-
Content Count
510 -
Joined
-
Last visited
Posts posted by TheSxW
-
-
2 hours ago, TackoGirl said:I just had the idea that the leaderboard could actually be used as a system to help identify cheaters.
By looking at the rankings of who performs the best or deals the most damage, it could serve as an indicator of which players might be cheating — and that data could be fed into the anti-cheat system.
If someone is using cheats and eventually shows up on the leaderboard, it’s almost like a form of name-and-shame, isn’t it?
For Little Orbit, the leaderboard could act as a kind of window into which players are extremely good — giving them a chance to thoroughly investigate whether those players might be using hacks.
To me, that’s currently the only real positive aspect of having a leaderboard.
For those who are just after the rewards and grind APB like crazy, the leaderboard can also be a good thing.But if someone is cheating, they will definitely show up on the board at some point — and that gives the chance to take a much closer look at them.
So in a way, the leaderboard is kind of a name-and-shame list — unless you’re genuinely skilled and actually earned your spot.But going back to my original thought: a cheater will most likely perform even better than players who are just really good, which makes the whole thing quite interesting.
For me, it’s basically a leaderboard to spot who might be using cheats.
I have no idea if my thought is completely stupid, but somehow it could actually be useful for Little Orbit.Just… please don’t hate me for thinking this way.
Or — the leaderboard might actually be perfect for getting cheaters to reveal themselves.
It kind of gives them an incentive to cheat just so they can make it onto the list and be like, “Hey, I screwed you all over.”
But in doing that, they’d also be feeding data into the new anti-cheat system in the background.
idk, enough thought for today.initially its a good idea to "shift focus" on certain indyviduals to run additional checks which im sure they gonna do. as of straight up banning ppl for being first in leaderboards thats stupid...
as of now what i only saw on YT is ppl using a hard lock onto the players... i wonder how the idea will work when they start to use some kind of smoothing or human like reactions for the aiming (instead of hard locking) -
22 hours ago, sweetLemonade said:They can say whatever they want, the intent is very clear.
They're trying to make a battle pass, with visible tier list for people to "grind for".
In a game which isn't even close to being competitive in the slightest and was clearly steered towards a casual mindset for more than a decade.
In a game which has a myriad of larger concerns, choosing leaderboards as "#1 priority" is not the right approach at all.
They (seemingly) haven't used the RTW code, at least judging from the look of the UI. It seems that they've scrapped the idea of using Kismet or Scaleform completely.
GhosT's suggestion is spot on, they should've stuck to increasing the amount of JT obtained from in-game contact dailies.
Also, very concerning to see that the dev team of LO has admitted to using ""vibe coding"" (relying on LLM's nonsense for the game's code) for their AC solution...
- game is by no means casual friendly... (seems you didnt played against golds that use every exploit tactic there is to get you down... car exploint, fast crouch exploit, wall glueing peak exploit... and so on)
- could be they lost the RTW code (from far far away talks with matt over dm's i could say they dont have or have sparingly some code from RTW...)
- about obtaining JT's how much per week should you be getting? as of now you can get around 400-500 from 1 fightclup if im not wrong + around 200-300 per day just by doing missions all day (there is a cap on how much you can get from missions alone (and there is a limit of 5 contract missions also)
- im also concerned about that "vibe coding" that should not be mentioned at all - my concern will be that this driver will randomly crash on 60-70% of PC's ppl have rn... -
On 6/30/2025 at 9:19 PM, MACKxBOLAN said:why not? all the golds say it's easy to get gold, so it shouldn't be a problem for them.
Hi silvers and bronze would have all their losses removed from the pool of wins and losses,
so they wouldn't have that to hold them back.
they would propably need to fully reset all characters for that to work...
-
tbh. its super easy to break cheats from working i read about it studied it abit and now i understand how its done.
there are main structure objects in unreal engine and when you change anything from them everything after it shifts backward or forward
so imagine this scenario
you are making a macro's inside a game engine that shifts the basic object making it completly unrecognisable with random data in between each variable so its hard to determine which is which
compiled program doesnt give a damn as it will just read the offset it is set to on compile time
then you just break the fundations each second day doing an update of like 20-50MB depending how big is the main exe file
then you can run it through themida as they already do (its useless in my opinion but whatever)
you automate the process of that updates so they are rolled out automatically each second to 5th day randomly
each cheat dev will need to redo their whole offsets library as non of them works as everything shifted and they cant use automated programs as the main objects got changed
game will propably gain like 200MB in ram consumptions(as we adding the data into the system) but thats whatever, as that data is not being used
tldr; you shift their time of updating the cheats and once they make them working again you shift everything again and again and again. then you acn add more features ontop of it -
On 5/19/2025 at 6:19 AM, Desontho said:Its crazy that i cant even load the video of this to the report but i am finding people no clipping through buildings.
speed hacking using the most basic of the speedhack (timescale) as well as packet manipulation, other then that
wallhacks as far as you can see and aimbots everywhere, if not that then triggerbots...
PS. search this on YT: "APB Reloaded - Quick buck from a dying game (GUIDE)" -
8 hours ago, MACKxBOLAN said:I don't believe the game is savable with the current administration.
They coddle cheaters, change the game to suit the cheaters.
The MM is now designed to only allow missions if one side is hacking.
Matt left town to hide after turning off the anti cheat n they talking about MM fixes
when it's an unplayable cheaters game, playable only for hackers.
1. automate updating the game (to change game offsets) and mass update the game everyday at the same time or randomly
2. edit where gameobject list is located inside the engine (you can obfuscate it but its whatever better to make it mutable so you cant sigscan for it)
3. matchmake by (kills to deaths ratio + objectives to deaths) / 2
4. add serverside check for speedhack (velocity check / position checks(aka can you move from last frame to current frame in given time?))
5. add client side raycast check for "how long you aim at enemy and hold your crosshair onto them" anything above 75% is sus (there are ways to calculate it i wont be going into too much details)
6. block any virtual keyboard input (there are ways to detect those) - this immidietly removes the automatex programs like ahk / autoit etc.)
7. check reaction time between crosshair color change and reaction time for shooting
8. check input intervals (too similar + too short = automated)
9. additional matchmake for "how much you hold your aim on enemy"
10. virtualize the whole game - and keep it virtualized in the memory (this will hit performance but looking at the current specs of pc's this should be negligible)
- then slowly start adding more content
im sure current players dont need any new content right now we most likely can wait long enough so you get rid of all the cheaters ingame
the point 1 could get rid of around 90%+ of the cheats that use memory reading etc. then point 6 would take care of the rest of the cheats that use pixel scans for aimbots or triggerbots
you just need to make it hard enough for ppl to cheat it doesnt need to be "impossible", and any breaking of the "agreement" aka cheating should end up with full hardware ban.
what is full hardware ban?
its a ban that fingerprints your computer aka makes a snapshot of hashes from all of your hardware, ram sticks motherboard, cpu, gpu, drives, network card, windows installation etc.
if any of the "hashes" are to be found you get or instant perma banned on any new account - or you get 24h bans on playing too good for investigation.
ps. maybe adding a player input records? server side trying to recreate what player did and save it in a text format or binary so you can later replay it and see how it was played etc.
ps2. if you want to mitigate "anticheating" from the servers you can use all the clients in a match to check eachother data if something is wrong they auto report this client to the server if enough reports happends you then auto ban it for 24h to stop further damage. review the account and reports (if not false positive) then if its false possitive you you revoke the ban if not you change ban length to 7 days and after 7 days you change it to 30 then perm all automated to make a player that cheats a slight of hope so they can cheat again and then they lose the account in the end xD -
13 hours ago, Ardita said:Those guys with lower graphic configs got almost zero recoil while I watch them stream, or just go watch some youtube videos of people with that. Go in-game and start shoot with example .45 and see your recoil compared to them with these configs. I'm not anywhere near to be that technical person at all, but I'm not blind either...
thats called low resolution camera recoil bug it lowers your camera recoil (not bullet spread but who knows...) of there is literally no recoil when someone is hitting someone (shooting at someone) hes cheating
-
seems like more then 2 dist. of the same type can cause servers to die completly LEL
-
On 1/31/2025 at 8:08 PM, Westford said:Oh, I really don't care if players use a widescreen display resolution, I think it looks like crap,
but no reason for them not to play like this.
Myself personally, I set the in games resolution to the whatever the highest available that my GPU and monitor can support.
That's just because I like the aesthetics.
But now you have me curious.
Why play in a resolution the elongates the display like that ?
Does it improve the FPS, or .. ?
I had to take a look at the video again, and I did notice the red "center" dot instead of the default.
I can see how this could be really helpful.
I don't think I can change that in the graphics setting, but I will double check.
I don't know, it might be because I am either lazy, or just don't care as much to go above and beyond
what the in game graphics settings allow for config changes.
I never bothered with the APB Launcher that was approved by LO,
like I said, I just can't be bothered.
I realize that this is important to some players, particularly if they have a very old computer.
My CPU was released in 2017 and my GPU in 2019, so some might argue that I have an old computer,
but I get decent performance with APB even on high graphics settings.
Maybe I am missing out, and my gameplay would be a vast improvement
if I made these types of changes.
lower ressolution lowers gun camera recoil
the red thingy in a center is edited shaders crosshair its bannable offence against tos and eula of the game
ps. some time ago i saw a player having like 400+ fps in this game...Merged.
On 2/7/2025 at 7:33 PM, Ardita said:New version of APB:Reloaded when servers wont get back online again
nah that shows you if servers are online
-
On 1/10/2025 at 3:07 PM, sweetLemonade said:No, I want all guns to behave like the ISSR-C in ADS mode. This way you'll help both the less-skilled and more-skilled players.
More accuracy isn't bad, it just needs a slightly longer TTK than what guns in this game have.
I'd like to see experiments conducted around 0,9 - 1,1s TTK
Funny how one can tell a lot about the skill level of a player from the way one wants to balance the gameyou dont want that, you think you want but you dont. and if you still think you want that then play without cheats
-
as topic says i cant login into the character (up to character screen everything works after that its infinite loop (like 30-60 min before was working perfectly fine)
-
On 1/10/2025 at 10:16 AM, Reprimand said:Do you mean the visual aspect of the crosshair changing to show initial perfect accuracy? Or would that change be linked to the accuracy of the weapon?
oh yess show gun is accurate when crosshair is not even accurate to begin with
Merged.
On 1/10/2025 at 2:08 AM, sweetLemonade said:Yes, we've had this conversation, I'm not against it.
I'm against pushing this when there are guns which are <0,8s (<800ms) and especially <0,7s.
oh and the "controlling part", you're basically elongating the ttk up to a certain value, depending on how fast the bullet spread resets (thus achieving potentially achieving the same u'd do from just X seconds of basic tracking without bullet spread meme)
dont see a reason for this over my proposed version (no spread & no movement penalty in ADS at all, along with MMship_Mod = 0 on all guns) in another thread, but all of this talk is in vain anyways so whatever.so you wants ntecs as all of the guns... nice
i would say that all assault guns (or at last the ones that are ADS sensitive should have "crosshair bloom" increase while moving and im not talking about ntec level of increase but NSSW increase
about .45 secondary the only solution for this guy will be to break macros ppl are using and fixing low resolution recoil bug
tldr; when you click too fast server dont accept your shoots making you shoot twice as slow / and lowering the resolution to the lowest makes game for some reason lower your guns recoil (camera movement) -
seems to work for me im from EU
and social and missions servers work for me
if it keeps happening it seems to me like some DNS problems or routing gets delayed because someone is doing some ddos'ing somewhere -
What about:
- mobile radar- .45 reballance (kills too fast - recomending to or lower fire rate or making it ghost shoot if you "click" too fast or lowering the clip ammo by 1) - its secondary weapon it shouldnt be as strong as main weapon...
- ntec reballance (a good idea will be to move nssw crosshair behaviour to ntec's)
- obeya reballance (kills too fast on long range and close range...)
- obir (too accurate at long and close range)
- vegas health is too small after previous nerf the car is literal cardboard box
- concusion grenades hard damage need to be reverted on how it used to be - the nerf made it that grenades need to be throwed perfectly to actually damage a driving car, if thrown on a floor it can sometimes not damage the car at all or do like 20% damage or something like that
- JG is kinda weard to play with... that dmg pellets are way too delayed and not registering properly (same with other shotguns)
- broken recoil in most of of the guns shooting on lower parts of crosshair (or focusing on left or in right or on the center of the crosshair in their bottom parts - below the horizontal lines)
- broken crosshair sizes with UI scaling (good scale is at 1920x1080 at around 0.6-0.7 scale - its still scrrcked but way more accurate then shooting with that small crosshair and bullets hoing outside of it)
- 1024x768 resolution advantage of less bump recoil (less vertical/horizontal recoil) you can have preety much no recoil with small adjustments using your mouse while mouse-macro shooting .45
- high ping abuse need to be removed you have high ping you are at disadvantage not advantage... - you literally cant hit a guy with 200+ms (possibly add a thing to choose players based on ping also)
- fix no weapon matchmaking - you can break matchmaking by getting ready with no weapons and get bronze and silver players to be played against most of the time with this method... (unless there is noone else to choose)
those are from the top of my head there are more of those...
good you finally changed the times of the missions... finally i can get the car and deliver it in 1 stage without having time limit of 4-5 min...
PS. you can use the bug of "server not accepting shoots if shooting too fast" from some weapons to fight macros and trying to fight macro users for .45-
1
-
-
Gold = 4
Silver = 2
Bronze = 1
Green = 0.5
T = 0.5
calculate players amount by the values above
1 gold player is 2 silver players and so on
@FLCop those were ppl editing gun stats in client while those were loaded in memory not sure if there is anyone from them who actually remembers those times forget about the ppl who actually was doing it
or ppl who were disabling recoil by enabling 1 ini change xD -
On 11/23/2024 at 6:09 AM, Anella said:I miss the hunt of prestige or notoriety 5 people.
Guess they removed it because "some peeps" were annoyed getting killed by people outside mission?
old good times of leveling gun roles xD
-
looks like driver issue... or if not that then your ingame config changes something that make game try to read from null pointer
-
13 hours ago, Someone said:Imagine trying to make sense of a borderline incomprehensible argument.
What part of "Invalid if enemy within 55m when under 55% of top speed" do you not understand?
What?
if you drive fast you should be able to spawn in a car... thats not possible spawn is max 500m from death (around that value) then ppl will abuse this to the core
-
11 minutes ago, Darkzero3802 said:Cause they tolerate cheaters and have no intention of actually putting any effort into the work mandated to fight this
maybe i should apply to work there? to get paid my country average wage(1250$) which is way lower then theirs and start fixing the game? - i could bet i could fix most of the things there is problem with in like month or 2...
-
1
-
-
On 1/17/2024 at 12:48 AM, ArtDeco said:Might I suggest you also compensate every account on the console version with a free account bound unsilenced Oca-Nano as a sweetener?
I'm not a console player but that idea doesn't sound so bad to me.
oca nano assasin or chrome would be a good idea those are found from contact missions and are super hard to get
-
-
that happens if you play too long on 1 district for some reason (but not always)
-
17 hours ago, ninjarrrr said:and thats surprising to who exactly? either SARD is "turned off" (because LO is going to manually review every flagged account, from the same company that takes 3 months to answer a support ticket lmao) or its still "learning" which i'm curious about because if it's not going to be auto banning then whats the fucking point machine training it lmfao. LO never gets their story straight and the SARD discord was the developer just using the same cut and paste response to dodge any criticsm about SARD being more useless than punkbuster ever was.
making a prediction that LO does another unbanwave and jumps to another anticheat a year or 2 from now
i still cant get why they dont turn on the 24h bans... for any detection and go from there...
and speedhacks should be super easy to detect... -
Why is there a limit of 3 purchases per type from npc?
i dont get it still and i have been playing it for more then 10 years...
or remove the limit or increase it to 10 at least...
No response from Support for around a month
in PC
Posted
Had around 300 days of premium few weeks ago (around month and a half) then it vanished suppord doesnt give a f. it seems, @MattScott in his recap of support tickets said that they are already around 15.07.2025 at started tickets and my ticket at 02.07.2025 wasnt answered even... so i guess those numpers are lied on...
any elaboration? (i resend the message through email that the ticket wasnt answered like 1-2 days ago) dont know what i need to do now...
i didnt know they are witholding the previous premium values and current one is "whatever it was", i redeemed around 20 codes as i remember for 15 days of premium and now its gone...
if any of the devs / support members need a support ticked id let me know in private messages i will try to answer fast.