion Archive This is rediculous. Game is unplayable while I'm actually only trying to join social. WICH DOESNT WORK

 
			 
					