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TheSxW

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Posts posted by TheSxW


  1. Hey some small idea to mark down

    me as propably alot of players end up with alot of emails from missions whic hthey cant redeem cause of limitation of boomboxes shields medsprays to 500 pieces (yes the increased one ...) and also has alot of try trials weapons from JMB
    i have literally 100+ pages on main which cant be used cause:
    1. i have it already bought permament on my account or actual character
    2. (usables) i already has 500 limitation and i dont want to remove that to fill that up again in a week or 2

    what i wonder to be implemented is a system to sell those emails and remove them for very low price but still
    1 usable email 5JT or 2000apb$
    1 redeem item from JMB 5JT up to 15 JT depends on rarity or 2000apb$ up to idk. 5k ? or 10k ?

    this idea was in my mind for very long time to just be able to remove those thigns without redeaming that and also not losing the thing you earn from game or marketplace or whatever - that will add more abilities to get JT's or apb$ ingame

    also next idea will be to have ability to set all permament weapons on market (to put item on sale in market place you need to have it for a month at last in your inventory)

    its just an idea lets talk about it maybe we will find out some consensus which will be loved by both all players and devs 🙂

    ps. i still has emails from 2015 and earlier

    • Like 1

  2. @Nance he meant replacing APB ini files as a config cause some ppl making configs to have some advantage so they disable some sounds from the ingame like ambient sounds they buff up the shoots and car sound disabling car sound etc. but your trouble was propably synced to configuration file where you propably muded ingame music sound


  3. @k278593 please check your internet connection over APB servers using PING from cmd (but i think they hide IP's to prevend dosing so it will be hard

    it mostly depends then its happening on what platform and what error is showed
    so:
    1. where is that happening - describe proper location or give a screenshot it will also answer point 3 what error shows

    2. is that Console or PC ? are you connected through WIFI or Ethernet/LAN

    3. just screenshot that error 🙂

    more informations you provide it will be easier for other ppl to understand what your problem is and help you with solving it faster.

    PPL cant read minds through ethernet you know ?


  4. @Ketog 1650 has GDDR5 (but i wasn't use that b4 i connected that after i finished my build with Virtual Machines over linux) i sended support ticket providing my PC setup logs and configs im using right now maybe it will get some fix apparently
    And to add more data i was using RTX2080 Super only b4 and game was workign without issues (only on that one GPU) so im assuming playing on 1920x1080 (maximum ressolution) and usign Minimal preset from Flaws fix that issue temporarly)

    @Tivi im not telling it can work for you but you should try to get Flaws config set it ingame to Minimal (it will still look OK its just named like that) reset game after that and check if you can play


  5. @no4
    RU Translated
    отключить 2FA, если он включен
    если он у вас выключен, включите его и подождите 3 дня
    English
    disable 2FA if it is enabled
    if you have it turned off, turn it on and wait 3 days
    Polish
    wyłącz 2FA jeżeli jest włączone
    jeśli masz go wyłączonego włącz go i poczekaj 3 dni


  6. @Mitne

     

    1. kicking out of team also counts as lose for that player so it decrease time of dethreating
    2. kicking out of mission with Win tag as you kill more than 4 times your team mate could do a better thing
    3. differenciate need for silver thread and gold thread to be increased slightly to remove that desinformation about goint to become gold and after 1 mission you become silver and after another mission you become gold again only by winning / losing missions without doing anything in them
    4. killing arrested players shouldnt be count as demerit
    5. limit players joining abilities bronze only for bronze silver only for silver and gold only for gold this will splitt players but will make it easier for matchmaking to find same level players (in my opinion)

    @cyral its hard to drop rank if you winning missions 🙂 so just win the mission or contribute with enemies so after you see someone i s clearly dethreating just let him win the mission so he will not lose thread 😉

    strangely from some time i find out that matchmaking matches players with Rank not thread ... thats bad - its prioritize rank segregation not thread / skill based segregation (but that can be just a thing on silver districts where all golds stays

    edit: i still dont know why im called a dethreater then i tested all possibilities of DT'ing so now i can provide information how to prevent this (i started to play on silver districts but there are alot of tryhards and i have no fun playing there - only meta guns etc. OPGL perfect shoots, and other cancer you can think of)


  7. im gucci bass 😉

    Windows 10 Pro 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)

    AMD Ryzen Threadripper 1920X 12-Core Processor  (24 CPUs), ~3.5GHz

    Memory: 32768MB RAM

    NVIDIA GeForce GTX 1650 + NVIDIA GeForce RTX 2080 SUPER

    like dozens of drives ...

    im using Flaws / Minimal preset (which isnt minimal it just has that name ...)
    and
    APBprogram -language=1031 -nomoviestartup -NoVerifyGC -dx10 -dxgi -d3d10

    and
    APBEngine.ixi + BaseEngine.ini

    TimeBetweenPurgingPendingKillObjects=999999999
    GarbageCollectionMemoryCeilingGb=3.3

     

    ressolution: 1920x1080


    no issues at all

    Possible Temporary Fixes:
    - get lower versions of windows example build 1903 of windwos 10 and disable updates (check if thats helped)
    - use proper config made by community (i rly recomend flaws one)

    - removing some windows updates connected to directx and .net
    - maybe diffrent drivers ? older or newer (this is assumption i will consider that at the end)


  8. On 6/5/2020 at 11:56 PM, Ketog said:

    Are you running a GTX 16XX series cards, or an RTX card ?

     

    if yes this is an issue with apb that is caused by the game being unable to process 64 bit instructions 
    It tends to happen with all modern graphics cards , especially GTX 16XX Series and RTX Series cards

     

    There is no fix for it other than wait for the engine upgrade

    im using both at the same time - no issues at all, so i dont know whats im doing wrong ... but game is working almost perfectly not counting lower framerate like 70 - 130(where at 1050Ti i haved 85-90 up to 120) - i have no crashes at all

    my GPU setup
    main is 2080 Super and secondary as 1650
    2080 has 2 screens connected and TV
    1650 has 1 screen
    somehow its working with windows 10 1903 (os compilation version 18362.778)

    after windows updated(itself like it tend to do from time to time) with this update exacly (KB4552931) i tend to has a crashes. After I removed that update and all done in same day it stops crashing...

    I can answer all questions you would have so just ask.

    EDIT: https://imgur.com/a/FFJynNS

     

     

    Time of this report: 6/7/2020, 05:20:01
                 Machine name: DESKTOP-AJ123UK
                   Machine Id: {CENSORED}
             Operating System: Windows 10 Pro 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
                     Language: Polish (Regional Setting: Polish)
          System Manufacturer: To Be Filled By O.E.M.
                 System Model: To Be Filled By O.E.M.
                         BIOS: P1.30 (type: UEFI)
                    Processor: AMD Ryzen Threadripper 1920X 12-Core Processor  (24 CPUs), ~3.5GHz
                       Memory: 32768MB RAM
          Available OS Memory: 32650MB RAM
                    Page File: 11876MB used, 73638MB available
                  Windows Dir: C:\WINDOWS
              DirectX Version: DirectX 12
          DX Setup Parameters: Not found
             User DPI Setting: 96 DPI (100 percent)
           System DPI Setting: 96 DPI (100 percent)
              DWM DPI Scaling: Disabled
                     Miracast: Available, with HDCP
    Microsoft Graphics Hybrid: Not Supported
     DirectX Database Version: Unknown
               DxDiag Version: 10.00.18362.0387 64bit Unicode
    ---------------
    Display Devices
    ---------------
               Card name: NVIDIA GeForce GTX 1650
            Manufacturer: NVIDIA
               Chip type: GeForce GTX 1650
                DAC type: Integrated RAMDAC
             Device Type: Full Device (POST)
              Device Key: Enum\PCI\VEN_10DE&DEV_1F82&SUBSYS_38011462&REV_A1
           Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] 
     Device Problem Code: No Problem
     Driver Problem Code: Unknown
          Display Memory: 20287 MB
        Dedicated Memory: 3962 MB
           Shared Memory: 16325 MB
            Current Mode: 1920 x 1080 (32 bit) (60Hz)
             HDR Support: Not Supported
        Display Topology: Extend
     Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
         Color Primaries: Red(0.650391,0.337891), Green(0.320313,0.613281), Blue(0.154297,0.060547), White Point(0.313477,0.329102)
       Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
            Monitor Name: Generic PnP Monitor
           Monitor Model: DELL P2414H
              Monitor Id: DELA09A
             Native Mode: 1920 x 1080(p) (60.000Hz)
             Output Type: Displayport External
    Monitor Capabilities: HDR Not Supported
    Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
          Advanced Color: Not Supported
             Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll
     Driver File Version: 26.21.0014.4587 (English)
          Driver Version: 26.21.14.4587
             DDI Version: 12
          Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
            Driver Model: WDDM 2.6
     Graphics Preemption: Pixel
      Compute Preemption: Dispatch
                Miracast: Not Supported
          Detachable GPU: No
     Hybrid Graphics GPU: Not Supported
          Power P-states: Not Supported
          Virtualization: Paravirtualization 
              Block List: No Blocks
      Catalog Attributes: Universal:False Declarative:True 
       Driver Attributes: Final Retail
        Driver Date/Size: 03.04.2020 02:00:00, 964544 bytes
             WHQL Logo'd: Yes
         WHQL Date Stamp: Unknown
       Device Identifier: {CENSORED}
               Vendor ID: 0x10DE
               Device ID: 0x1F82
               SubSys ID: 0x38011462
             Revision ID: 0x00A1
      Driver Strong Name: oem0.inf:0f066de31ba2adfe:Section078:26.21.14.4587:pci\ven_10de&dev_1f82
          Rank Of Driver: 00CF2001
             Video Accel: 
             DXVA2 Modes: DXVA2_ModeMPEG2_VLD  DXVA2_ModeVC1_D2010  DXVA2_ModeVC1_VLD  DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT  DXVA2_ModeH264_VLD_Stereo_NoFGT  DXVA2_ModeH264_VLD_NoFGT  DXVA2_ModeHEVC_VLD_Main  DXVA2_ModeHEVC_VLD_Main10  DXVA2_ModeMPEG4pt2_VLD_Simple  DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC  DXVA2_ModeVP9_VLD_Profile0  DXVA2_ModeVP9_VLD_10bit_Profile2  
            D3D9 Overlay: Supported
                 DXVA-HD: Supported
            DDraw Status: Enabled
              D3D Status: Enabled
              AGP Status: Enabled
           MPO MaxPlanes: 1
                MPO Caps: Not Supported
             MPO Stretch: Not Supported
         MPO Media Hints: Not Supported
             MPO Formats: Not Supported
        PanelFitter Caps: Not Supported
     PanelFitter Stretch: Not Supported
    
               Card name: NVIDIA GeForce RTX 2080 SUPER
            Manufacturer: NVIDIA
               Chip type: GeForce RTX 2080 SUPER
                DAC type: Integrated RAMDAC
             Device Type: Full Device
              Device Key: Enum\PCI\VEN_10DE&DEV_1E81&SUBSYS_C7241462&REV_A1
           Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] 
     Device Problem Code: No Problem
     Driver Problem Code: Unknown
          Display Memory: 24335 MB
        Dedicated Memory: 8010 MB
           Shared Memory: 16325 MB
            Current Mode: 1920 x 1080 (32 bit) (144Hz)
             HDR Support: Not Supported
        Display Topology: Extend
     Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
         Color Primaries: Red(0.648438,0.332031), Green(0.326172,0.624023), Blue(0.157227,0.057617), White Point(0.313477,0.329102)
       Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
            Monitor Name: Generic PnP Monitor
           Monitor Model: PL2760H
              Monitor Id: IVM664A
             Native Mode: 1920 x 1080(p) (60.000Hz)
             Output Type: Displayport External
    Monitor Capabilities: HDR Not Supported
    Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
          Advanced Color: Not Supported
             Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll
     Driver File Version: 26.21.0014.4587 (English)
          Driver Version: 26.21.14.4587
             DDI Version: 12
          Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
            Driver Model: WDDM 2.6
     Graphics Preemption: Pixel
      Compute Preemption: Dispatch
                Miracast: Not Supported
          Detachable GPU: No
     Hybrid Graphics GPU: Not Supported
          Power P-states: Not Supported
          Virtualization: Paravirtualization 
              Block List: No Blocks
      Catalog Attributes: Universal:False Declarative:True 
       Driver Attributes: Final Retail
        Driver Date/Size: 03.04.2020 02:00:00, 964544 bytes
             WHQL Logo'd: Yes
         WHQL Date Stamp: Unknown
       Device Identifier: {CENSORED}
               Vendor ID: 0x10DE
               Device ID: 0x1E81
               SubSys ID: 0xC7241462
             Revision ID: 0x00A1
      Driver Strong Name: oem0.inf:0f066de3ed1add00:Section001:26.21.14.4587:pci\ven_10de&dev_1e81
          Rank Of Driver: 00CF2001
             Video Accel: 
             DXVA2 Modes: DXVA2_ModeMPEG2_VLD  DXVA2_ModeVC1_D2010  DXVA2_ModeVC1_VLD  DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT  DXVA2_ModeH264_VLD_Stereo_NoFGT  DXVA2_ModeH264_VLD_NoFGT  DXVA2_ModeHEVC_VLD_Main  DXVA2_ModeHEVC_VLD_Main10  DXVA2_ModeMPEG4pt2_VLD_Simple  DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC  DXVA2_ModeVP9_VLD_Profile0  DXVA2_ModeVP9_VLD_10bit_Profile2  
            D3D9 Overlay: Supported
                 DXVA-HD: Supported
            DDraw Status: Enabled
              D3D Status: Enabled
              AGP Status: Enabled
           MPO MaxPlanes: 1
                MPO Caps: Not Supported
             MPO Stretch: Not Supported
         MPO Media Hints: Not Supported
             MPO Formats: Not Supported
        PanelFitter Caps: Not Supported
     PanelFitter Stretch: Not Supported
    
               Card name: NVIDIA GeForce RTX 2080 SUPER
            Manufacturer: NVIDIA
               Chip type: GeForce RTX 2080 SUPER
                DAC type: Integrated RAMDAC
             Device Type: Full Device
              Device Key: Enum\PCI\VEN_10DE&DEV_1E81&SUBSYS_C7241462&REV_A1
           Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER] 
     Device Problem Code: No Problem
     Driver Problem Code: Unknown
          Display Memory: 24335 MB
        Dedicated Memory: 8010 MB
           Shared Memory: 16325 MB
            Current Mode: 1080 x 1920 (32 bit) (60Hz)
             HDR Support: Not Supported
        Display Topology: Extend
     Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
         Color Primaries: Red(0.650391,0.337891), Green(0.320313,0.613281), Blue(0.154297,0.060547), White Point(0.313477,0.329102)
       Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
            Monitor Name: Generic PnP Monitor
           Monitor Model: DELL P2414H
              Monitor Id: DELA09A
             Native Mode: 1920 x 1080(p) (60.000Hz)
             Output Type: Displayport External
    Monitor Capabilities: HDR Not Supported
    Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
          Advanced Color: Not Supported
             Driver Name: C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_95bdb3a23d6478de\nvldumdx.dll
     Driver File Version: 26.21.0014.4587 (English)
          Driver Version: 26.21.14.4587
             DDI Version: 12
          Feature Levels: 12_1,12_0,11_1,11_0,10_1,10_0,9_3,9_2,9_1
            Driver Model: WDDM 2.6
     Graphics Preemption: Pixel
      Compute Preemption: Dispatch
                Miracast: Not Supported
          Detachable GPU: No
     Hybrid Graphics GPU: Not Supported
          Power P-states: Not Supported
          Virtualization: Paravirtualization 
              Block List: No Blocks
      Catalog Attributes: Universal:False Declarative:True 
       Driver Attributes: Final Retail
        Driver Date/Size: 03.04.2020 02:00:00, 964544 bytes
             WHQL Logo'd: Yes
         WHQL Date Stamp: Unknown
       Device Identifier: {CENSORED}
               Vendor ID: 0x10DE
               Device ID: 0x1E81
               SubSys ID: 0xC7241462
             Revision ID: 0x00A1
      Driver Strong Name: oem0.inf:0f066de3ed1add00:Section001:26.21.14.4587:pci\ven_10de&dev_1e81
          Rank Of Driver: 00CF2001
             Video Accel: 
             DXVA2 Modes: DXVA2_ModeMPEG2_VLD  DXVA2_ModeVC1_D2010  DXVA2_ModeVC1_VLD  DXVA2_ModeH264_VLD_Stereo_Progressive_NoFGT  DXVA2_ModeH264_VLD_Stereo_NoFGT  DXVA2_ModeH264_VLD_NoFGT  DXVA2_ModeHEVC_VLD_Main  DXVA2_ModeHEVC_VLD_Main10  DXVA2_ModeMPEG4pt2_VLD_Simple  DXVA2_ModeMPEG4pt2_VLD_AdvSimple_NoGMC  DXVA2_ModeVP9_VLD_Profile0  DXVA2_ModeVP9_VLD_10bit_Profile2  
            D3D9 Overlay: Supported
                 DXVA-HD: Supported
            DDraw Status: Enabled
              D3D Status: Enabled
              AGP Status: Enabled
           MPO MaxPlanes: 1
                MPO Caps: Not Supported
             MPO Stretch: Not Supported
         MPO Media Hints: Not Supported
             MPO Formats: Not Supported
        PanelFitter Caps: Not Supported
     PanelFitter Stretch: Not Supported

     


  9. Possible fixes:

    Cannot spawn on map Instant crash:

    if you experiance this its most likely that your config is corrupted - it can be various things best thing will be to use preset Config (i recomend to use Flaws config 3)
    I have Crashes after dying in mission and re-spawning:
    I have Crashes randomly without any Information (or with information which don't tell anything):

    You should check APBGame/Logs/Current.log after your game crash to see whats going on and make sure to send it here so other ppl will easier helps you out (max last 50-100 lines of that file)

     

    it could be the issue of memory where application tries to write things outside of its scope. ,

    It also could be caused by one of windows updates to be exact "KB4552931" (this one and all of them installed at the same date - why like this ? cause i remember i have at last 2 of them installed automatickly by windows which started causing troubles on my RTX2080Super)

    It can also be issue of exceeding memory limit of application which is 3.3GB (to check this go into APBGame/Config/APBEngine.ini line 86-87
    there are 2 commands called TimeBetweenPurgingPendingKillObjects (which is time between cleaning memory using GarbageCollector) and GarbageCollectionMemoryCeilingGb (which is amount of GB alocated by application before next cleanup) im setting first one to 999999999 and second one is most likely depends on somethign cause it varries from 2.7 up to 3.2 depends on PC you need to test that yourself by going into a map and checking if game crash by itself. I will also recomend to use Flaws config from hes twitch and selecting Minimal settings ingame (to set all values properly restart game after choosing minimal preset)

    thats all types of crashes i encountered and which i remembered. There are propably more like wrongly alocated textures (setting them too small ex. to 1 or 0), also if game crash after splash screen its more likely caused by shaders :)

    if you have any other crashes please send that Current.log (end of its file max 100 last lines) in here so even admins could take a peak at them and determine whats wrong.

    • Like 1

  10. @MattScott could you peak your eyes up there in this topic cause something is clearly not right with weapons

    Showstopper - tested at 3m range i took me like 6+ shoots to not even kill an enemy(friend in that case moving left right) (im not saying i was able to do perfect shoots but i got a trigger that hit was made)
    it clearly needs smaller spread or more damage overall or some other tweaks cause this gun is useless now


  11. @MattScott i would like to inform you to start using FairFight and kick players out of the game if FF will trigger something and ofc. report that to GM's to further investegate
    also i was thinking if that EAC was even working ... good you point that out Thanks. also i will make like counter 2-5 kickout's with message you are using automated scripts software b4 banning such indyvidual - that will help some non tech ppl figuring out whats up.

    i could assume that EAC is not prepared for old games like APB and BE was doing better job just because it wasnt server side ... and also there need to be some server side checks.

      

    40 minutes ago, Ketog said:

     

    Aren't you scared of having a lot of false positives with those, some mouses like A4Tech mouses , and Logitech mouses support full scripting languages such as LUA with the included software , this is going to be a very tricky thing to detect without getting normal players with it

     

    Also some legit and very dedicated players can pull off moves that are better than a casual players using those triggerbots/aiming aids , as APB's skill gap between players is sometimes incredibly big


    just detect mouse_events and ahk and autoit that should be enough


  12. On 5/27/2020 at 6:46 PM, KyoukiDotExe said:

    GC has absolutely nothing to do with RTX crashs, lowering the amount the game uses for the textures *may* help but it won't fix the issue at all.

    It's a error between 32 bit application and a 64 bit graphics driver.

    i know its driver issue to be exact directx 12 🙂 but this apparently fix my issues while playing on RTX 2080 Super so maybe others will have same thing happend also uninstalling update from windows can fix that i post that somewhere in technical forum

    link:

     


  13. what setup you have in your PC ?? @MrMen i mean pc specs ? it could be caused by ingame config file
    one guy found a way to fix crashing by OOM (Out Of Memory) and after spawning but apparently its not working for everyone
    get yourself flaws config its quite good optimised then setup ingame setting to minimum restart game and it should work at this point

    if you want to remove ingame stutters it will require you to mess with file named APBEngine.ini
    find those lines
     

    TimeBetweenPurgingPendingKillObjects=60
    GarbageCollectionMemoryCeilingGb=9.9

    first command tells engine to clear garbage collector each 60 seconds
    second command tells engine to clear cache if usage exteeds the specified number in GB of usage
    mainly you setup first thing to like an gour or 10-15 minutes in seconds (i have that on 99999999  cause 0 crash  character editors in social) and Memory ceilingGb i have set to 3.0 while using Threadripper 1920X cpu and RTX2080 Super GPU and i have zero crashes on that setup im also experienced random crashes in game workd (aka financial waterfront) which was caused by windows updating directx or somethign like that

    somehow game isnt optimised enough to know that then you respawning it doesnt need to load everything again ... so its the most suffering thing in the game for ram disk usage

    if you have any questions ask here please


  14. @Y2Venom @Blondie check my post in this section maybe this will fix your game somehow its simple fixi encounter during enormous crashes i experienced after windows update

    • Like 1

  15. Hellp please note me below if you have any issues of using RTX graphics card cause as far as im using it i didnt have any issues (except 1 place then i setup everything to be maxed out in advanced launcher)

    1. im using Flaws config from hes twitch channel (a New Graphics one)
    2. uninstalled updates from Windows called "KB4552931" and all installed with it (if you install it regularry you will not have more then 2)

    thats all i done to get stable gameplay without any crashes on silver districts (i regurally play in like 2-4 hours sessions)

    if its already fixed by game itself then just delete this post


  16. well having this crap also its not that hard to kill with it but its hard enough it need that 5meters additional to dropoff to start from
    i will also add that new slug shotgun also need more distance cause its useless gun now (ITS SLUG SHOTGUN IT SHOULD HAS AT LAST 50m Range)
    just take a look at stun shotgun its still better then legendary slug shotgun ...

    Comparison of shotguns (stunn vs legendary one)
    https://apbdb.com/items/Weapon_LTL_TazerShotgun vs https://apbdb.com/items/Weapon_Shotgun_NL9_Slug

    its easier to kill with stunn shotgun then with Slug legendary one ... thats just lauch at beginning ... (5 shoot at 50 meters with stunn shotgun to kill ... where you have 6 shoots to kill with slug one ...)
    also changing csg and tas pellet damage shouldnt affect JG it should has diffrent drop off distance cause now its useless now (jg is same as showstopper (small one) and csg is like thunder one)
    also not telling that secondary should deal less damage then primary weapon to begin with
    (you need to put JG barrel into someones anuss to kill him it 2 taps ( i dont count cheaters who dont have pellet spread and 2 tap at max distance JG can kill ))

    also Obir and Obeya (rifle) need a redesign of bullet spread and recoil and damage redesign (damage maybe last thing to change but they are still OP)

    list of guns to redesign
    https://apbdb.com/items/Weapon_Rifle_OBIR_Perm
    https://apbdb.com/items/Weapon_Rifle_FFA_Slot3_ArmasJB_NoTrade
    https://apbdb.com/items/Weapon_Rifle_FFA_Slot3_Armas
    https://apbdb.com/items/Weapon_SMG_ACES-Rifle (its nerfed too much now)
    https://apbdb.com/items/Weapon_SMG_ACES (same as one above)

    https://apbdb.com/items/Weapon_Pistol_RFP9-Sight_PR1_Armas (improved rifling here is broken AF - lo didnt change only distance of that gun they nerf it to the ground also adding bloom for bullet recoil)

    https://apbdb.com/items/Weapon_Pistol_Showstopper_PR1_ArmasJB
    https://apbdb.com/items/Weapon_Pistol_Showstopper_Armas
    https://apbdb.com/items/Weapon_Shotgun_JG_Slot2 (whatever version fo this need higher distance by max 5 meters i think its what its missing now)


    that all i think off rn


  17. @SquirrelFace

    my friend finds that long time abo that messing with TimeBetweenPurgingPendingKillObjects and GarbageCollectionMemoryCeilingGb option which is setted by default to 9.9 will help with stutters alot

    for example:

    TimeBetweenPurgingPendingKillObjects=1800
    
    GarbageCollectionMemoryCeilingGb=3.0



    additionally use launch command "-NoVerifyGC"

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