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Everything posted by vsb
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been playing since 2011 iirc
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do me do me, ive got 10k hours
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flaws isnt the best example here since afaik he admitted to cheating, but theres a lot of people who dont seem to be inclined to "forgive" anyone unbanned by orbit despite the repeated info that ff bans were pretty hit or miss
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[citation needed]
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Stop listening to loud ones, start to listen to silent ones.
vsb replied to Mitne's topic in General Discussion Archive
its just a prank bro -
caught the forum mods lackin
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the politically correct term is african american
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I mean, he isn't wrong though. The guy has supposedly been around forever yet still makes some of the weirdest/newbiest posts I've seen on this board over those years. And at an oddly high ratio. its pretty obvious that theres no rule about how intelligent you need to be to post something here otherwise you wouldnt even be able to log in
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yeah bro spot on you dropped ur brain back there tho, dont forget it when you leave
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Stop listening to loud ones, start to listen to silent ones.
vsb replied to Mitne's topic in General Discussion Archive
every single person on the forums is a part of the vocal minority, since a majority of players dont use the forums -
this wasnt the first time shes grouped up with players - including "questionable" ones - but no one gave a shit those other times bottom line is one group of drooling idiots who dont like a different group of droolers got mad when that other group got the slightest attention from the staff, and threw a temper tantrum now no one gets anything, and community interaction has been cut in half if thats worth it to you then honestly nothing i can say is going to change your mind
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What are your thoughts on the OSCAR?
vsb replied to stateofthegame's topic in General Discussion Archive
a strong gun that rewards skill (as much as thats a thing in apb) -
this wont end well
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nah i read through all your posts since i basically live on the forums, if it comes off like i skimmed anything its prolly my lack of brain cells i agree that each system has pros and cons, i personally think that the more variables can be recorded and scored the better threat determination will be - kind of like fairfight using a ton of different stats to determine cheating, instead of just banning anyone with a high k/d ratio
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viewers (or possibly just one viewer) were banned from her twitch chat for asking about the flaws cheater/ban situation, and at one point she removed chat privileges for a majority of viewers as well
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nitpicking iirc they were not immediately disqualifying applications due to prior bans
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LO Staff should make Noob accounts
vsb replied to Rebelliousness's topic in General Discussion Archive
how many different translators was this run through before you posted it here -
very small broblem
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W:L threat based system is what RTW had not exactly sure how early g1 threat was calculated the current system is based upon score and while you do get a sizeable score bonus for winning, a majority of your score generally comes from accumulating score during the mission (for completing objectives, for getting kills/assists, etc), therefore -theoretically - your performance during a mission more accurately determines your threat in practice i think theres not enough actions that give score and too much score being handed out freely for the actions that are measured, but its a decent framework id like to see tweaked rather than scrapped altogether
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rip staff play sessions another "glorious" win for the shit community was it worth it tho?
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i mean we already have a pretty good system of measuring actions that result mission winning, and it includes actually winning the mission in your example you could do nothing but vegas jumps - 500m from the objective - and still win and still threat up or the opposite, do nothing but get kills but lose the match despite going 30 and 3 and still threat down
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i think the system we have right now could be perfectly useful, but there needs to be a serious overhaul of both what actions accumulate score and how much score those actions give but measuring threat solely based on one statistic is always going to skew threat for certain people and make it easily exploitable for others
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the rtw threat system would allow dethreaters to go all out on low skill opp but then let them win the mission, and then the dethreaters would continue to stay low threat because they lost even tho they went 15 and 2 on some bronzes a W:L based threat system is bad, idk how many times i can say this lol