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CookiePuss

SPCT
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Everything posted by CookiePuss

  1. Ive just been playing a lot of APEX. Im eager to b able to APB again, but waiting is not the end of the world.
  2. Yeah I'm not really sure what you aren't understanding. You can increase your RoF as the bad guy gets closer, cj3 lets you increase it more than cj2. There is no benefit to using cj2 over cj3, unless you just cant keep yourself from clicking faster than you should.
  3. I haven't seen a cheater in a long time on Jericho, gold or otherwise. But yes, it will be an interesting few days.
  4. you still use the same (non cooling jacketed) RoF at range its just there for close range, when you need to spam M1
  5. I dont know if you actually think these are hot takes, or if you know this nonsense gets repeated all the time and you just don't care.
  6. Welcome, homie. Forums are fun, just don't take anything too seriously.
  7. I plan to complain about Australians. See if I can start a thing like with the BRs and Russians.
  8. Wasn't there a time when we couldn't discuss bans? Or is that just wishful thinking?
  9. I'm planning on filling that void with waiting for ANTHEM to be fun.
  10. Yeah, fuck the players still playing and looking forward to the event. Go away please.
  11. If I had to guess, Id say its because APB likely hasn't generated a profit since like 2016.
  12. G1 gave stats after they silently launched Fairfight and afaik, thats the only stats ever given. -the number of cheaters who log in to the game stayed pretty constant around 1.2% of all players (some of which were re-rolls). Inversely 98.8% of players in APB played on a daily basis without any trace of any cheat -60% of the players banned in this sample were paid players (For comparison, about 10% of the monthly unique players in APB make a new purchase in the game in any given month) -On a cumulative basis about 30% of all players playing the game have paid money for something at some point during their account history. So in simple terms, paid players turned out to be 2X over-represented in the initial ban sample, compared to the APB population as a whole -paid players who were banned had on average 260 hours of play time in the game, had played for over 1 year, and had on average spent $180 on virtual goods All these stats are from 2014, and this was the only time stats were given.
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