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Everything posted by Kewlin
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I would personally far prefer this to OTW, as OTW isn't really ever going to have a good enough population to test organically well IMO.
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Huh, it feels a little weird to make the AR-97 Misery tap fire better when the gun strong-point of the gun is pretty clearly burst-firing. . . Could you clarify what exactly you did to it, or do we just need to wait? Also, the obvious question: Any idea when we'll be able to get our hands on these changes?
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Before I look at this harder, just so you know, the in-game name for the "famine" gun is the AR-97 'Misery' I believe, you might want to correct that.
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6 Days of Player Appreciation - Free Premium & ARMAS sale
Kewlin replied to MattScott's topic in General Discussion Archive
First off, why in the world are you factoring in paypal bonuses? Second, you're talking about buying a Shredder 3-Slot character bound when it's currently cheaper account bound (Character isn't 50% off, but all guns are 50% off Account.) Yes, if you had said up-front that you were basically going out of your way to find items that aren't 50% off and buying those, then it's going to be cheaper to buy them later, but it would be better if you bought everything you want that's 50% off now, and then bought anything that's glitched and not on sale later. If you weren't buying the one gun that's glitched then during the sale it would total to 6,600G1c, or $82.50, as opposed to ~$85.78 after the sale. Third, you realize that all of your math lined up perfectly with everything I said, right? Not what you said? -
6 Days of Player Appreciation - Free Premium & ARMAS sale
Kewlin replied to MattScott's topic in General Discussion Archive
I didn't learn calculus to be told that 25% more currency doesn't equate to an effective 20% discount, nor that you can just add percentage multipliers from different sources. . . so here's how this actually works out. So say you want to buy something worth $50, or 4,000G1C, right now it's real simple (excluding potential Paypal bonuses.) Everything's 50% off, so you buy $25 worth of G1C ( (25 / 5) * 400 = 2,000G1C, and 2,000 * 2 = 4,000 ). Bam, you spend $25 and you've got enough to buy something worth 4,000G1C at 50% off. Now in the future, without sales and with a trial, it'll be a little harder. Premium and trial discounts add up to 35%, which means we need to multiply the price by 1 - 0.35, and 1 - 0.35 = 0.65, so we have 0.65 * 4,000 = 2,600, so we'll need 2,600G1C to buy this item. G1C is going to be a simple 100G1C per $1 (albeit probably still in increments of $5) so we just have 2,600 / 100 = 26, so it's going to cost $26 worth of G1C to buy this 4,000G1C weapon with the premium and sales discounts. So if we discount the fact that we're going to need to buy $30 worth of G1C most likely to buy this anyways, we can figure out the percentage of the old price by calculating $26 / $50 = 0.52, take the percentage you're paying and convert it to a percent off and you get 48% off. Or you could just do what I did in my head to calculate this before, and realize that 80G1C / 100G1C = 0.8, which equates to an effective 20% discount, and realizing that the 35% and effective 20% discounts apply one after the other, and thus apply them as such, and you easily get that it's an effective 48% off. -
6 Days of Player Appreciation - Free Premium & ARMAS sale
Kewlin replied to MattScott's topic in General Discussion Archive
The trial and premium discounts total to 35% off, right? So that puts prices at 65%, and the G1C increase is effectively a 20% off for 80% price, which makes 0.65 * 0.8 = 0.52 for a total of 48% off. . . . . . so it's not a huge difference, but loyalty rewards aside it's technically slightly better to buy guns things now than later, and anything you can't trial is much better to buy now than later. -
Will the ffa r and d 3 be back
Kewlin replied to virginiavirgin's topic in General Discussion Archive
It also has more downsides, and said downsides are very not good for the OBIR. You can use RS3 on the OBIR and have it work, but it's not really optimal. You use RS1 if you want less zoom and RS3 if you want to hipfire better and don't need to use MM. -
Will the ffa r and d 3 be back
Kewlin replied to virginiavirgin's topic in General Discussion Archive
RS1, you mean RS1. . . . . . RS3 doesn't have any less zoom than RS1. -
6 Days of Player Appreciation - Free Premium & ARMAS sale
Kewlin replied to MattScott's topic in General Discussion Archive
I've very familiar with the concept of waiting, but you specifically said, "wait a week." -
6 Days of Player Appreciation - Free Premium & ARMAS sale
Kewlin replied to MattScott's topic in General Discussion Archive
You do realize that we're not getting a 50% off sale in a week, right? The sale ends at the same time as the G1C increase starts. -
6 Days of Player Appreciation - Free Premium & ARMAS sale
Kewlin replied to MattScott's topic in General Discussion Archive
You realize that 50% off of current prices is still better than the effective 36% off of the new prices, right? -
6 Days of Player Appreciation - Free Premium & ARMAS sale
Kewlin replied to MattScott's topic in General Discussion Archive
You can only not put skins on legendaries, you can put them on everything else you can buy from ARMAS (with the exception of the R-2 Harbinger.) -
6 Days of Player Appreciation - Free Premium & ARMAS sale
Kewlin replied to MattScott's topic in General Discussion Archive
Tread lightly, it'd be a shame if you broke it. -
6 Days of Player Appreciation - Free Premium & ARMAS sale
Kewlin replied to MattScott's topic in General Discussion Archive
That's not how the math works out, because due to the G1C increase and Premium discount working entirely separately they're multiplied instead of added, so since 20% off is in reality a multiplier of 0.80 to the price, we calculate 0.80 * 0.80 = 0.64, which means it's 36% off the way you're trying to count it, which makes it a difference of 14% in sales, not 10%. -
How about because it was nerfed for absolutely no reason, seemingly with the intent of buffing it? If a gun that nobody thought was OP drops out of use entirely after an update, then as a rule of thumb something probably needs to be reverted.
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6 Days of Player Appreciation - Free Premium & ARMAS sale
Kewlin replied to MattScott's topic in General Discussion Archive
Agreed, we need the Stheno for sale on ARMAS -
6 Days of Player Appreciation - Free Premium & ARMAS sale
Kewlin replied to MattScott's topic in General Discussion Archive
First off, as I already said to you elsewhere, thanks a bunch! This helps a lot. Second, are you looking at premium pricing at all? $53-66 for a year of premium feels a little weird to me personally. -
Can you just stop? You clearly have no idea what's going on and just want a place to talk. Thanks.
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I cant get into waterfront district
Kewlin replied to INSANITYV2's topic in General Discussion Archive
In what world does it seem like a good idea to post saying that your thread was taken down? -
You're calling a gun you can buy from contacts pay to win and implying I don't play APB much? Plus, if you'd paid attention to anything you'd know they're doing a balance pass soon-ish, so whether I want the servers to perform better more than I want better balance is irrelevant (plus+, I'm pretty sure they don't need another post saying the servers aren't doing great.) Please get better at shitposting before you come back to the forums again.
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Yes, everyone stopped using the M-1922 because I'm bad, sound logic.
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I have no clue how you could even attempt to use the 1922 on console, it'd be so painful! XD Also, yeah, not being able to get any of the Loyalty Reward guns on XB1 sucks, I hope they add a system for you all to get them somehow at some point.
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Why though? The gun was perfectly balanced and far easier to control before they made it use a curve for recoil. I'm not saying the gun shouldn't have high recoil, but rather that it should have a constant, predictable recoil (with the exception of a little horizontal recoil, which you obviously can't predict.) There are certainly instances of curves mechanics that I like, but that whole balance pass was a little bit of a clusterfuck. I'm still unsure which N-TEC 5 I like more, for example, though I do dislike that they entirely changed the N-TEC (I wish they had just nerfed the N-TEC and made the "new" N-TEC into an entirely new gun.) I like all of the Juggernaut guns, which all use lots of curves, the Misery and COBR-A are super fun, I want to get a Hoenir the next time I buy off of ARMAS, just as some examples of guns with curve mechanics that I like. Oh, and the one car that seemingly uses curve mechanics is my favorite performance car, so there's that. Growl 4 lyfe. But yeah, overall I'm against adding curve mechanics to existing guns, 'cause it entirely changes their feel, and I feel like that's spitting in the face of people who like and use that gun.
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I know that you all are working on a pass over the balance of guns in APB, but I'm not sure how many of you currently working on the game know the history of APB's balance, so I just wanted to make a suggestion on one gun in particular based on its history. Back before it was changed in 2015 you saw M-1922s all the time: it was currently one of the best choices to bridge the gap between close quarters and close-mid range. However when Reloaded started making balance changes in 2015 they were. . . I don't know if they thought it was a nerf or a buff, but they changed the M-1922's recoil to be far less manageable. While previously the gun had had very high (mostly vertical) recoil, it was manageable if you had a somewhat high sensitivity setup, but they decided that they wanted to make the gun's vertical recoil increase every shot and the horizontal recoil decrease. As it is, the gun doesn't have much horizontal recoil considering its spread and intended range, but the gun already had the highest vertical recoil in the game. What's more, the gun shoots extremely fast, so it gains recoil rapidly. The end result is that most of the time to be at all effective with the M-1922 you need to shoot in bursts. . . you need to shoot what's basically a Tommy Gun. . . in short rapid bursts? The gun relies on its fast TTK to get kills, being a close range weapon, and it already requires more aiming than most close quarters guns because its intended largely to be used in marksmanship mode. . . and adding a requirement to shoot it in bursts while trying to maintain virtually the same RoF makes the gun just not worth using, especially when you consider that the ATAC, Manic, Curse, and Raptor all can do the same job just as well and much easier. I believe the intent might have been that the recoil starts lower than it originally was and then ramps up, making it easier to use, but in effect the gun just always feels more uncontrollable. You could argue, yes, that the 50 round magazine is the saving grace of the M-1922. . . but how great is a large magazine if you can't shoot well full-auto really? and that's only 1.25 more kills per mag than an OCA. Plus, I don't think anyone considered the M-1922 unbalanced before the 2015 weapon rebalance. For reference, here's two threads on the old forums by Reloaded that mention the M-1922 changes: https://forums-old.gamersfirst.com/topic/386761-m-1922/ https://forums-old.gamersfirst.com/topic/389381-weapon-balance-overview/ So yeah, if you would, please consider removing curves and redoing the M-1922's recoil when you're doing your balance pass.
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There might be disagreement on bringing back beacon, but I think we can all agree that bringing back old threads is bad. . . . . . can you please double check before you necro a thread?